Search found 73 matches
- Thu May 18, 2023 8:04 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 299
- Views: 289184
Re: Hearkenwold
I'll be there, cap'n!
- Mon Jan 09, 2023 5:00 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 299
- Views: 289184
Re: Hearkenwold
A man of taste and sophistication!
- Mon Jan 09, 2023 2:57 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 299
- Views: 289184
Re: Hearkenwold
Love the off-the-beaten path content!
I first encountered the Gith back in BG2, which opened up the universe of D&D planes to me. Hope to learn more about the inter-planeary lore you've developed for your world.
I should also mark it down every time I catch an old hymn reference, hah!
I first encountered the Gith back in BG2, which opened up the universe of D&D planes to me. Hope to learn more about the inter-planeary lore you've developed for your world.
I should also mark it down every time I catch an old hymn reference, hah!
- Tue Oct 18, 2022 4:47 pm
- Forum: IceBlink Engine
- Topic: Hard to kill
- Replies: 0
- Views: 22196
Hard to kill
After getting super busy and experiencing a drop in motivation, I'm back to messing around in IB and wanted to test out the 'Hard to kill' trait (my fascination with this software is "hard to kill" as well it seems) I noticed that when the character with the trait stands back up, if they h...
- Sun Jun 19, 2022 2:32 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 312949
Re: Slowdive's Little Daily Blog
All of quality of life changes welcome! I like the idea of a comparison for equipable items.
- Sat May 14, 2022 1:13 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 312949
Re: Slowdive's Little Daily Blog
Taking a break from building after finishing the first major dungeon in my game, but just piping in to say that I TOO am excited about this IBU!
- Sun Apr 10, 2022 2:46 am
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 15327
Re: Problem and solution to DoConvo OnEndCombatIBS
In Karl's project living world feature, Props (people) have schedules and move all over the place. The living world project seems very ambitious and I'm surprised I haven't seen more implementation of it already, but I'm struggling with it myself. I've been trying to get a prop to patrol properly, ...
- Tue Mar 22, 2022 2:48 am
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 15327
Problem and solution to DoConvo OnEndCombatIBS
I've been trying to figure out why sometimes the DoConvo OnEndCombat Script doesn't trigger after an encounter and near as I can figure it's dependent on the Collision status of Prop that triggered the encounter. Collision status: True allows the OEC script to work; False forbids it. Not sure why th...
- Sat Mar 12, 2022 9:51 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 312949
Re: Slowdive's Little Daily Blog
Thanks for the advice. I stepped away from IB for awhile because there were some planned updates to IBbasic that I was hoping to use in my IB adventure, and I figured I'd wait until v204 before stepping back, but I've been bit by the bug again and just want to keep building, hah!
- Wed Mar 09, 2022 1:06 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 312949
Re: Slowdive's Little Daily Blog
Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Than...