Search found 73 matches

by cartons
Thu May 18, 2023 8:04 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I'll be there, cap'n!
by cartons
Mon Jan 09, 2023 5:00 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Dorateen wrote: Mon Jan 09, 2023 4:20 pm And yes, those scrags are a real piece of work. Good catch. I further expanded their taunt with a reference to Mystery Science Theatre 3K's "row your MURDER ashore", which itself is a riff on "Michael, Row your Boat Ashore".
A man of taste and sophistication! 8-)
by cartons
Mon Jan 09, 2023 2:57 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Love the off-the-beaten path content!

I first encountered the Gith back in BG2, which opened up the universe of D&D planes to me. Hope to learn more about the inter-planeary lore you've developed for your world.

I should also mark it down every time I catch an old hymn reference, hah!
by cartons
Tue Oct 18, 2022 4:47 pm
Forum: IceBlink Engine
Topic: Hard to kill
Replies: 0
Views: 47479

Hard to kill

After getting super busy and experiencing a drop in motivation, I'm back to messing around in IB and wanted to test out the 'Hard to kill' trait (my fascination with this software is "hard to kill" as well it seems) I noticed that when the character with the trait stands back up, if they h...
by cartons
Sun Jun 19, 2022 2:32 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

All of quality of life changes welcome! I like the idea of a comparison for equipable items.
by cartons
Sat May 14, 2022 1:13 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Taking a break from building after finishing the first major dungeon in my game, but just piping in to say that I TOO am excited about this IBU!
by cartons
Sun Apr 10, 2022 2:46 am
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 61331

Re: Problem and solution to DoConvo OnEndCombatIBS

In Karl's project living world feature, Props (people) have schedules and move all over the place. The living world project seems very ambitious and I'm surprised I haven't seen more implementation of it already, but I'm struggling with it myself. I've been trying to get a prop to patrol properly, ...
by cartons
Tue Mar 22, 2022 2:48 am
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 61331

Problem and solution to DoConvo OnEndCombatIBS

I've been trying to figure out why sometimes the DoConvo OnEndCombat Script doesn't trigger after an encounter and near as I can figure it's dependent on the Collision status of Prop that triggered the encounter. Collision status: True allows the OEC script to work; False forbids it. Not sure why th...
by cartons
Sat Mar 12, 2022 9:51 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Thanks for the advice. I stepped away from IB for awhile because there were some planned updates to IBbasic that I was hoping to use in my IB adventure, and I figured I'd wait until v204 before stepping back, but I've been bit by the bug again and just want to keep building, hah!
by cartons
Wed Mar 09, 2022 1:06 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Than...
by cartons
Wed Mar 09, 2022 1:12 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that) , and maybe starting a Let's Play of The Elderin Stone in IBbasic. Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic...
by cartons
Fri Dec 17, 2021 2:42 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Ah, thanks for clarifying! I'll go ahead and jump in.
by cartons
Thu Dec 16, 2021 5:23 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I've been itching to replay this over the holiday. Are we still expecting a definitive version to land within a few weeks, Dorateen?
by cartons
Fri Aug 27, 2021 7:50 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 161653

Re: Creature Caster AIs

Hey life stuff has been keeping me occupied for awhile, but checking in and seeing this thread is very cool! Even replaying some IB classics with these mods will be really fun.
by cartons
Thu Jul 22, 2021 4:33 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I like the idea of beefing up the Summoning system. The module I'm working on is essentially 'Medieval Pokémon', and I've been going back and forth between having the creatures summonable via Spell or Rechargeable items. In both cases the creatures are static, and don't grow with the player, which i...
by cartons
Wed Jul 21, 2021 7:37 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

Made the switch to 203! Sorry if this is easily addressable already: I have a companion who gets poisoned, his HP drops to -20, and he DIES! I continue to get the same message of his HP dropping and his DYING with every step since the poison effect doesn't disappear upon death. Is it possible to eit...
by cartons
Sat Jul 17, 2021 1:36 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

Thank you for the offer, slowdive. I'd hope such a run-of-the-mill issue wouldn't have to suggest such an extreme solution, and in this case, just talking about it with you guys gave me the opportunity to look at the problem with a new perspective. Somewhere along the way, I had changed the resref o...
by cartons
Fri Jul 16, 2021 5:49 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

slowdive wrote: Thu Jul 15, 2021 10:13 pm Can you show me the script inputs you are using? It seems that it was failing when trying to convert a string to an integer for either parm2, parm3, or parm4.
https://pasteboard.co/Kbt8TTr.png

"Woo" is the resref for the creature, followed by x,y,no. of turns.
by cartons
Thu Jul 15, 2021 7:23 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

https://pasteboard.co/Kbkluoh.png Hey, unsure if this is a bug related to an update or error on my part, but I'm getting this bug report when attempting to run a SummonAlly script in an encounter. I'm pretty sure I got this to work in a previous version, and that I'm using the correct notation of &...
by cartons
Thu Jul 15, 2021 6:31 pm
Forum: General IceBlink Project Discussions
Topic: Password Issues
Replies: 2
Views: 36596

Re: Password Issues

Test to see if I can post.

Edit: Posting here was a success, but I received an error when attempting to post a reply in a thread in the IceBlink Engine forum.
by cartons
Fri Jun 11, 2021 12:16 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Nice, those item graphics match well with the default character tokens. This next generation of IB modules is going to look great!

Fun idea with the tattoos. I wonder what sort of secrets your deaders might reveal.
by cartons
Sat Jun 05, 2021 8:13 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

This is looking great! What levels do you expect a 6-member party would reach by the end of the next expansion?
by cartons
Sat Jun 05, 2021 8:08 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Aw dude, this is so crunchy! I like the idea of attacks not automatically ending a turn; it can make certain finesse based PCs and enemies who can move away from enemies without triggering an opportunity attack that much more slippery. Maybe this is asking a bit much, but now that you have a visible...
by cartons
Wed Jun 02, 2021 2:35 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

It's a point that had been on the tip of my tongue for some time, that I feel like the combat moves a little fast and that it can be difficult to follow what's happening when several enemies take their turn in succession. A toggleable option to slow it down and present the rolls could be a good way ...
by cartons
Wed Jun 02, 2021 1:04 pm
Forum: General IceBlink Project Discussions
Topic: Influences and creative resources
Replies: 2
Views: 35956

Influences and creative resources

What fuels your creative endeavours? Sometimes life makes it difficult to continue progressing on these modules at a consistent rate, and the passions are required to keep the fire burning through a slow spell. I thought it'd be nice to share the little catalogues of infuences, tools, and guides tha...
by cartons
Wed Jun 02, 2021 12:40 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

That was a touch I really appreciated in Disco Elysium, and I think BG3 has sort of the same feature. It would certainly be a nice quality of life addition!
by cartons
Sat May 22, 2021 7:43 pm
Forum: IceBlink Engine
Topic: Getting the engine to count
Replies: 1
Views: 31479

Getting the engine to count

Very basic question here. I'm programming a simple fetch quest where NPC tells PC "You have X fetchits remaining." everytime you return one or more fetchits. I've opted to use LocalInts where once the quest is initiated I set the LocalInt for thisprop to '3'. This is where I get confused. ...
by cartons
Sat May 22, 2021 2:47 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

I forgot if this was mentioned, the critical hit multipliers that were introduced in build 199 for IceBlink, is that asymmetrical in the sense that enemies can land critical hits on the player too? If not, it is a feature that should be implemented at some point. I can confirm. I've had enemies cri...
by cartons
Sun May 16, 2021 4:03 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Eager to play with all these new toys!

I notice in the log target 'Kobold' is not red when targeted and killed by the Minor Drain attack, but you'll probably get around to that!

Are you thinking ahead to some applications for your own games once you're satisfied with the state of the engine?
by cartons
Sun May 16, 2021 3:58 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

Thanks for the feedback, everyone. The problem was indeed that the combat was triggered from the Prop. Here is the line of events that DOESN'T work: Prop STEP: conversation > conversationX conversationX > encounterY encounterY OnEndCombatIBScript > conversationZ What DOES work: triggerW > conversati...
by cartons
Sun May 16, 2021 2:35 am
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

I've been using this thread to ask small-ish questions about the editor so as to not flood the forum, but let me know if you'd prefer if I create separate topics instead for ease of future reference. -- I'm trying to launch a conversation after an encounter. In the Encounter properties, I've got the...
by cartons
Mon May 10, 2021 11:25 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

The mist produces a nice light gradient on the grass tiles. It's a very pleasant effect!
by cartons
Wed May 05, 2021 6:23 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

I found what was causing the bug. I've been using the Neighbour function to link adjacent maps, and at a certain point, instead of leaving blank the squares for a cardinal direction that led to no adjacent maps, I wrote in 'none'. The engine was then searching for a map called 'none' and found nothi...
by cartons
Wed May 05, 2021 3:26 am
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

https://pasteboard.co/K0qtd1tX.png I was editing an area, Farmland NE, (nothing major, added a couple of props that trigger based on an event in another area), and it looks like it got bugged out. Above is the error I get now when I try to open the area in the editor. It also crashes the game when ...
by cartons
Tue May 04, 2021 12:14 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

The ability to create a haste spell is already there I believe. Pongo had one in The Elderin Stone I believe. In the Effect Editor, you can modify movement and number of attacks (both melee and/or ranged). Ah...I don't know how I missed that! In that case, I'd like to change my request to adding a ...
by cartons
Fri Apr 30, 2021 12:32 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

That's a good looking list! I'd ask also for a Haste-like spell that increases the movement of the target. Also, any possibility for a Spell or Trait that can create items à la Goodberry or certain characters from the BG series that could make specific projectile ammo once a day? This may also be on...
by cartons
Thu Apr 29, 2021 11:50 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Always fun to have more resources to account for when planning your next dungeon deep dive!
by cartons
Mon Apr 26, 2021 12:49 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

The Entangle tiles look great, and I'm glad for the inclusion of finesse weapons.
by cartons
Tue Apr 20, 2021 4:18 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Man, it's a little silly how excited I get seeing those little icons all lined up like that. Can't wait for this to get out there and for folks to start building. If IBB sees a steady rate of new modules from devs, it might be the last mobile gaming app I ever get!
by cartons
Thu Apr 15, 2021 11:20 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

That looks great, Pongo! I've enjoyed your other modules and I'm looking forward to see what this entry will look like after a few years distance from your earlier work. I agree that the trees and walls are looking great, as well as that Trait list! Looking forward to some of the more exotic party c...
by cartons
Mon Apr 12, 2021 2:51 pm
Forum: IceBlink Engine
Topic: Vampiric/Draining spells
Replies: 4
Views: 48190

Re: Vampiric/Draining spells

That's fantastic, thank you!

I hope if Karl ever decides to continue working on IBE, the improvements you've developed will be transferable.
by cartons
Fri Apr 09, 2021 11:42 pm
Forum: IceBlink Engine
Topic: Vampiric/Draining spells
Replies: 4
Views: 48190

Vampiric/Draining spells

Hey, I don't suppose there's any way to create a spell that simulatenously damages an enemy while healing one's self? It seems to be a function of Effect targets being limited to exclusive categories. I see how this concept might be executed for weapons or enemy attacks, but not specifically for cas...
by cartons
Mon Apr 05, 2021 4:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Very cool! Will wait for the greenlight to revisit Hearkenwold with all the new mechanics this system allows.
by cartons
Mon Apr 05, 2021 4:00 pm
Forum: IceBlink Engine
Topic: Continuity of Party Members
Replies: 2
Views: 34026

Re: Continuity of Party Members

Ah, thank you. Working with Rosters has solved this entirely.
by cartons
Fri Apr 02, 2021 6:21 pm
Forum: IceBlink Engine
Topic: Continuity of Party Members
Replies: 2
Views: 34026

Continuity of Party Members

Part of my game concept right now is having recruitable party members that can be sent back to a hub but who can rejoin later. Doing some testing, it looks like when I remove a party member, and then add them again, they don't retain the changes applied to the them while they were in the party (xp, ...
by cartons
Tue Mar 30, 2021 12:28 am
Forum: IceBlink Engine
Topic: Global Variables and debug mode
Replies: 1
Views: 31226

Global Variables and debug mode

I've noticed when I turn on debug mode, that the engine calaculates Global variables every 'heartbeat'. I can imagine this will get quite heavy (and make debug mode kind of unwieldy) as I add more Global variables to the game. My question is: Within what parameters are Local variables calculated? Wi...
by cartons
Fri Mar 26, 2021 5:51 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

I ran some tests and that was indeed the problem. I had changed the name and tag of one of the Races. I thought I'd also changed the tags in all the Player files correspondingly, but either it didn't make a difference, or I forgot something somewhere. Thank you for willing to take a look at it, thou...
by cartons
Thu Mar 25, 2021 11:30 am
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

I worked around it by going back to previously saved version of the module. I was able to import all the area, trigger, and conversation work I'd done since then, so there wasn't anything there that had caused the problem. Strange.
by cartons
Thu Mar 25, 2021 2:39 am
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

I went to test some recent changes to my game, and when I select 'New Game' and try to hit the left and right arrows to scroll to my test character, I get hit with this error message: System.NullReferenceException: Object reference not set to an instance of an object. at IceBlink2.ScreenPartyBuild.r...
by cartons
Wed Mar 24, 2021 2:10 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Thanks for the detailed response.

I've been using single area images, but could make the switch to tiles if I needed to. Props would be the greater loss perhaps. I'm just starting to see their potential.

Something to consider...
by cartons
Mon Mar 22, 2021 1:30 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

These are lots of little changes I would love to be able to make use of in the game I'm working on. If I continue plugging away on the desktop version, will it then be much hassle to convert it to IBBasic to take advantage of these features, or is it like building the game again from the ground up?
by cartons
Thu Mar 18, 2021 1:24 pm
Forum: IceBlink Basic Modules
Topic: The Elderin Stone
Replies: 2
Views: 76985

The Elderin Stone

Hey, I've been playing the Elderin Stone on my Android and wanted to report what seems to be a game-ending bug. SPOILERS I got to what I believe is the lowest level, beneath the ruins, and confronted the Vandrid. My first choice was to take him up on his offer and bring down Dalamar (who seemed *pre...
by cartons
Sun Mar 14, 2021 10:09 pm
Forum: IceBlink Engine
Topic: The Player editor and portraits
Replies: 2
Views: 35642

Re: The Player editor and portraits

I got it, thank you!
by cartons
Sun Mar 14, 2021 1:17 am
Forum: IceBlink Engine
Topic: The Player editor and portraits
Replies: 2
Views: 35642

The Player editor and portraits

I'd like to create a module that allows for both player generated characters, and pre-made joinable PCs peppered throughout the game. I'm probably missing something obvious here, but how do I fix a portrait to a pre-made character? I'm able to afix an icon/sprite (also, is there anyway to make it no...
by cartons
Mon Mar 01, 2021 1:06 pm
Forum: IceBlink Engine
Topic: Scripts and how they work
Replies: 2
Views: 6723

Re: Scripts and how they work

Oh, I see. So traits like Cleave and Sweep are hardcoded, a feature of the system, and not like, just another thing I can easily produce.

I'll look into seeing how far I can get with just the Effects editor, I'm sure it's plenty flexible as it is.

Thanks!
by cartons
Sun Feb 28, 2021 11:56 pm
Forum: IceBlink Engine
Topic: Scripts and how they work
Replies: 2
Views: 6723

Scripts and how they work

Hey, I've been trying to work backwards to figure out how custom scripts work (with no prior scripting knowledge). In this regard, going through the old forums for examples is kind of funny/fruitless given how scripts were seemingly the only thing that weren't preserved. Say I wanted to create a pas...
by cartons
Fri Feb 26, 2021 12:47 am
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

Ah, thank you, It may come down to a syntax issue with the file name or location of the file? Have you made sure to enter the name without the .json file extension? That was the issue. I was typing in the .json extension in the Parameter 1 case. Could it be the example given in the IB build I'm usin...
by cartons
Fri Feb 26, 2021 12:35 am
Forum: IceBlink Modules
Topic: Malkin
Replies: 38
Views: 275132

Re: Malkin

Great! I'm going to bathe my ears in this tomorrow :)
by cartons
Sat Feb 20, 2021 1:44 pm
Forum: IceBlink Modules
Topic: Raventhal
Replies: 4
Views: 46077

Re: Raventhal

Thanks, Dorateen. I just started it yesterday, actually. I'd like to eventually get through the whole IB canon, not even just to learn what is possible with the engine, but because the games built are, so far, really satisfying! Raventhal was actually the first game I tried. I got wiped out pretty e...
by cartons
Sat Feb 20, 2021 2:06 am
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

I have a couple of questions: I'm having trouble with the gaAddPartyMember.cs script. I set it up in a conversation, with the parameter pointing to the Char.json file (in the data folder), but I can't get it to follow through. MaxPartySize is set to 6 and I'm not seeing any other obstacle to script ...
by cartons
Wed Feb 17, 2021 12:37 am
Forum: IceBlink Modules
Topic: Raventhal
Replies: 4
Views: 46077

Raventhal

Maybe it's not my place to start a new thread for somebody else's module. I just wanted some place to discuss Raventhall after my first completed playthrough! Probably SPOILERS. I feel like I might have missed some content? The game advertises a playthrough getting you up to levels 4-6, but I ended ...
by cartons
Wed Feb 17, 2021 12:24 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Just wanted to write again to say how much I enjoyed this module. I'm looking forward to revisiting it again! I guess I'll leave off on a couple of questions: SPOILERS Is it supposed to be obvious when I've run out of narrative road? Skardale is now overrun by goblins and bugbears, and it's not clea...
by cartons
Thu Feb 11, 2021 8:06 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

Hey youngneil1, no worries, I find it cool how you guys have been steadily chipping away at this block for the last 8+ years. I've been lowkey evangelizing this project here and there, anticipating the day when this becomes a cornerstone item in every rpg enthusiast's toolkit. The fantasy I'd like t...
by cartons
Thu Feb 04, 2021 9:36 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I've turned on debug and when I trigger the courthouse it gives me: "Replaced Havan with 1 checkGlobal: Havan = 2 returning false" Checking the tavern (he is no longer there), I get: "Replaced Havan with 1 checkGlobal: Havan = 1 foundGlobal: Havan == 1" It's worth noting, one thi...
by cartons
Wed Feb 03, 2021 11:07 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

SPOILERS I had an excellent time dungeoneering through the old dwarven halls and mines; great worldbuilding, and I enjoyed the hints of the greater metaphysical threats to come. I'm back in Skardale and ready to set some sparks, but I feel like I've hit a wall. The nobleman in the bar at Theives' Al...
by cartons
Fri Jan 29, 2021 5:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

A little update on my progress. SPOILERS: I'm levels 7-8. Tracked and finished Wrathack, and am siding with Skardale against Relmfur. I haven't yet initiated active dissent, but I did purge a vampire or two ;) I might go campaign in the dwarf mountains for a bit, or try to finish off some guild ques...
by cartons
Wed Jan 20, 2021 5:22 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Having backtracked a bit, I noticed that I may have tackled some harder challenges earlier than the narrative required, so some of the current headway I'm making is a bit easier than it would have been other (open world working as intended - and a welcome breather!) A bug, a typo, and a suggestion: ...
by cartons
Mon Jan 18, 2021 3:58 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Just wanted to tell you I'm really enjoying my first playthrough of Hearkenwold! The writing is sensitive and intelligent, and the fight setpieces are all the right kinds of challenging :twisted: Yesterday, in a cave, I walked in on a trio of Shaman Trolls and got thoroughly whupped (I barely scratc...
by cartons
Fri Jan 15, 2021 11:23 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

Thanks for the leads, I've gone through those videos, and they are informative.

I've downloaded Hearkenwold and will (after enjoying it) take it apart to get a sense of how to do the possible.
by cartons
Fri Jan 15, 2021 10:00 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

Thank you for the response. The way Spells and Effects interact is beginning to make more sense to me :) I'm slowly going through youngneil1's old primer https://www.iceblinkengine.com/forums/viewtopic.php?f=38&t=289 , but I'm wondering if I'm not using the ideal version of IB to follow along; m...
by cartons
Wed Jan 13, 2021 9:25 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

Ah...I found 'IceBlinkEngine-master' on GitHub which answers my question.

Lots of exciting looking scripts in there! Could anyone tell me how to incorporate them into the ToolSet?
by cartons
Wed Jan 13, 2021 2:48 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

I've found an old version of IB (v100), that does actually have all of these components accessible in the data > scripts folder. Is it possible to access these in later versions? They don't seem to be hidden in v197.
by cartons
Wed Jan 13, 2021 2:01 am
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Preparation before heading into the wilds

Hey, after a bit of lurking and tinkering, I just wanted to say 'hello' (and 'help'). I've only heard about your project a few days ago, but it has me very excited! Seeing how you've been at it for the last ten years or so, you probably don't need convincing, but IB has the potential to be an awesom...