Search found 148 matches

by youngneil1
Tue Aug 03, 2021 8:03 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169967

Re: Slowdive's Little Daily Blog

Back from Greece :) ! I got some catch up to do - great to see the progress rolling :) .
by youngneil1
Mon Jun 14, 2021 6:36 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169967

Re: Slowdive's Little Daily Blog

The d20 looks ace :D ! It is the perfect fit for the ambience of a pen and paper campaign. Loving it! Allowing - even split - attacks without ending turn adds more tactical options which is always welcome. Like the rolling screen it slows combat down a bit (in case of multiple attacks), but I think ...
by youngneil1
Mon May 31, 2021 4:03 pm
Forum: IceBlink Engine
Topic: IB Test Build Releases
Replies: 9
Views: 9719

Re: IB Test Build Releases

Full speed ahead here :) . The feature and bug lists provide a very helpful overview. They also give confidence for the long term development of the project, well done :) .
by youngneil1
Wed May 26, 2021 3:12 pm
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 31884

Re: Unreal Engine Side Project: Pt0

Another good coop game would actually be Valheim. It has a great dark/nordish fantasy vibe to it and is exploration heavy. I played it like for 2 hours singe player a few weeks ago and quite liked. For long term motivation though it is clearly build around the idea of a group of friends playing toge...
by youngneil1
Wed May 26, 2021 9:48 am
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 31884

Re: Unreal Engine Side Project: Pt0

Ha, multiplayer is far away (if ever, also it would likely be a "meet in the hub", "exchange paths to points of interest in the Abstrabyss via auction house" and maybe even "decorate little piece of real estate around a central square with trophies from your journeys" t...
by youngneil1
Wed May 26, 2021 8:54 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169967

Re: Slowdive's Little Daily Blog

Nice one - flexible number of usages (depending on level) allows to replicate D&D classes even better :) . I hope you will not encounter too many bugs, but playtesting of all theses new systems has been limited, so I fear the one or other glitch will still loom there :oops: . It's a good idea to...
by youngneil1
Tue May 25, 2021 2:34 pm
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 31884

Re: Unreal Engine Side Project: Pt0

So, very slomo here. I am currently trying to learn the animations system of Unreal a bit better (this will be direly needed for eg implementing hit feedback for enemies hit by shots). Furthermore, I have integrated a new plugin that allows for basic dialogue and onscreen object descriptions. The la...
by youngneil1
Tue May 25, 2021 2:08 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75355

Re: Pescua [title work in progress!]

Good to read about your progress (and also about "not progreessing" -> just look at me :lol: ). I like to map stuff pen&paper (also I often make notes ideas on the samsung note phone via stylus and my scribbly handwriting).
by youngneil1
Tue May 25, 2021 2:04 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 169967

Re: Slowdive's Little Daily Blog

Again, great progress in short time :) . The "isPublic" for Ibbasic is cool, especially once I will have to spent more time commuting again (less days in homeoffice). Having the "or" logic easily available for dialogue conditions, too, grants a lot more desgin freedom. Uii, looks...
by youngneil1
Mon May 17, 2021 3:00 pm
Forum: General IceBlink Project Discussions
Topic: GItHub IB Guide
Replies: 3
Views: 12974

Re: GItHub IB Guide

Thank you, Jer - once I restart my coding endeavours (soon, I hope) this will be extremely helpful.