Search found 262 matches

by Dorateen
Wed May 04, 2022 2:08 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 83
Views: 13840

Re: Pescua [title work in progress!]

How is your project coming along? I look forward to playing another IceBlink module, and it's a great chance to learn from other builders. This one sounds like exactly what I enjoy in an RPG. No pressure!
by Dorateen
Wed May 04, 2022 2:06 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43830

Re: Hearkenwold

Thanks, Pongo! I'm working on the final level of the dungeon. Most of the conversations are finished. Just a few more fights/encounters, and I should be good to go.
by Dorateen
Mon May 02, 2022 7:10 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 51930

Re: Slowdive's Little Daily Blog

Looking forward to see more examples of Unity IceBlink.

I think we had an IceBlink 2 version at some point. IBU could work, almost reminds me of an academic institution.
by Dorateen
Sun May 01, 2022 2:35 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 234
Views: 43830

Re: Hearkenwold

May Update I am in the middle of finishing up the Edinmoor adventure, which will soon be incorporated into the Hearkenwold campaign. The final dungeon is being built, and if the party can escape, I'll have a few NPCs they can converse with and get some additional dialogue. At that point, it is just...
by Dorateen
Tue Apr 26, 2022 1:52 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 51930

Re: Slowdive's Little Daily Blog

Looks interesting. I suppose there would be a way to set the fog of war distance on a map?
by Dorateen
Sun Apr 10, 2022 2:22 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 322
Views: 51930

Re: Slowdive's Little Daily Blog

I'm excited about the idea. Personally, I prefer the pixelated textures to the realistic ones. I think once you introduce any higher resolution graphics into an otherwise pixelated environment it creates a clash. Also, the pixels help maintain that old school charm of IceBlink. I do like the Talespi...
by Dorateen
Fri Apr 08, 2022 7:21 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 5564

Re: IceBlink Engine Streaming

That works, it sounded good!
by Dorateen
Tue Apr 05, 2022 8:07 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 5564

Re: IceBlink Engine Streaming

I enjoyed this episode a lot. The fight with the goblin mages was fun. When Trumpkin was trying on the boots, I couldn't tell if you were checking the modifiers added up correctly. Dwarves get a +2 strength bonus. So his hammer is + 2, and +2 for being a dwarf. That was the +4 before even equipping ...
by Dorateen
Mon Apr 04, 2022 7:16 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 5564

Re: IceBlink Engine Streaming

slowdive wrote: Sun Apr 03, 2022 3:07 pm I posted episode 13 last night:
https://youtu.be/UMTdYnkVu-E
Hey, slowdive, when I went to watch the video I can only see the introduction image. I can hear your commentary throughout as you are playing, but no video. It just stays on the static Hearkenwold castle picture.
by Dorateen
Sun Apr 03, 2022 2:58 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 5564

Re: IceBlink Engine Streaming

Poll Question: In my streams, do you like having the d20 screen up to see the needed roll and the outcome or do you prefer the faster paced combat by skipping the d20 screen (asking for a friend :lol: )? When I first saw the d20 screen, I thought it was neat. It definitely fits with creating a pen ...