Search found 262 matches
- Wed May 04, 2022 2:08 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 83
- Views: 13001
Re: Pescua [title work in progress!]
How is your project coming along? I look forward to playing another IceBlink module, and it's a great chance to learn from other builders. This one sounds like exactly what I enjoy in an RPG. No pressure!
- Wed May 04, 2022 2:06 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 41877
Re: Hearkenwold
Thanks, Pongo! I'm working on the final level of the dungeon. Most of the conversations are finished. Just a few more fights/encounters, and I should be good to go.
- Mon May 02, 2022 7:10 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 319
- Views: 49293
Re: Slowdive's Little Daily Blog
Looking forward to see more examples of Unity IceBlink.
I think we had an IceBlink 2 version at some point. IBU could work, almost reminds me of an academic institution.
I think we had an IceBlink 2 version at some point. IBU could work, almost reminds me of an academic institution.
- Sun May 01, 2022 2:35 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 234
- Views: 41877
Re: Hearkenwold
May Update I am in the middle of finishing up the Edinmoor adventure, which will soon be incorporated into the Hearkenwold campaign. The final dungeon is being built, and if the party can escape, I'll have a few NPCs they can converse with and get some additional dialogue. At that point, it is just...
- Tue Apr 26, 2022 1:52 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 319
- Views: 49293
Re: Slowdive's Little Daily Blog
Looks interesting. I suppose there would be a way to set the fog of war distance on a map?
- Sun Apr 10, 2022 2:22 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 319
- Views: 49293
Re: Slowdive's Little Daily Blog
I'm excited about the idea. Personally, I prefer the pixelated textures to the realistic ones. I think once you introduce any higher resolution graphics into an otherwise pixelated environment it creates a clash. Also, the pixels help maintain that old school charm of IceBlink. I do like the Talespi...
- Fri Apr 08, 2022 7:21 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 5152
Re: IceBlink Engine Streaming
That works, it sounded good!
- Tue Apr 05, 2022 8:07 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 5152
Re: IceBlink Engine Streaming
I enjoyed this episode a lot. The fight with the goblin mages was fun. When Trumpkin was trying on the boots, I couldn't tell if you were checking the modifiers added up correctly. Dwarves get a +2 strength bonus. So his hammer is + 2, and +2 for being a dwarf. That was the +4 before even equipping ...
- Mon Apr 04, 2022 7:16 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 5152
Re: IceBlink Engine Streaming
Hey, slowdive, when I went to watch the video I can only see the introduction image. I can hear your commentary throughout as you are playing, but no video. It just stays on the static Hearkenwold castle picture.slowdive wrote: ↑Sun Apr 03, 2022 3:07 pm I posted episode 13 last night:
https://youtu.be/UMTdYnkVu-E
- Sun Apr 03, 2022 2:58 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 5152
Re: IceBlink Engine Streaming
Poll Question: In my streams, do you like having the d20 screen up to see the needed roll and the outcome or do you prefer the faster paced combat by skipping the d20 screen (asking for a friend :lol: )? When I first saw the d20 screen, I thought it was neat. It definitely fits with creating a pen ...