Search found 326 matches

by Dorateen
Mon Aug 04, 2025 7:52 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

August Update I have a new version of the Hearkenwold campaign available to download, build 203.5 https://neverwintervault.org/project/iceblink/module/hearkenwold As before, this includes the latest version of IceBlink 203. Anyone who has already been using this build need only copy over the module...
by Dorateen
Sat May 31, 2025 2:42 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

May Update More like end of May update, but the good news is I am nearing completion of new content that will soon be added to the module. I am working on a new location, an infernal Salamander Temple. The area is annexed to an already existing dungeon. Anyone who has played the module far enough, ...
by Dorateen
Fri Apr 25, 2025 2:45 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

It has been for a while since I updated the Hearkenwold campaign. I finally finished the city of Saldanus, which is the next destination for continuing the adventure. The content is designed to test higher level characters, and the new module file is available to download here: https://neverwinterva...
by Dorateen
Sat Mar 01, 2025 5:41 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I just saw this... pretty amazing. Good to see more IceBlink development!
by Dorateen
Sat Mar 01, 2025 4:36 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

March 2025 Update First update of the new year, and I think I have some good news. I have been steadily working to finish up the new content that will continue the Hearkenwold campaign. At the same time, since last July, I have been converting the new content into the Knights of the Chalice 2 engin...
by Dorateen
Mon Jul 01, 2024 3:02 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

July Update Just a quick post, to mention the release schedule for the next version of Hearkenwold is going to be pushed back a little. Had some things come up last month that took me away from time in the toolset. The module is still very much near completion. But I am also going to start working ...
by Dorateen
Sat Jun 01, 2024 3:37 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

June Update The next version of the Hearkenwold campaign is almost ready, I am hoping to have the module available to download by the end of this month. With the focus of the adventure turning toward the city of Sadanus, I've wrapped up the sewers and now I am finishing work on the last interior ma...
by Dorateen
Sat May 25, 2024 2:20 pm
Forum: IceBlink Engine
Topic: Trying to play Hearkenwold on PC on Iceblink 2
Replies: 1
Views: 56353

Re: Trying to play Hearkenwold on PC on Iceblink 2

it's not working. please help Hi sorry for the late reply. Do you have the most current version from the neverwintervault here: https://neverwintervault.org/project/iceblink/module/hearkenwold The download file contained IceBlink version 203. Once it is placed in your documents folder, you just hav...
by Dorateen
Sat May 04, 2024 2:24 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

May Update So close, I'm almost there. I spent last month working on the Saldanus sewers, which will be a sprawling dungeon of interconnected maps. I only have a few last encounters to finish, but I also need to return to areas in the city above. Hopefully everything for this adventure will be comp...
by Dorateen
Sat Apr 06, 2024 3:58 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

April Update I am excited to share some work on the Saldanus Sewers, which will be an extensive area that complements the city's multi-map exploration. It's interesting that I had not yet included any sewer maps anywhere in the Hearkenwold module, since it is a pretty standard environment encounter...
by Dorateen
Sat Mar 02, 2024 4:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

March Update This year seems to be flying by fast. It's another month, and I am about to begin work on a sprawling sewer system constructed underneath the city of Saldanus. The adventure is the next destination of the Hearkenwold campaign, which I am hoping to have ready for a new release by the en...
by Dorateen
Sat Feb 03, 2024 4:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

February Update During this short month I am working on the interior locations in the city of Saldanus. This is going to be the module's focus in the next version of the Hearkenwold campaign. Last time, I talked about a bell tower. And here is an inn available for the party to visit. It is called T...
by Dorateen
Sat Jan 06, 2024 4:11 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

January Update It is a New Year for Hearkenwold, and I am continuing work in the coastal city of Saldanus, with expectation of releasing updated versions of the module for both IceBlink and Knights of the Chalice 2, later in 2024. By now, the party is probably thinking why did they even come to thi...
by Dorateen
Mon Dec 11, 2023 3:01 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I was stuck indoors yesterday due to stormy weather, and decided to record another video from Hearkenwold in the Knights of the Chalice 2 engine. This shows an encounter with orcs at a desert oasis. Dorateen had a bit of a rough time in this battle, but got the last laugh. https://www.youtube.com/wa...
by Dorateen
Sat Dec 02, 2023 3:18 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

December Update Heading into the end of another year, I am continuing the work on Saldanus, the city adventure that will be the focus of the next version of the module. At the moment, I am setting up encounters outside on the streets of town, which the party can freely wander and engage with. The i...
by Dorateen
Sat Nov 04, 2023 4:29 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

November Update As I mentioned previously, I am working on a new location in the IceBlink engine as a continuation of the Hearkenwold campaign. This is the port city of Saldanus, known for its rich resources and wealth. Anyone who has played through the module in its present form all the way to the...
by Dorateen
Tue Oct 31, 2023 1:32 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

As a special treat for Halloween, I have a new video of Hearkenwold from Knights of the Chalice 2, that shows a haunting encounter aboard a sailing vessel. Recently, we had new sound effects added for sea waves and wood creaking, which fit perfectly with this location. https://www.youtube.com/watch?...
by Dorateen
Sun Oct 01, 2023 2:55 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

October Update I was able to release the updated version of Hearkenwold as an Adventure Module for Knights of the Chalice 2, at the end of last week. If anyone is interested playing the campaign for KotC2, it is available here: https://www.nexusmods.com/knightsofthechalice2/mods/5 Here is a screens...
by Dorateen
Sun Sep 24, 2023 1:59 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Can you message me the Lost Guardians sponsor name? Hey Articulatemis, I sent a message to you with the information. Just a head's up, later on, I did include a couple of places in the module where the sponsor names are listed. I recognize that players might have missed the name from the initial di...
by Dorateen
Sun Sep 10, 2023 1:35 pm
Forum: IceBlink Modules
Topic: Malkin
Replies: 38
Views: 275132

Re: Malkin

So good to see an IceBlink engine game on a platform for distribution. Best of luck!
by Dorateen
Sat Sep 02, 2023 3:27 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

September Update I am trying to finish up the most recent Hearkenwold conversion into the Knights of the Chalice 2 module. I only have a couple of areas remaining to work on: the boat adventure aboard the Crimson Cutlass, and content on the region known as the Wild Plateau. There are some loose end...
by Dorateen
Fri Aug 04, 2023 6:23 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

August Update I have been continuing work on converting the most recent Hearkenwold content in IceBlink, into the Knights of the Chalice 2 engine. One of the new areas that I have gone on about is allowing the party to travel the River Astar by boat. This would mean switching the party leader into ...
by Dorateen
Sun Jul 02, 2023 3:09 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

It's always great to get a little more animated props. Like how in IceBlink we have waves for water tiles, and also flame.
by Dorateen
Sat Jul 01, 2023 4:01 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

July Update I am back working in the Knights of the Chalice 2 Module Editor, for the purpose of converting the most recent IceBlink content into that module. Looking back, I see that I did previously post progress in the other toolset here, and hopefully this should only take me about three months ...
by Dorateen
Sat Jun 17, 2023 2:28 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I have just posted the latest version of the Hearkenwold module, now available to download. The file can be found here: https://neverwintervault.org/project/iceblink/module/hearkenwold As always, if anyone has an existing saved game in progress, the Hearkenwold saves folder can be copied over and pl...
by Dorateen
Sat Jun 17, 2023 2:26 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I have just posted the lates version of the Hearkenwold module, now available to download. The file can be found here: https://neverwintervault.org/project/iceblink/module/hearkenwold As always, if anyone has an existing saved game in progress, the Hearkenwold saves folder can be copied over and pla...
by Dorateen
Sat Jun 03, 2023 4:18 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

June Update I should have the updated module ready in a couple of weeks. A few final things to take care of, and play through for testing. In the meantime, here is a video of the party sailing on the River Astar. The characters have already aquired a suitable boat, and the video picks up with the p...
by Dorateen
Sun May 21, 2023 2:34 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

cartons wrote: Thu May 18, 2023 8:04 pm I'll be there, cap'n!
Aye, hopefully the journey will meet expectations. I'm just finishing a few last things in the module, and aiming for a mid to late June release.
by Dorateen
Sat May 06, 2023 3:42 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

May Update If nautical nonsense be something you wish, then this should be a good update. I have completed work on a new location/adventure that will involve a voyage aboard The Crimson Cutlass. A mighty sailing vessel that can be found docked along the shores of the Sea of Venum. If an experienced...
by Dorateen
Sat Apr 01, 2023 4:31 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

April Update Last month, I continued with an area that is designed for higher level characters, awaiting players who are able to follow the main adventure path this far. I do enjoy world building and expanding the larger game map, and can now introduce a region called The Wild Plateau. Its more sch...
by Dorateen
Sat Mar 04, 2023 3:53 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

March Update Last month was short but I was still able to finish off that Psionic adventure, which I had started at the end of last year. What I like about this particular content is that it serves dual purposes. The location could be somewhere for the party to explore, fight monsters and find trea...
by Dorateen
Tue Feb 28, 2023 3:19 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I have the next monthly update for Hearkenwold coming out this weekend. But in the meantime, I just uploaded a new video for the Knights of the Chalice 2 version. The most recent build 1.57 added weather effects (rain, leaves falling, snow, etc.) and water animations. These elements are showcased as...
by Dorateen
Wed Feb 08, 2023 9:17 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Sounds good. I have been looking forward to seeing an update about Pescua. Will definitely check out the module when you have it ready.
by Dorateen
Wed Feb 08, 2023 9:14 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks! Great to hear back from you. There is shaping up to be quite a bit of desert content, as this is an area the party has to contend with. It is fun working on thematic locations like this one.
by Dorateen
Sat Feb 04, 2023 3:48 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

February Update For the next part of the Hearkenwold campaign, I wanted to create the destination of a desert town called Sinestra. This is actually referenced vaguely, much earlier in the module, if the party has visited the Asherim content. One of the NPCs makes reference to a trading town with c...
by Dorateen
Mon Jan 09, 2023 4:20 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, cartons! Just a quick summary of how I am handling the Gith in Hearkenwold, they are half human/half demons from another dimension. Full demons use them as bounty hunters, and on rare occasions will send them into the world for some nefarious mission. And yes, those scrags are a real piece o...
by Dorateen
Fri Jan 06, 2023 7:28 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I posted a new video from the Hearkenwold version in Knights of the Chalice 2. The latest update introduced a new feature, an additional combat maneuver that lets you attempt to throw an enemy. But first you have to make a successful grapple check. And then that character has to succeed a second che...
by Dorateen
Sun Jan 01, 2023 4:19 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Happy New Year from Hearkenwold I did more work on the Psionicist adventure, as well as river encounters, during the last month. I've almost finished both, but there are still some details I will need to return to. One thing I added is a new location the player can find, if the party choses to get ...
by Dorateen
Thu Dec 08, 2022 2:19 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks! I probably should have gone more into some of the different gaming influences, but I think I rambled on long enough. I'm glad you enjoyed the read. Ten years have gone by fast! Looking forward to the next...
by Dorateen
Sun Dec 04, 2022 5:05 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

If anyone is interested, I have uploaded a video of Hearkenwold from the Knights of the Chalice 2 version. This encounter comes from the recent Edinmoor adventure, also present in the IceBlink module. Here, the battle map uses a Fog terrain feature that limits movement. Notably, the tactical five fo...
by Dorateen
Sat Dec 03, 2022 3:26 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

(First two parts of this retrospective are on the previous page.) Part 3: The Last Five Years and Beyond Starting the new year in 2017, I prepared to work on what I would call Chapter III of the module. This would include the Fortress Relmfur and surrounding outdoor areas, as well as the city of Ska...
by Dorateen
Sat Dec 03, 2022 3:23 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Part 2: Early Stages of Development Looking back at the actual construction of the module, the IceBlink engine has undergone many changes and versions over the past decade. Hearkenwold was started before we even had a tilemap maker, and when tile and token sizes were 50 x 50. Without many art assets...
by Dorateen
Sat Dec 03, 2022 3:19 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

December Update For this month’s update, I decided to write a retrospective covering the ten years I’ve been working on Hearkenwold. Part 1: Design Blueprint This module is a project that goes back to the earliest Alpha build immediately following the successful Kickstarter for the Iceblink engine ...
by Dorateen
Mon Nov 14, 2022 2:50 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

slowdive, I was able to watch yesterday's stream of Raventhal a few hours afterward. It was great to see the 3D view in the iceblink basic version. Looked like a lot of fun with the fans following along.
by Dorateen
Wed Nov 09, 2022 3:26 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Sounds good! I can't believe it has been ten years already, but that's right. The Kickstarter for IceBlink was funded back in November 2012.
by Dorateen
Mon Nov 07, 2022 3:02 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Will you be adding new psionic spells/traits? Thanks! Unfortunately, at this time, I had not planned on new psionic spells or traits, although given the release schedule, I can probably work something in. I have to give that some thought. In the gameworld, Psionicists are wizards who have more of a...
by Dorateen
Sat Nov 05, 2022 3:25 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

November Update For the past few weeks, I have been working on the new Psionicist adventure that will be built into the Hearkenwold campaign. I had hoped to have this knocked out in a month, but I fell a little behind schedule. The plan is to finish up this month and then I will return to the wilde...
by Dorateen
Sat Oct 01, 2022 3:35 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

October Update I have a big update to share, as I've started work on the continuation of the Hearkenwold module in IceBlink. In planning out the next version to be released, I have three primary objectives: 1. I need to continue the main adventure past the climactic encounter the module presently b...
by Dorateen
Wed Sep 28, 2022 6:03 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Pongo wrote: Wed Sep 28, 2022 3:54 pm I did consider doubling down on Glooomwood
I imagine that's how an NPC might say the name, trying to make it sound spooky for dramatic effect:

"Beware the Glooomwood!"
by Dorateen
Tue Sep 27, 2022 2:03 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Outstanding! I love seeing fantasy maps, and the background lore that goes with it. Nice sepia tone for the colors, I think. The island and its history appear quite inviting... for trouble.

The section of the game world sounds huge. Should be excellent for exploration.
by Dorateen
Wed Sep 07, 2022 5:38 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Great work, I like the room, very atmospheric and the dragon crest, too. I read about Craiyon last week in a post on the Codex. It's a nifty tool. Definitely can be a time saver, and should generate some memorable art.

Still looking forward to playing your module!
by Dorateen
Wed Sep 07, 2022 5:34 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks! Regarding conversations, the text itself is a simple matter of copy/pasting from one program to the other. But there are some things that require manual input, such as the conditionals for characters like [Intelligence] or [Dwarf] need to be inserted by hand, then there are variables needing...
by Dorateen
Tue Sep 06, 2022 7:22 pm
Forum: IceBlink Modules
Topic: Malkin
Replies: 38
Views: 275132

Re: Malkin

Post by zach_holbrook » Mon Sep 05, 2022 8:55 pm The end of the summer is here, and I'm pleased to report that Malkin is nearly finished (content wise anyway). I have a week or two of writing left -- this is mostly to tie up side quests and write epilogues. (Malkin has five distinct endings, and ea...
by Dorateen
Sun Sep 04, 2022 1:46 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I have been doing some coding on the weekends as time permits and streaming coding sessions on Sunday afternoons when I can. I caught some of the coding stream on youtube. Always interesting to see. It's a good idea, I've often wondered what it would be like to make a video of building a module, th...
by Dorateen
Thu Sep 01, 2022 2:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

September Update I just released a new version of Hearkenwold for Knights of the Chalice 2, which now includes the Edinmoor adventure. I also took the opportunity to make a lot of fixes and improvements based on feedback I have received. If anyone is has KotC2, the module can be downloaded here: ht...
by Dorateen
Fri Aug 12, 2022 3:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thank you, Pongo, I appreciate the feedback. I think the different character dialogue choices are a big part of the experience. Some times, they are just one-off comments, which help give a little personality to a party member. And in more drawn-out conversations, these options can lead to varied re...
by Dorateen
Sun Aug 07, 2022 2:17 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, slowdive. I should mention that of course, all this content is in the IceBlink version of the module already. It is interesting that the IceBlink counterpart of the mages also have web, stinking cloud and fireball in their spell selection. Or at least they should. I will make sure to check t...
by Dorateen
Fri Aug 05, 2022 6:51 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

August Update I am in the middle of finishing up the Edinmoor conversion into the Knights of the Chalice 2 engine, and just uploaded a new video to give a peek at some of the upcoming content. Here, the party is making their way through a Villa/Estate of a minstrel, and run into some of his unfrien...
by Dorateen
Tue Jul 19, 2022 6:17 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Looks great! That tileset works so perfect for a skeleton infested tomb.

I also like the idea of slowly revealing information to the player, letting them "work out what's going on", as you put it. This will be a lot of fun.
by Dorateen
Sat Jul 02, 2022 6:43 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

The conversation layout is an option in the main menu, under Display Options. It can be toggled between the two by the player, at any point during the game. It also affects the big image narration screen as well. Regarding progress, if I wanted to be optimistic, I think I could finish by the end of ...
by Dorateen
Sat Jul 02, 2022 3:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

July Update After the recent release of Edinmoor in Hearkenwold, I have been working on building this new content into the Knights of the Chalice 2 version of the module. I've got nearly all the maps loaded into the campaign. Now I just need to finish conversations, and encounters, which of course ...
by Dorateen
Thu Jun 16, 2022 1:56 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, Pongo and slowdive. The moment build 204 becomes available and I have a chance to test it, I will release a new version of the module, even if it does not add any new content. Right now, I am working on the KotC2 Edinmoor conversion, and plan to finish by end of summer. Then I will be workin...
by Dorateen
Sat Jun 04, 2022 2:34 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

June Update I have a new version of Hearkenwold available to download. This now contains the Edinmoor adventure as part of the campaign. https://neverwintervault.org/project/iceblink/module/hearkenwold This still uses version 203 of IceBlink, so players with the engine already downloaded only need ...
by Dorateen
Mon May 30, 2022 2:06 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Everything looks so smooth! I like the new layout of the journal and the character sheet, that was impressive. One thought: when pulling up item information, would it be possible for the information box to open in the center of the screen, instead of on the right side? It would mean covering the cha...
by Dorateen
Wed May 04, 2022 2:08 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

How is your project coming along? I look forward to playing another IceBlink module, and it's a great chance to learn from other builders. This one sounds like exactly what I enjoy in an RPG. No pressure!
by Dorateen
Wed May 04, 2022 2:06 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, Pongo! I'm working on the final level of the dungeon. Most of the conversations are finished. Just a few more fights/encounters, and I should be good to go.
by Dorateen
Mon May 02, 2022 7:10 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Looking forward to see more examples of Unity IceBlink.

I think we had an IceBlink 2 version at some point. IBU could work, almost reminds me of an academic institution.
by Dorateen
Sun May 01, 2022 2:35 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

May Update I am in the middle of finishing up the Edinmoor adventure, which will soon be incorporated into the Hearkenwold campaign. The final dungeon is being built, and if the party can escape, I'll have a few NPCs they can converse with and get some additional dialogue. At that point, it is just...
by Dorateen
Tue Apr 26, 2022 1:52 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Looks interesting. I suppose there would be a way to set the fog of war distance on a map?
by Dorateen
Sun Apr 10, 2022 2:22 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I'm excited about the idea. Personally, I prefer the pixelated textures to the realistic ones. I think once you introduce any higher resolution graphics into an otherwise pixelated environment it creates a clash. Also, the pixels help maintain that old school charm of IceBlink. I do like the Talespi...
by Dorateen
Fri Apr 08, 2022 7:21 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

That works, it sounded good!
by Dorateen
Tue Apr 05, 2022 8:07 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

I enjoyed this episode a lot. The fight with the goblin mages was fun. When Trumpkin was trying on the boots, I couldn't tell if you were checking the modifiers added up correctly. Dwarves get a +2 strength bonus. So his hammer is + 2, and +2 for being a dwarf. That was the +4 before even equipping ...
by Dorateen
Mon Apr 04, 2022 7:16 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

slowdive wrote: Sun Apr 03, 2022 3:07 pm I posted episode 13 last night:
https://youtu.be/UMTdYnkVu-E
Hey, slowdive, when I went to watch the video I can only see the introduction image. I can hear your commentary throughout as you are playing, but no video. It just stays on the static Hearkenwold castle picture.
by Dorateen
Sun Apr 03, 2022 2:58 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Poll Question: In my streams, do you like having the d20 screen up to see the needed roll and the outcome or do you prefer the faster paced combat by skipping the d20 screen (asking for a friend :lol: )? When I first saw the d20 screen, I thought it was neat. It definitely fits with creating a pen ...
by Dorateen
Sun Apr 03, 2022 2:55 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, Pongo. I was testing yesterday, and there are some fights I think can get pretty challenging. As is the nature of an open design, a big factor is the level of the party when they enter this area. No shame in characters finding themselves in over their heads and running off to come back later.
by Dorateen
Sat Apr 02, 2022 2:26 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Great to see the continuation of this stream. The party will start to run into some more dangerous enemies from this point, that was a fun battle against the hellhounds. Trumpkin's well-timed critical hits really helped.
by Dorateen
Fri Apr 01, 2022 10:55 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, slowdive! I like the shadow effect of the raised tiles, because on a 2d map, it helps distinguish walls from floors. However, the height mapping does have collision, and when you make bridges or balconies, players have to access those higher (or lower) tiles via a ramp or stairs. The one sma...
by Dorateen
Fri Apr 01, 2022 7:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

April Update I must have been motivated last month, because I was able to get a lot done in the recreation of Edinmoor as part of the Hearkenwold campaign. This includes two maps of mountain wilderness as well as the second dungeon featured in the adventure. I am starting on the concluding areas, b...
by Dorateen
Tue Mar 22, 2022 5:39 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Knights of the Chalice 2 releases officially on Steam and gog this Friday, March 25.

I have uploaded one more video to showcase the Hearkenwold adventure module. An encounter in the Dwarven Halls of Hamhock, when the party stumbles across a group of conspiring monsters.

https://youtu.be/MzrRohMFl1Y
by Dorateen
Tue Mar 22, 2022 3:55 pm
Forum: IceBlink Engine
Topic: running script on enemy death
Replies: 5
Views: 53238

Re: running script on enemy death

Just a quick thought: could you make a custom spell just for this instance that will be attached to the onScoringHit tag, one that will do the exact amount of damage as the zombie's hit points?
by Dorateen
Tue Mar 22, 2022 2:08 pm
Forum: IceBlink Engine
Topic: running script on enemy death
Replies: 5
Views: 53238

Re: running script on enemy death

How did it work in the Eldarin Stone? I thought you first used exploding zombies in that module. Was it a custom script that you might need to import?
by Dorateen
Tue Mar 22, 2022 2:04 pm
Forum: IceBlink Engine
Topic: Problem and solution to DoConvo OnEndCombatIBS
Replies: 6
Views: 61331

Re: Problem and solution to DoConvo OnEndCombatIBS

Good catch.

I've been using the Trigger Events to add a conversation that will fire immediately after a combat encounter.
TriggerEvents.jpg
TriggerEvents.jpg (88.19 KiB) Viewed 61327 times
by Dorateen
Sun Mar 06, 2022 2:50 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, Pongo. I think I have used Low Constitution the most as a way to simulate cowardly (or let's just say cautious ) party members. In a few places, I have Low Intelligence options, because that's always fun. Oh, and lots of Low Charisma choices for characters who want to mouth off at NPCS or ac...
by Dorateen
Sat Mar 05, 2022 3:48 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

I'm going to focus now on just getting a build ready to publish. I'm cutting all the Chp2 content for the minute and focussing on making Chp1 a better experience Sounds like a good plan. The Chapter 2 content, you will then add back in after the build is published? In other words, not scrapping com...
by Dorateen
Sat Mar 05, 2022 3:43 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

March Update I have been doing more work on bringing the Edinmoor adventure into the Hearkenwold campaign. I think I mentioned in the previous update, that the module was built around three dungeons, with outdoor locations between. Last month, I completed the first dungeon and now I am starting on ...
by Dorateen
Thu Feb 10, 2022 12:50 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Very, very nice! I love the screenshots, I was looking forward these. Environmental hazards on a map are always a fun thing to throw at the player. And those swamp dragons should be a worthy challenge. I'll say it again, the technique you use to give walls some depth on that map is outstanding. Ever...
by Dorateen
Sat Feb 05, 2022 12:57 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks Pongo! The hook horrors are part of maps that were added around the time I started on the guild quests, so it was a somewhat later build. Definitely an unpleasant surprise for a young party. slowdive, hopefully it will be a risk reward type thing. There might be some early opportunities for c...
by Dorateen
Fri Feb 04, 2022 8:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

February Update As promised, I've been busy working to convert the Edinmoor module I made for NWN2 into new content available in Hearkenwold. I had started building Edinmoor shortly after finishing the Storm of Zehir expansion, and one of main objectives was to dig into the new party chat style con...
by Dorateen
Sun Jan 30, 2022 2:26 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, slowdive. All good here.

The key to how that encounter plays out comes down to initiative and party positioning. Some of the gnolls can cast web and stinking cloud, and if they can get those off before the player has a chance to move, it is pretty much game over.
by Dorateen
Sat Jan 29, 2022 7:38 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I'm in the middle of a blizzard today, so I decided to upload a new video of Hearkenwold in Knights of the Chalice 2. This one is from the paladin guild adventure, where the party will run into a rival party of gnolls. https://www.youtube.com/watch?v=0ald_amEnrM I will post an IceBlink update about ...
by Dorateen
Sat Jan 08, 2022 12:40 am
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Good to hear. I'm looking forward to meeting these lizardmen. And the graveyard sounds appropriately intriguing. Do you have a master world map that you use when connecting all the areas?
by Dorateen
Sat Jan 08, 2022 12:37 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks! Edinmoor it is, then. One final consideration for me was that the keep of Edinmoor functions as a settlement of sorts, with merchants to interact with and new leads for the player to follow, or not, if they choose.
by Dorateen
Mon Jan 03, 2022 11:45 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Good memory, slowdive. I had been playing around with a turn-based mod for NWN2 and was attempting to use it in what would have been a sequel called "Sons of Edinmoor", but that project didn't get too far. Another consideration is for the past few weeks I had been testing battles against m...
by Dorateen
Mon Jan 03, 2022 4:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

January Update It's a new year, and I've just posted the latest version of Hearkenwold for Knights of the Chalice 2 on the nexus page. https://www.nexusmods.com/knightsofthechalice2/mods/5 This brings both modules now into alignment. And here are a couple of more screenshots showcasing higher level...
by Dorateen
Sun Dec 26, 2021 2:41 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Pongo wrote: Sat Dec 25, 2021 8:59 pm Nice! 1989 was a good year for RPGs - which one was it Dorateen?
Might & Magic II. And then Pool of Radiance shortly thereafter. That started a run of playing some amazing cRPGs throughout the early to mid nineties.
by Dorateen
Sat Dec 25, 2021 5:59 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Hope they enjoy their presents. The first computer role playing game I got was on Christmas '89. And lots of fond memories playing D&D this time of year.
by Dorateen
Sat Dec 25, 2021 2:56 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Merry Christmas from Hearkenwold! Here is an animated gif showing the snow weather effect, just outside the Halls of Hamhock.

Image

Starting to really come down out there. They better let us in.
by Dorateen
Fri Dec 17, 2021 2:59 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

cartons wrote: Fri Dec 17, 2021 2:42 pm I'll go ahead and jump in.
You should be able to copy the Hearkenwold saves folder into the newest module and continue with those characters, if you want. Unless you want to start with a new party.
by Dorateen
Thu Dec 16, 2021 11:04 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I've been itching to replay this over the holiday. Are we still expecting a definitive version to land within a few weeks, Dorateen? Hi cartons, the IceBlink version that is available now greatly expands the module. It advances the narrative past the events in Skardale and guild quests, and adds ne...
by Dorateen
Mon Dec 06, 2021 3:00 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Prayer looks like a great addition for my cleric, I don't remember that from last time. Its nice to try out two weapon fighting as well! Yes, I added a number of new spells including Prayer. I perhaps should have made it available later, but then I guess the trade off is your character can only cho...
by Dorateen
Sun Dec 05, 2021 4:12 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Is everything done manually in the conversion? Is KotC2 tile based or are the maps a single image? I would say it is a manual process, with a lot of copy and pasting. Yes, the maps also use a single image. The dimensions of tiles are 64 x 64. If you recall, the IceBlink tilemap maker used those sam...
by Dorateen
Sat Dec 04, 2021 3:28 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

December Update Here's just a few more screenshots of the conversion work I'm doing for Hearkenwold in the KotC2 editor. Again this exact content is currently present in the IceBlink version available for download. These screens are all taken from exploration of the dangerous Khrystos Caverns. http...
by Dorateen
Fri Dec 03, 2021 2:56 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Yes, I like the way this adventure is shaping up. A good amount of optional content, and secrets for players to explore. The development process, working through various concepts, is also very interesting to read about. I look forward to seeing more as we get closer to the new year. Unless I'm mista...
by Dorateen
Thu Dec 02, 2021 9:38 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 52871

Re: Saving throws in convos

Interesting. A skill check would be perfect, but I don't think there is one for saving throws. As a work around, could you set the conditional to check for the character's wisdom score? That might be too binary for what you are looking for. That is, if the selected PC is above WIS 15 (for example), ...
by Dorateen
Thu Dec 02, 2021 8:27 pm
Forum: IceBlink Engine
Topic: Saving throws in convos
Replies: 5
Views: 52871

Re: Saving throws in convos

Are you using the gaCastSpell script as an action on a PC line in the conversation? I know the game will check for reflex saving throws when using an offensive spell this way. But I never tried with a spell that has a will save. Also, is the spell being cast at the end of a conversation, or is it in...
by Dorateen
Tue Nov 23, 2021 4:33 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I like Layout 2. Something about the character portraits lining up on the right of the screen. Maybe along the top was obscuring too much of the view, but on the side it looks better. I can't think of many cRPGs I have played with portraits on the top, except for showing initiative order in combat. ...
by Dorateen
Sun Nov 21, 2021 4:41 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I thought the interface "clutter" was due to making IBBasic available for smaller screen platforms like tablets and phones? The full PC IceBlink engine I think looks fine, but that would not be possible for basic. Seems there was always going to be a tradeoff between what you can practical...
by Dorateen
Sat Nov 20, 2021 2:28 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

It's funny how certain mannerisms will creep into descriptive text. A little repetition/exaggeration is OK I think especially where most of the "action" takes place in a text window, it helps the reader visualize the scene. Camp of lizardmen sounds great, I wonder if they will be immediate...
by Dorateen
Fri Nov 19, 2021 6:25 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

I just watched the latest stream, episode 11, and enjoyed watching your party work their way through Khyn. I'm guessing the wizard in the battle had trouble to target characters because the table in the middle blocked line of sight. Although it's curious he didn't move into a better position.
by Dorateen
Thu Nov 18, 2021 2:55 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Yeah, I finished releasing IBbasic v1.0.17 and it can be found at the NW Vault for PC, Google Play for android, and Apple App Store for iOS (and should work on M1 macs).
Congratulations on the big release! Look forward to seeing some projects for IBBasic.
by Dorateen
Mon Nov 15, 2021 2:51 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I think that is a good change regarding effects, I guess that has to do with debuffs that would end on a round but the character would not lose the status until their next turn. Should be better now. The AC bonus sounds right. I do like the tactical considerations, and seems a fair tradeoff between ...
by Dorateen
Sat Nov 13, 2021 5:28 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

For IceBlink basic, if you can include the other modifiers, that would probably be good. Gives player incentive to boost their saving throws through items and such.
by Dorateen
Sat Nov 13, 2021 4:24 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Interesting. If I could share a few thoughts on the idea: Sleep in IceBlink has for a while been the only mass/AoE debuff spell. It is very useful for crowd control, and with the limited spell selection, often a wizard had to choose between mage bolt or sleep for their first spell choice. The spell ...
by Dorateen
Fri Nov 12, 2021 3:57 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Take your time, feel free to enjoy the exploration! Some good battles in that episode, including the goblin swarm. Perfect to show off area of effect spells like your wizard's Ice Storm.
by Dorateen
Thu Nov 11, 2021 6:31 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I have added a new video to showcase some of the content that will be in the next version of Hearkenwold for Knights of the Chalice 2. Of course, this is already part of the latest IceBlink build that is available for download. Here, the party is making their way through the Ephghan Plains, when the...
by Dorateen
Tue Nov 09, 2021 8:47 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Episode 9 is up with some good progress and new quest.

https://youtu.be/6yFG0PvCO-U
That was great. It is still fun watching how this party makes their way through the adventure. Thanks for playing!
by Dorateen
Sun Nov 07, 2021 3:51 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Nice, trailer gives a great overview of the IBBasic capabilities. And I always loved that music from the Raventhal.
by Dorateen
Thu Nov 04, 2021 5:48 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Nice episode. I was glad to see the trio of trolls can still be a bit of a challenge, but nothing your party can't handle!
by Dorateen
Wed Nov 03, 2021 2:10 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Interesting to hear about the design development, and how ideas or narratives evolve. From everything you have described so far, it sounds like it will be a fun adventure.
by Dorateen
Wed Nov 03, 2021 2:08 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Have you added extra content like dialogue options for the additional races/classes etc available in KotC A few here and there, but it is still mostly built around the core IceBlink races and class. If a player wants to use more exotic party members like half salamanders and psychic warriors, they ...
by Dorateen
Sun Oct 31, 2021 4:18 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

He just released version 1.19 to backers last week. In the update he said the official release could be December, or January at the "latest". The developer did call the first module Augury of Chaos "content complete", so he is just preparing to get it on steam/GoG for the release...
by Dorateen
Sun Oct 31, 2021 3:05 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Halloween Update This update will suffice for November as well. Since I have begun working on the conversion of the latest build of Hearkenwold into the Knights of the Chalice 2 engine, I just want to post some initial screens. I am going to try to finish by the end of this year so that I can retur...
by Dorateen
Thu Oct 28, 2021 8:23 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Very instructive stream. It's helpful to see the different calculations that are factored into each enemy move.
by Dorateen
Tue Oct 26, 2021 5:49 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Interesting to have a closer look at the caster AI in episode 6. It worked out good that you had a couple of battles with spellcasters to observe their behavior. The repetitive casting of bless is something I look forward to being addressed when the new AI is working as intended.
by Dorateen
Sat Oct 23, 2021 12:56 am
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Nice work with episode 5. I thought the wolf fights were pretty fun. I like the way you waited for the monsters to group together, to maximize AOE coverage from the Ice Storm spell. Regarding the crows and that lightning misfire, I remember this was an issue when line effect spells were first introd...
by Dorateen
Fri Oct 22, 2021 10:52 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I wouldn't go through the trouble. It would have been interesting to experiment with, and even I only intended to start with indoor/dungeon areas for a 3d view. Better to focus on changes that will benefit all builders/players.
by Dorateen
Fri Oct 22, 2021 2:04 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I definitely see the value in adding this additional strategic layer to positioning. And I think you mentioned it would apply to enemies, too? That should be interesting and it will be worth seeing the AC bonus setting in action.
by Dorateen
Fri Oct 22, 2021 2:00 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

I enjoyed watching your exploration of Witchlight in episode 4. The new weather animation, combined with the somber music, contributes a lot to the atmosphere. And there is a sense of moving through an unsafe place with the characters afflicted with the reoccurring damage. Looking forward to the nex...
by Dorateen
Thu Oct 21, 2021 5:25 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

The way it works is that a PC (or creature) gets a bonus to their AC for each ally that is in an adjacent square to them. I enjoy party mobility in tactical combat, so as a player I'm not likely to keep a character on adjacent ally square without reason. Having said that, if there is an AC bonus fo...
by Dorateen
Wed Oct 20, 2021 2:07 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Do you think it is something in the latest builds? I had been testing a lot in 200, and then upgraded to 203 at the end just before I posted the module. I don't recall seeing attack modifiers not being applied. But then, I was also running higher level characters, and it is probably more noticeable ...
by Dorateen
Wed Oct 20, 2021 2:04 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Good stuff. I've been enjoying the let's play streams of the first three episodes. It is always interesting to see how different parties measure up, and how you approach the adventure.
by Dorateen
Tue Oct 19, 2021 2:09 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

I wonder if short swords should be considered light weapons and maybe finesse as well? Since I make a bunch of short swords available to a starting party, I did not want to introduce weapons with special properties right away. Rather, I would like the characters to acquire their first finesse/light...
by Dorateen
Mon Oct 18, 2021 2:07 pm
Forum: General IceBlink Project Discussions
Topic: IceBlink Engine Streaming
Replies: 47
Views: 245877

Re: IceBlink Engine Streaming

Thanks! I tried the two weapon fighting, but did not use it much. I had not noticed if modifiers are being applied correctly. Just had a chance to watch the full stream. Very fun episode, I enjoyed the battle when your party first enters the cave. Always nice to see characters making smart use of re...
by Dorateen
Sun Oct 17, 2021 2:24 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Good start to the adventure, your party looks quite capable. I noticed on its turn, the spider did not cast web. Is that because your characters moved in to melee range? Regarding the 3d view backdrops, that looks like the way to go. I imagine it is even easier for indoor/dungeon maps where a builde...
by Dorateen
Sat Oct 16, 2021 3:49 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Perfect!
by Dorateen
Sat Oct 16, 2021 2:01 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Very nice. Even though the mini map can be toggled on and off, is it possible to make it a little smaller? I feel as a separate UI element, it should not overlap the main adventuring window so much, although I know screen real estate is limited.

Otherwise, looks great!
by Dorateen
Fri Oct 15, 2021 8:43 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Hi slowdive,

I would very much be interested in seeing the 3D mode in IceBlink, especially as a viewport display. I do not have experience with the IBbasic version of those modules, but from the screenshots it looked pretty cool.
by Dorateen
Wed Oct 13, 2021 2:06 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I enjoyed the dice rolling simulation in Solasta as well. Look forward to seeing it implemented for IceBlink.
by Dorateen
Wed Oct 13, 2021 2:05 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Definitely, having time to think about your project and plan quests/encounters/plot ideas is still important development time.
by Dorateen
Wed Oct 13, 2021 2:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, Pongo. I am hoping that a new run will feel like a fresh experience for anyone who played the content previously.
by Dorateen
Fri Oct 08, 2021 10:39 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, slowdive. Sounds good. I'll want to catch any bugs that might come up in the meantime, and when there's a new IceBlink build I will post that to the Vault.
by Dorateen
Fri Oct 08, 2021 6:19 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I love the idea of an encumbrance system, so that sounds good to me. I suppose it is easier to handle as party-wide, rather than individual characters just for items equipped? I guess it will incentivize players to drop unneeded items, like those extra suits of armor. On that note, do you think this...
by Dorateen
Fri Oct 08, 2021 6:12 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

October Update Finally, I have the next part of the Hearkenwold campaign available for download! The file can be found here: https://neverwintervault.org/project/iceblink/module/hearkenwold When I last left off, it was in August of 2020, and I had just completed the sixth guild adventure, the one f...
by Dorateen
Thu Oct 07, 2021 2:47 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

10 saves is nice. Would it be possible to fit the text for the Server save into the farme of the button? Maybe all lowercase letters, if that would help fit? Other than that, looks good.
by Dorateen
Fri Oct 01, 2021 10:06 pm
Forum: IceBlink Engine
Topic: Maximum Spell Points
Replies: 5
Views: 49855

Re: Maximum Spell Points

, but my initial thought is that passive traits could be double counted. It looks like one of the two routines looks at bonuses from equipped items and taits and the other just looks at traits (but they get added together so could double the trait bonus) You are absolutely right. I just looked at t...
by Dorateen
Fri Oct 01, 2021 7:15 pm
Forum: IceBlink Engine
Topic: Maximum Spell Points
Replies: 5
Views: 49855

Re: Maximum Spell Points

Right, there probably isn't. The character has 283 spell points, and the equipped item would have pushed him over 300. When the additional sp were not gained, the first thought I had was it must be capped. But it's likely a conflict with the trait.
by Dorateen
Fri Oct 01, 2021 3:26 pm
Forum: IceBlink Engine
Topic: Maximum Spell Points
Replies: 5
Views: 49855

Maximum Spell Points

Today I learned that the maximum spell points for a character is capped at 300. At least, I think that is what happened, when I tried to equip an item that would push the spell points over 300, and it not work. But it did give the new spell points to another character who had a lower total. Is there...
by Dorateen
Fri Sep 24, 2021 1:54 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 161653

Re: Creature Caster AIs

I'm excited to use the new caster AI, so count me in on wanting to replace the old general caster AI with the new version.
by Dorateen
Thu Sep 23, 2021 8:15 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 161653

Re: Creature Caster AIs

Hey, slowdive, video looks good. Very cool to see casters move and then take an action. Just a head's up, I don't think the Silence spell I copied over from Proving Grounds is working properly. I tested on an enemy creature, and it showed the Silence effect, but she still was able to cast a spell. I...
by Dorateen
Mon Sep 20, 2021 3:02 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 161653

Re: Creature Caster AIs

Now I really need to add that Silence spell before 204 drops.
by Dorateen
Wed Sep 15, 2021 7:53 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 161653

Re: Creature Caster AIs

I just had a chance to watch the video, interesting stuff. The most satisfying thing to me is seeing a variety of spells, and less repeating castings of the same buff. Makes magic using enemies so much more dangerous. Also, I think a key to an engaging battle is one where the player has to react to ...
by Dorateen
Mon Sep 13, 2021 2:09 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 161653

Re: Creature Caster AIs

Excited to see these new intelligent, and deadlier spellcasters.
by Dorateen
Mon Sep 13, 2021 2:09 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Great detail, Pongo. The living world project that youngneil1 put together gives a lot of interesting options for a dynamic map, nice to see it in action. I love the way you do the walls to give it that psuedo-3d look. And the purple skull flashing arch is very cool.
by Dorateen
Tue Sep 07, 2021 1:59 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 161653

Re: Creature Caster AIs

Small request, slowdive. If you have time, could you look into the Dimension Door spell that you have packaged with Proving Grounds, and how it works for enemy casters? I gave it to a magic using monster, and it did cast the spell, but the effect did not apply. He did not move to the new point locat...
by Dorateen
Tue Sep 07, 2021 11:45 am
Forum: IceBlink Engine
Topic: v203 Bug: Damage adder
Replies: 3
Views: 42142

Re: v203 Bug: Damage adder

I think this might predate build 203. A while ago, I noticed the damage adder did not seem to be applied, or that monsters with it wer doing low amounts of damage. I stopped using that property, and just lump it all into the base damage. So an ogre who does 1d6 + 5, I would just make 11. Your golem'...
by Dorateen
Sun Sep 05, 2021 2:50 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, Pongo. I'm pleased with the way the Khrystos Caves turned out. It's one of those dungeons made up of interconnected maps, so the player never sees the whole layout in one glance. That might be a little disorientating at first, but is designed to create the sense of being lost while exploring...
by Dorateen
Sat Sep 04, 2021 6:12 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, slowdive. I have been mostly testing on build 200, which has been pretty stable. But I will probably post the module with the latest build, 203. The version currently available to download doesn't have the weather effects and new spells yet, so it would probably be better to wait for the upd...
by Dorateen
Sat Sep 04, 2021 3:47 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

September Update I am nearing completion of the next version of the Hearkenwold campaign, which will include all the new updates and areas. Last month I was working on the wilderness maps, featuring new points of interest between the Dwarf Village of Hamhock and the town of Burdun. These include: A...
by Dorateen
Sat Aug 28, 2021 2:51 pm
Forum: General IceBlink Project Discussions
Topic: Creature Caster AIs
Replies: 32
Views: 161653

Re: Creature Caster AIs

slowdive wrote: Sat Aug 28, 2021 12:06 am I agree, it will definitely make the casters more challenging and threatening.
A good reason to use the new Silence spell!
by Dorateen
Tue Aug 24, 2021 8:23 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I think that might have been a display glitch. Notice the pages jumped from 1 to 6, and the yellow frame carried over. I was testing just now, and when I went into the party inventory, the yellow frame did not appear on the top row of items. On the other hand, I think I have seen that behaviour befo...
by Dorateen
Mon Aug 23, 2021 2:33 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, I like having the weather animations. I think it adds to the sense of adventure, braving the outdoors. Some of the settings include lightning strikes, which can be quite dramatic.
by Dorateen
Sun Aug 22, 2021 7:56 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I was testing build 203, and decided to upload a new IceBlink video. https://www.youtube.com/watch?v=VxtbtckZZ-4 This one shows some of the weather effects as the party is exploring the wilderness and runs into a potential problem that needed to be eliminated. The content is a preview of the continu...
by Dorateen
Tue Aug 17, 2021 1:54 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Sounds good! That's an outstanding attention to detail for the underlying systems. Look forward to playing this module.
by Dorateen
Mon Aug 09, 2021 2:03 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

-check before casting spell that the effect is not already on the target and is not stackable (don't bless twice or put to sleep if already asleep). -if a PC is immune to a spell such as sleep, let the caster try once, but allow them to learn that the PC is immune and then don't try again. -decide ...
by Dorateen
Sun Aug 08, 2021 3:45 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Just for fun, I uploaded a video of when I made part of Hearkenwold in the FRUA engine. That was around 2015, so this is the first time I recorded anything from that design. https://www.youtube.com/watch?v=H3r8If5s7Gw This is the same encounter as the fight against the mummy and wraiths in the KOTC2...
by Dorateen
Thu Aug 05, 2021 2:05 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, always nice to read about people enjoying the module. What I'm wrestling with right now is balance for higher level characters in an open world design. I think this goes for both systems, although KotC2 does give the player many tools (the different classes and abilities) to grow quite power...
by Dorateen
Wed Aug 04, 2021 7:38 pm
Forum: IceBlink Engine
Topic: calendar/worldtime question/bug
Replies: 4
Views: 45585

Re: calendar/worldtime question/bug

or does the engine not use a standard calendar (maybe all the months are 28 days long?). I'm pretty sure this is it. The calendar is based on a 28 day month. I tried to find an old post with youngneilone discussing the world time setting, and the calculations to get the game to start on an exact ye...
by Dorateen
Wed Aug 04, 2021 7:22 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Looks good, a nice selection of animal types for rangers/druids to play with.
by Dorateen
Mon Aug 02, 2021 2:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I find it pretty straightforward. I have the Party Chat Style checked under the Conversation Properties. For each race/class/attribute conditional always use -1 in the Parameter 1, this is what designates the specific character to be recognized. And to avoid the scenario where certain character type...
by Dorateen
Sun Aug 01, 2021 3:24 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

August Update It's the first of the month, and I have some new progress to report. I've been working on the Khrystos Caverns over the past several weeks, and it is just about finished. I'm happy with the way it turned out and it offers a nice tie-in with the Halls of Hamhock adventure. As I mention...
by Dorateen
Sat Jul 31, 2021 4:42 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

So far, I really like the way you've structured the module. Sounds like a fair degree of openness from the start.

As slowdive mentioned, the name of the png file needs to go in the Effect spriteFilename.
by Dorateen
Sat Jul 24, 2021 3:29 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

This looks and sounds great, slowdive. Just wanted to make sure, the new system would not interfere with existing scripts and effects used in the PC version to summon creatures? It was a bit limited, and I would probably switch over at some point to the new way you are setting up summons. But for no...
by Dorateen
Fri Jul 16, 2021 6:42 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

Can you show me the script inputs you are using? It seems that it was failing when trying to convert a string to an integer for either parm2, parm3, or parm4. https://pasteboard.co/Kbt8TTr.png "Woo" is the resref for the creature, followed by x,y,no. of turns. I think I have the same setu...
by Dorateen
Mon Jul 05, 2021 7:04 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

Regarding the two weapon defense, this screenshot is the Effects list from the Proving Grounds Module. I couldn't find the effect for "Two Weapon Defense" to attached to the traits. I'd create these in the module, but how exactly would the AC modifier work when wielding a weapon in the off...
by Dorateen
Mon Jul 05, 2021 1:53 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Pongo wrote: Mon Jul 05, 2021 7:45 am the shadows on the wall tiles make them crisp and clearly differentiated.
Thanks, Pongo! The shadows are from the height mapping system in the toolset. On these 2D images, they are a big help to separate wall tiles and floor tiles. But it only works on the adventure maps, not on combat maps.
by Dorateen
Sun Jul 04, 2021 2:39 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

What I ended up doing is this: Thief and Ranger characters get Two Weapon Fighting (L1) at level 2 and Two Weapon Fighting (L2) at level 4. They are are earliest, because I think these archetypes fit the concept of dual wielding most. Fighters get the feats at levels 4 and 6, respectively. And Palad...
by Dorateen
Sun Jul 04, 2021 1:41 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

slowdive wrote: Sat Jul 03, 2021 5:04 pm I was talking more about finesse weapons. Finesse weapons use dexterity instead of strength for the attack roll modifier.
Yes! I went through the weapon list yesterday and set all daggers and rapiers to light and finesse. Those will make great off hand weapons now.
by Dorateen
Sat Jul 03, 2021 3:59 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, yes I have the two weapon fighting trait in. I still need to do the finesse trait and light weapon properties. I'm sure it will be no trouble, I just need to get around to it.
by Dorateen
Sat Jul 03, 2021 3:07 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

July Update Last month, I was working extensively on the underground dungeon complex that will be the Khrystos Caverns. To give a little background lore, this is the cave system that the Dwarves of Hamhock excavated hundreds of years ago. They set up a mining colony here, not far from their Mountai...
by Dorateen
Thu Jul 01, 2021 9:57 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Ah, I remember the exploding zombies from the Eldarin Stone. All this sounds very good, facing enemies with dangerous ability. One idea for towns, how about just a side quest associated with a particular location. That might help give some flavor, something players will attach to visiting that town....
by Dorateen
Fri Jun 25, 2021 7:00 pm
Forum: IceBlink Engine
Topic: IB Test Build Releases
Replies: 9
Views: 73099

Re: IB Test Build Releases

Thanks, slowdive! I will check it out this weekend.

edit: I just wanted to confirm, the issue has been fixed. No more exceptions and the force rest script runs, with higher level party.
by Dorateen
Wed Jun 23, 2021 1:29 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, I am back in now under the old account. So it was DorateenIceblink had a short run of just one post.

Glad you enjoyed the videos. I'll be posting an update for Hearkenwold in Iceblink next weekend.
by Dorateen
Tue Jun 15, 2021 3:16 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

Thanks! It's not critical at the moment, but it does mean the higher level party I have been testing with is unable to rest.
by Dorateen
Tue Jun 15, 2021 1:29 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

There is a slight glitch in version 200 with the uses per day feature introduced for traits. Even though I have this set to false for all traits, the game still tries to run the arrays upon every new day or the ga_ForceRest script. The problem is that the Number of Uses per day array is for levels 1...
by Dorateen
Mon Jun 14, 2021 3:39 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

slowdive, I started porting over some of the spells and graphics from the Proving Grounds module. I have Bull Strength working, for example, but it shows a BLANK image on top of the character when it is applied. What fx graphic am I missing? edit: Got it, in the Effect for Bulls Strength, the sprite...
by Dorateen
Fri Jun 11, 2021 3:14 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

That studded leather armor looks sweet!
by Dorateen
Sun Jun 06, 2021 4:26 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

you've captured the fun of lower level adventuring and exploring really well. When I finally get to see the king it's going to be pretty satisfying - I'll feel like I earned it! Thanks, Pongo. Low level D&D is something I enjoy, so it is fun building up those areas. It is interesting that after...
by Dorateen
Sat Jun 05, 2021 10:49 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thank you, slowdive and cartons. Hard to say yet what final levels will be obtained. The most advanced character I have is a level 10 thief with 18,185 experience. This is after completing all the guild quests. It takes 22,000 xp to reach the next level. So I think for other characters, it will prob...
by Dorateen
Sat Jun 05, 2021 3:12 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

June Update This is an important update as I have been working on the continuation of Hearkenwold in the IceBlink engine after a slight detour to make the module available for Knights of the Chalice 2. The last thing I been building was the separate guild adventures available to the corresponding p...
by Dorateen
Thu May 27, 2021 2:08 pm
Forum: IceBlink Toolset
Topic: gcCheckManualKeyboardInput.cs
Replies: 4
Views: 48884

Re: gcCheckManualKeyboardInput.cs

It took me a little time to figure it out too, but the script works fine. I also recall needing to use all three parameters for answers to get it to trigger properly.
by Dorateen
Wed May 26, 2021 7:04 pm
Forum: IceBlink Toolset
Topic: gcCheckManualKeyboardInput.cs
Replies: 4
Views: 48884

Re: gcCheckManualKeyboardInput.cs

Pongo, have a look at the screenshot below, this is where I use the ManualKeyboardInput script to prompt the player for the name of guild sponsors, which essentially acts as a password. You would create 2 NPC nodes. The top one is for giving the correct answer, and you attach the script as a conditi...
by Dorateen
Sat May 22, 2021 2:37 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Sounds good. I think the thief is a valuable part of the classic D&D party combination, so it's always appreciated when content is made to play to their strengths.
by Dorateen
Sat May 22, 2021 2:35 pm
Forum: IceBlink Engine
Topic: IB Features/Bugs Tracking List
Replies: 53
Views: 363611

Re: IB Features/Bugs Tracking List

I forgot if this was mentioned, the critical hit multipliers that were introduced in build 199 for IceBlink, is that asymmetrical in the sense that enemies can land critical hits on the player too? If not, it is a feature that should be implemented at some point.
by Dorateen
Sun May 16, 2021 2:39 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

cartons wrote: Sun May 16, 2021 2:35 am
I'm trying to launch a conversation after an encounter.
I also set up post-encounter conversations the way slowdive described. Use the trigger properties, and put the conversation in the event right after the combat event.
by Dorateen
Thu May 13, 2021 2:01 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

That was pretty easy. I added the "autumn" weather to the properties of a new area, and have a nice fog rolling in from the west with raindrops falling on the halfling's head. I can't wait to try the winter season in mountain areas, as well as the desert setting on the Asherim maps. https:...
by Dorateen
Wed May 12, 2021 10:20 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Thanks! I'm going to play with this tomorrow.
by Dorateen
Wed May 12, 2021 7:20 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

The conversations were probably the most tedious part of this conversion. A lot of cutting and pasting. I can probably make a conversion tool (like I did for NWN1 and NWN2) that converts the IB conversations to KotC2 format. I would just need to figure out the KotC file format and then it should be...
by Dorateen
Wed May 12, 2021 7:16 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Where are the weather effects added again? Is it in the module properties, or is it on the area properties level. I forget if this was something that only works using the tile maps, or if it would work on preloaded map images.
by Dorateen
Sun May 09, 2021 2:47 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Pongo, are you working with the same selection of custom spells from the Eldarin Stone for this project?
by Dorateen
Sat May 08, 2021 4:39 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

I think the best solution is awarding the player the same XP for avoiding combat. It depends on how many fights you end up with. In a scenario where an area is combat heavy, then bypassing an encounter can be it's own reward.
by Dorateen
Mon May 03, 2021 1:54 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

The conversations were probably the most tedious part of this conversion. A lot of cutting and pasting. But it really made me appreciate how powerful the IceBlink conversation editor is, and IceBlink has more flexibility in this area. One thing with regard to conditional based dialogue options, in I...
by Dorateen
Sun May 02, 2021 2:40 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks Pongo, yes Heroic fantasy games is having trouble with the download limits. I'm amazed I was able to sneak in and download on Friday night and on a different computer yesterday. I guess it will improve after the weekend. So far, 1.13 appears to working fine, no issues with the module. One thi...
by Dorateen
Sun May 02, 2021 2:35 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Below is the link to v198 that includes the two weapon fighting feature: https://www.dropbox.com/s/yeibhtywqyvv4q0/IBv198.zip?dl=0 This is outstanding, and good timing! I will download this week and begin building with it. As for the windowed mode, sounds like a good idea and will be helpful for wo...
by Dorateen
Sat May 01, 2021 2:40 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Thirty areas of 20x20 maps sounds pretty spacious to me! It should be a pleasure to explore. I've been wanting to see the weather system in action, that will add a lot to the atmosphere. Keep up the good work!
by Dorateen
Sat May 01, 2021 2:36 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

May Update Version 1.13 of Knights of the Chalice 2 was posted yesterday, and I was finally able to upload Hearkenwold to the Nexus page. Here is the link below, for those curious: https://www.nexusmods.com/knightsofthechalice2/mods/5 An interesting note about the development cycle for this project...
by Dorateen
Sun Apr 25, 2021 2:28 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Yes, looks like this is really shaping up nicely. I'm a big fan of allowing the player to tackle content in any order, whether risking a tough encounter, or coming back to mop up monsters with stronger characters. I'm really impressed with the depth of system design.

Look forward to playing this!
by Dorateen
Wed Apr 21, 2021 7:00 pm
Forum: IceBlink Engine
Topic: Size 3 (1x2) enemy bug
Replies: 8
Views: 66108

Re: Size 3 (1x2) enemy bug

Pongo, what I did for large sized creatures is to use 200 x 400 tokens (size 4) even if they were tall, or even wide (100 x 200). Anything bigger than the standard 100 x 100, used size 4 and there was no stretching. I don't know if that would be a good solution for you, but that is how I worked with...
by Dorateen
Mon Apr 19, 2021 7:11 pm
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 218321

Re: Unreal Engine Side Project: Pt0

Those look like some neat effects, youngneil1
by Dorateen
Thu Apr 15, 2021 1:50 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 547757

Re: Pescua [title work in progress!]

Good work, Pongo. I think the tiles look great, and those trees in the outdoor area have a lot of charm. I'm really impressed with how you do the top down look of the walls, it blends together on the 2d map so well. Are you working with build 197 of IceBlink? If so, how are you finding it so far whe...
by Dorateen
Sat Apr 10, 2021 2:09 pm
Forum: IceBlink Engine
Topic: AI
Replies: 3
Views: 40956

Re: AI

Regarding the AI behaviors, Soft Target goes after the character with the worst armor class that is within attack range. Blood Hunter goes after the character with the lowest hit points, and Mind Hunter goes after character with the highest spell points (think of targeting wizards). I never messed a...
by Dorateen
Thu Apr 08, 2021 10:17 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

All this looks and sounds good, slowdive. Getting closer and closer to fill out the collection of similar spells that were available in the Gold Box games. The introduction of new spell effects (mirror image, stone skin and silence) is exciting.
by Dorateen
Mon Apr 05, 2021 9:54 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

The combat systems are the primary reason I wanted to try and recreate this module in the Knights of the Chalice 2 engine. I still like the conversation interface of IceBlink better. But the possibility to run a party with all those different classes and feats and spells, should be fun.
by Dorateen
Mon Apr 05, 2021 2:05 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, Pongo. Just a heads up, I have been e-mailing Pierre and there is an issue that cropped up in the latest build of KotC2 version 1.12 I might have to wait until the next update to make sure Hearkenwold runs properly. But if I finish everything sooner this month, I might make it available with...
by Dorateen
Sat Apr 03, 2021 2:13 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

April Update This is the month I am planning to release Hearkenwold as an Adventure Module for Knights of the Chalice 2. I've made a thematic trailer to mark the occasion. https://www.youtube.com/watch?v=qgrclpsiPp0 A realistic expectation is that I need next week to finish up some content, and the...
by Dorateen
Sun Mar 14, 2021 1:46 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

We have player in multiplayer with the three of us, but it crashes every once in awhile. Hey slowdive, I haven't been following BG3 closely. When you talk about the multiplayer mode, is there a way to use that to create your own party like in the original Baldur's Gates? Like you set up a multiplay...
by Dorateen
Sat Mar 13, 2021 3:24 pm
Forum: IceBlink Toolset
Topic: Graphic Assets for Builders
Replies: 8
Views: 78067

Re: Graphic Assets for Builders

The maps indeed look great. I would love to use a program like this to design a detailed "overview" map of showing all the Hearkenwold areas connected.
by Dorateen
Sun Mar 07, 2021 2:47 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thank you Pongo and slowdive. It is a challenge, but what I see happening is all the guild stuff will be done by the end of this month (already completed cleric and ranger quests) and then maybe one more week to finish off whatever other parts are remaining. No way this goes past April... The advice...
by Dorateen
Sat Mar 06, 2021 3:57 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

March Update I am trying to finish the conversion of Hearkenwold into the Knights o the Chalice 2 engine this month. I fully expect to be able to release the module in April. That means I plan to once again pick up with the continuation of the adventure in IceBlink. The party has been waiting a lon...
by Dorateen
Fri Mar 05, 2021 2:03 pm
Forum: IceBlink Engine
Topic: Line of Sight
Replies: 2
Views: 6759

Re: Line of Sight

I thought the line of sight purple boxes was only for combat, in order to block targeting, create "cover". The fog of war settings on the main screen would control how much the player sees, if I recall correctly.
by Dorateen
Fri Mar 05, 2021 2:01 pm
Forum: IceBlink Engine
Topic: Props and Script parameters
Replies: 6
Views: 17309

Re: Props and Script parameters

Right, I was thinking of the box below ACTIONS in the conversation editor as shown below. There is no instructions for parameters in the trigger event box. It seems the only place to see what parameters are required and what you need to put in them is only visible when attaching a script to a conver...
by Dorateen
Thu Mar 04, 2021 8:11 pm
Forum: IceBlink Engine
Topic: Props and Script parameters
Replies: 6
Views: 17309

Re: Props and Script parameters

Hi Pongo, I made a beacon go from unlit to lit by using the script osSetPropLocation.cs to replace the unlit beacon prop with a lit beacon prop. I had to first "store" the lit beacon on the map where the player could not see it, to be able to be called by the script when triggered. The set...
by Dorateen
Thu Mar 04, 2021 4:06 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

The transition wizard seems like it can be pretty handy.I know when you have a lot of transitions, placing them can get tedious. Good suggestion.
by Dorateen
Fri Feb 19, 2021 8:37 pm
Forum: IceBlink Modules
Topic: Raventhal
Replies: 4
Views: 46077

Re: Raventhal

cartons, I meant to suggest you should also definitely take a look at Pongo's "The Eldarin Stone". It is a great dungeon crawl and makes use of a rations system, which also will keep players aware of their resources.
by Dorateen
Wed Feb 17, 2021 3:07 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

First, thank you very much for playing the module. Skardale does end on a To Be Continued cliffhanger, with the situation unresolved. One of the last dialogues with Corwyn Khas back at the castle should mention speaking to Sly, which is a nudge to look into the guild quests. Of course, these can be ...
by Dorateen
Fri Feb 12, 2021 9:19 pm
Forum: IceBlink Toolset
Topic: Graphic Assets for Builders
Replies: 8
Views: 78067

Re: Graphic Assets for Builders

Wow, that looks amazing! 3,000 assets will be a nice catalogue for builders. Thanks for the post, Pongo.
by Dorateen
Thu Feb 04, 2021 11:20 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thank you very much for hunting down this bug! I found the error. Indeed, when returning to the Viceroy, it only checks for Havan = 1. So after speaking to Havan at the tavern, it would then trigger the initial converation again. Problem is, the conversation at the tavern, I flagged to show only onc...
by Dorateen
Wed Feb 03, 2021 11:33 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Hey cartons, I am looking in the toolset right now. After the conversation in the tavern with the nobleman, it should set the global int Havan = 2 The response that sets the int value is: "Then we will regroup with you there. Fare well. When you go to the court house, after seeing the narrative...
by Dorateen
Wed Feb 03, 2021 8:00 pm
Forum: General IceBlink Project Discussions
Topic: Interested in contributing
Replies: 20
Views: 105991

Re: Interested in contributing

hotmustard, what you described is true of the default AI behavior. However, Karl added some AI settings to the PC build if IceBlink that allowed the AI for a creature to be modified as a BloodHunter (go after character with lowest hit point) or MindHunter (target character with highest spell points)...
by Dorateen
Wed Feb 03, 2021 3:03 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

We have a trait for Trip in the Iceblink PC version. I do not think there is a disarm. These are a pain in KotC because every time a character stands up or rearms, they provoke an attack of opportunity.
by Dorateen
Wed Feb 03, 2021 3:01 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

I absolutely agree, the dual weilding looks better on the left and right of the portrait.
by Dorateen
Tue Feb 02, 2021 2:55 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

There sure are a lot of options to choose for your combat actions. Besides combat maneuvers like trip and disarm, there is also a lot of tactical consideration. In hindsight, I might have been able to make things easier if I tried a hold spell. But enemy spellcasters are such a threat, the initial ...
by Dorateen
Tue Feb 02, 2021 2:50 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Those screenshots look great. For the character sheet above, it would indeed be nice to have the token positioned under the larger portrait. But looks like that will require moving the other elements around and possibly scaling them down in size.
by Dorateen
Mon Feb 01, 2021 4:35 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

February Update Last month I was able to get the first four guild adventures started, the ones for Clerics, Paladins, Rangers and Thieves. Over the next two weeks I will set up the Fighter and Wizard guilds, respectively. At that point, I will have roughly a month and a half to try and finish every...
by Dorateen
Fri Jan 29, 2021 8:58 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

That is indeed fantastic progress! Thank you for the feedback. It seems like you now have several viable paths open for you. There are pretty good items to be found around the Skardale/Relmfur area. Hopefully you will need them if you run into more dangerous enemies. I do enjoy hearing the round-abo...
by Dorateen
Tue Jan 26, 2021 3:06 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Sounds good. I really like the idea of a bandage trait that you mentioned in the previous post. That can be critical if the party runs out of healing options with characters reduced to negative hitpoints and bleeding every step as they try to reach a place to recover. I think making it available to ...
by Dorateen
Fri Jan 22, 2021 3:00 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

So who should have access to these traits and at what level do you suggest? two-weapon fighting L1 two-weapon fighting L2 improved critical two-weapon defense L1 two-weapon defense L2 Presently in IceBlink we have the Two Attack trait available for Fighters at 4th level. I think that would be a goo...
by Dorateen
Thu Jan 21, 2021 2:50 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

Wow, I did not expect the full system of threat range and varying crit multipliers. Amazing!
by Dorateen
Wed Jan 20, 2021 8:25 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Yes, the interactions with the bard Lady Madrigal have vexed me for a while, with the different variables and stages when she can be met. I will take a closer look and fix that. I anticipated there might be an issue with remembering the sponsor names. I'm thinking about placing a book or document in...
by Dorateen
Wed Jan 20, 2021 2:50 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

That is wonderful. Another mechanic I think has been missing from IceBlink is critical hits. It doesn't have to be an elaborate system, could be just double damage on a roll of a natural 20. But something like that can dramatically change the feel of combat.
by Dorateen
Mon Jan 18, 2021 2:50 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thank you very much for the feedback, cartons. I am delighted to hear about your experience with the trolls, as this module was designed so that the player might get themselves into difficult situations and need to come back when their characters are stronger. If you find yourself stuck at any point...
by Dorateen
Sun Jan 17, 2021 3:42 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 339
Views: 4121884

Re: Slowdive's Little Daily Blog

slowdive wrote: Sat Jan 16, 2021 11:59 pm I am starting to add a feature to use a weapon in the off-hand.
This is great, slowdive. Duel-wielding with a thief or ranger is something I missed in IceBlink.
by Dorateen
Fri Jan 15, 2021 11:31 pm
Forum: IceBlink Engine
Topic: Preparation before heading into the wilds
Replies: 30
Views: 175330

Re: Preparation before heading into the wilds

Just a mention on triggers and trigger properties. I have also noticed that sometimes clicking the info button and selecting a trigger, the information does not immediately show up. Clicking back on the screen, and then re-selecting the trigger seems to bring it up. Could be a display glitch, but it...
by Dorateen
Mon Jan 04, 2021 4:07 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, as I've discussed in this thread, I enjoy working with both engines. I might explore some new tilesets for the next part when I return to IceBlink. It will sort of be like a fresh start.
by Dorateen
Sun Jan 03, 2021 4:57 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

I don't want to think of March being right around the corner! I am hoping three months gives me enough time to do everything I need to do. Going to stagger work on all the guild quests over the next several weeks, so that I can have them all more ore less finished in that time frame.
by Dorateen
Sat Jan 02, 2021 5:21 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

January Update I started to work on the Guild Adventures, which is the final stage of the Hearkenwold campaign as I look to wrap up the conversion project into the KotC2 engine. Of course, once incorporated, these missions can be tackled as soon as the player unlocks the Guild access. Although some...
by Dorateen
Thu Dec 24, 2020 4:09 pm
Forum: General IceBlink Project Discussions
Topic: Unreal Engine Side Project: Pt0
Replies: 38
Views: 218321

Re: Unreal Engine Side Project: Pt0

Looks pretty slick. The figure reminds me of a classic Star Wars stormtrooper, with the shiny white and black color scheme.
by Dorateen
Thu Dec 24, 2020 4:07 pm
Forum: General IceBlink Project Discussions
Topic: IB (pc only, testbed) Development updates
Replies: 126
Views: 667524

Re: IB (pc only, testbed) Development updates

Very cool to see all the systems and effects in action.
by Dorateen
Wed Dec 23, 2020 3:05 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Thanks, youngneil1. I'm looking forward to returning to IceBlink as well, and hearing more about your new project.
by Dorateen
Mon Dec 14, 2020 3:07 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Interestingly, KotC2 comes with a Death Knight class, which has a special ability called Life Drain. Not exactly the same as level drain, but does let the character siphon hit points from an enemy and add them to his own.
by Dorateen
Sun Dec 13, 2020 7:21 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 303
Views: 1069425

Re: Hearkenwold

Today I downloaded the latest build of Knights of the Chalice 2 on the laptop I sometimes use, which means I was able to capture some video! This part of Herakenwold sees the party exploring an optional tower location. Just a quick sample to show off some basic interactions and of course, combat. ht...