Search found 94 matches

by zach_holbrook
Sun Sep 10, 2023 5:46 pm
Forum: IceBlink Modules
Topic: Malkin
Replies: 36
Views: 34059

Re: Malkin

Thank you!!!!
by zach_holbrook
Sat Sep 09, 2023 9:29 pm
Forum: IceBlink Modules
Topic: Malkin
Replies: 36
Views: 34059

Re: Malkin

Hey all, it's been some time since my last post here, but not because I've been inactive! Here's a link to Malkin's Steam page!: https://store.steampowered.com/app/2481230/Malkin/ . It should be up and running in November if all goes according to plan. I'm in the midst of making achievements for it ...
by zach_holbrook
Mon Apr 24, 2023 12:46 am
Forum: IceBlink Toolset
Topic: Force Unequip?
Replies: 4
Views: 7301

Re: Force Unequip?

Looks like the resref is right -- it's the body slot... But now it seems to be working? :oops: Perhaps everything is okay after all!
by zach_holbrook
Mon Apr 24, 2023 12:45 am
Forum: IceBlink Toolset
Topic: Force Unequip?
Replies: 4
Views: 7301

Re: Force Unequip?

Thanks! I'll go back and double check -- maybe I'm not using the right resref?
by zach_holbrook
Fri Apr 21, 2023 1:53 pm
Forum: IceBlink Toolset
Topic: Force Unequip?
Replies: 4
Views: 7301

Force Unequip?

Hello all...Still plugging away. Is there a way to force unequip via script? GaTakeItem doesn't seem to take an item if a PC has it equipped.
by zach_holbrook
Thu Sep 08, 2022 7:25 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75275

Re: Pescua [title work in progress!]

AI is capable of doing some really interesting things. I can see artists and modders and taking AI images and tweaking/putting their own spin on them as a really efficient way of making art. Spooky old room is really cool!
by zach_holbrook
Thu Sep 08, 2022 7:18 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 146134

Re: Hearkenwold

But I can mention something funny and a little embarrassing: as I was finishing up the Edinmoor conversion, I just learned in the KotC2 editor there are commands to Create Label and GoTo Label, which are used to call back and reference lines in a conversation, especially long ones. I guess this is ...
by zach_holbrook
Thu Sep 08, 2022 7:16 pm
Forum: IceBlink Modules
Topic: Malkin
Replies: 36
Views: 34059

Re: Malkin

Thanks all! Slowdive: Well, it's definitely not 100% finished, and I know it will require a lot of testing. There are so many moving parts. Meanwhile, I'm pretty satisfied with the balance of the first third encounters, medium satisfied with the second third, and I've hardly played the last 1/3 of t...
by zach_holbrook
Tue Sep 06, 2022 1:55 am
Forum: IceBlink Modules
Topic: Malkin
Replies: 36
Views: 34059

Re: Malkin

The end of the summer is here, and I'm pleased to report that Malkin is nearly finished (content wise anyway). I have a week or two of writing left -- this is mostly to tie up side quests and write epilogues. (Malkin has five distinct endings, and each ending has several minor variations.) Otherwise...
by zach_holbrook
Mon Aug 01, 2022 4:25 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 75275

Re: Pescua [title work in progress!]

Yes, GitHub has saved my life several times -- or my sanity anyway!