Search found 507 matches
- Thu May 11, 2023 3:47 pm
- Forum: IceBlink Toolset
- Topic: Force Unequip?
- Replies: 4
- Views: 113
Re: Force Unequip?
Haha, if it is working now than I must have fixed without having to patch it, I like those kind of bugs :lol: okay, serious now, if it does happen again, I'll need to track it down and maybe revisit the way takeitem works to be more robust. I need to get back on the Unity version, but the UI process...
- Sat Apr 22, 2023 5:27 pm
- Forum: IceBlink Toolset
- Topic: Force Unequip?
- Replies: 4
- Views: 113
Re: Force Unequip?
The code for gaTakeItem.cs goes to this function: public void TakeItem(string resref, int quantity) { for (int i = 0; i < quantity; i++) { bool FoundOne = false; int cnt = 0; foreach (ItemRefs itr in mod.partyInventoryRefsList) { if (!FoundOne) { if (itr.resref.Equals(resref)) { gv.sf.RemoveItemFrom...
- Thu Dec 08, 2022 3:01 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 277
- Views: 80708
Re: Hearkenwold
I really enjoyed reading the history, development, and inspirations for Hearkenwold. Some of it I was already aware of, but some I had not heard before so it was an amazing read. Thank you for the write up and for sharing it with us! It is crazy to think that it has been 10 years already, it seems l...
- Tue Nov 15, 2022 12:01 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 97846
Re: Slowdive's Little Daily Blog
slowdive, I was able to watch yesterday's stream of Raventhal a few hours afterward. It was great to see the 3D view in the iceblink basic version. Looked like a lot of fun with the fans following along. It was a ton of fun! I posted it on YouTube so that you and Pongo could check it out. I think I...
- Wed Nov 09, 2022 12:54 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 97846
Re: Slowdive's Little Daily Blog
To celebrate the 10 year anniversary of IceBlink Engine (yes, it has been a decade already :D ), I thought I would try and do some streams on Twitch of me playing some of the modules. Maybe I'll play some of the earlier modules first. I'll be streaming on Sundays at 1PM Arizona time (I'm the same as...
- Wed Nov 09, 2022 12:49 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 277
- Views: 80708
Re: Hearkenwold
It should be interesting however you are able to fit it in to the story and within the restrictions of the engine. Looking forward to it.
- Sun Nov 06, 2022 8:49 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 277
- Views: 80708
Re: Hearkenwold
This looks great and haunting. Will you be adding new psionic spells/traits?
- Tue Sep 27, 2022 11:36 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 337
- Views: 97846
Re: Slowdive's Little Daily Blog
I like the comparison toggle as well. Next up is to make all the UI elements load up the images from the module's "ui" folder and use those instead of the default ui images (assuming the module has a replacement image with the same filename). I will also need to think about using the build...
- Tue Sep 27, 2022 11:32 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 29290
Re: Pescua [title work in progress!]
This looks and sounds amazing! I love the map and all the lore you have developed so far. I think Glooomwoood would be fine
or Gloomwood, either way is good
.


- Thu Sep 08, 2022 3:00 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 29290
Re: Pescua [title work in progress!]
That is an interesting idea for a tool. I see how that could help with module building for those that are not doing all of their own custom artwork (like Zach).
Great to hear that the list is slowly getting smaller. That is a good sign because my lists are usually getting bigger, haha.
Great to hear that the list is slowly getting smaller. That is a good sign because my lists are usually getting bigger, haha.