Search found 484 matches
- Wed May 25, 2022 6:34 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51359
Re: Slowdive's Little Daily Blog
Just a quick update: I’ve been busy at work with IB in Unity. I will post another video once I finish up the main map screen UI work (which is almost finished). Most of the button don’t lead to actual screens yet and I’ll work on those one at a time. I do have the conversation system and screen most...
- Fri May 20, 2022 8:01 pm
- Forum: IceBlink Engine
- Topic: removing effects in timeless areas
- Replies: 2
- Views: 40
Re: removing effects in timeless areas
I'll have to look into that as having a zero time area wasn't really thought about when the system was setup. I'll add it to the v204 list. I can't think of a work around other than maybe passing a bunch of time on the first step after combat and then move world time back to the time before combat s...
- Tue May 17, 2022 4:37 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51359
Re: Slowdive's Little Daily Blog
Quick update. I have been able to get some more work done with IB v204 (which will be using Unity). I have the area transitions working and area loading happens on demand instead of all at the start of the module. This means the module will load up very quickly (I still need to clean up some additio...
- Tue May 10, 2022 4:31 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51359
Re: Slowdive's Little Daily Blog
Some more slow progress here as I try to learn Unity. Unity works very different from the way IB does for handling game loop and game object stuff so it is taking me a bit to get accustomed to the new way of doing things. So far I have the launcher screen working (the UI is mostly prototype and will...
- Thu May 05, 2022 8:58 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 9439
Re: IB Features/Bugs Tracking List
Looks like I need to do a check for a zero denominator before attempting to do the division. Rookie error on my part,
. Of course, with the Unity version, Unity handles the game loop so that shouldn’t be an issue in the future version v204.
- Thu May 05, 2022 8:40 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51359
Re: Slowdive's Little Daily Blog
This does sound exciting. How much revision would a Unity version of IceBlink require on the builder's end? I’m coding the Unity version so that it will not require any changes from the builder. That is the plan. It should only create new options. The only parts that may change are some of the tric...
- Mon May 02, 2022 4:44 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51359
Re: Slowdive's Little Daily Blog
I finished importing all the scripts from IB to the IB unity version. Maybe I'll call the Unity version IB2 or IBu? I am going through all the imported scripts one-by-one and commenting out the parts that will need adjusting (draw and animation stuff mostly). So I have a lot of "TODO" part...
- Tue Apr 26, 2022 3:27 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51359
Re: Slowdive's Little Daily Blog
Fog of war will work like it used to with black tiles covering unexplored squares. I will adjust the zoom in/out and panning to be limited to the map edges. I’ll have the panning by click + drag and keyboard as well. Maybe zoom could have a keyboard key as well.
- Tue Apr 26, 2022 3:57 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51359
Re: Slowdive's Little Daily Blog
I've been slowly working on testing IB in Unity to see if it will work. I was able to get area loading and drawing the layers working (not shadows, Props, grid, FoW, etc. yet) plus zoom and pan. Nothing really implemented yet, just trying to see if the main parts will work. Unity has a built in Tile...
- Sun Apr 10, 2022 4:28 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 321
- Views: 51359
Re: Slowdive's Little Daily Blog
I started playing around with the idea of a 3D version of IB. It would include the option to have 3D maps and 2D maps depending on the module's art style. It would be using Unity for rendering, audio, animations, and particle effects. So in theory, you could go pixel art style or full realistic 3D a...