Search found 508 matches

by slowdive
Sun Jul 02, 2023 2:02 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 144324

Re: Hearkenwold

Looking great so far in KotC2. It is great that you were able to get a token swap working for the boat! The streaming banners look great too.
by slowdive
Thu May 11, 2023 3:47 pm
Forum: IceBlink Toolset
Topic: Force Unequip?
Replies: 4
Views: 7223

Re: Force Unequip?

Haha, if it is working now than I must have fixed without having to patch it, I like those kind of bugs :lol: okay, serious now, if it does happen again, I'll need to track it down and maybe revisit the way takeitem works to be more robust. I need to get back on the Unity version, but the UI process...
by slowdive
Sat Apr 22, 2023 5:27 pm
Forum: IceBlink Toolset
Topic: Force Unequip?
Replies: 4
Views: 7223

Re: Force Unequip?

The code for gaTakeItem.cs goes to this function: public void TakeItem(string resref, int quantity) { for (int i = 0; i < quantity; i++) { bool FoundOne = false; int cnt = 0; foreach (ItemRefs itr in mod.partyInventoryRefsList) { if (!FoundOne) { if (itr.resref.Equals(resref)) { gv.sf.RemoveItemFrom...
by slowdive
Thu Dec 08, 2022 3:01 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 144324

Re: Hearkenwold

I really enjoyed reading the history, development, and inspirations for Hearkenwold. Some of it I was already aware of, but some I had not heard before so it was an amazing read. Thank you for the write up and for sharing it with us! It is crazy to think that it has been 10 years already, it seems l...
by slowdive
Tue Nov 15, 2022 12:01 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167559

Re: Slowdive's Little Daily Blog

slowdive, I was able to watch yesterday's stream of Raventhal a few hours afterward. It was great to see the 3D view in the iceblink basic version. Looked like a lot of fun with the fans following along. It was a ton of fun! I posted it on YouTube so that you and Pongo could check it out. I think I...
by slowdive
Wed Nov 09, 2022 12:54 am
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167559

Re: Slowdive's Little Daily Blog

To celebrate the 10 year anniversary of IceBlink Engine (yes, it has been a decade already :D ), I thought I would try and do some streams on Twitch of me playing some of the modules. Maybe I'll play some of the earlier modules first. I'll be streaming on Sundays at 1PM Arizona time (I'm the same as...
by slowdive
Wed Nov 09, 2022 12:49 am
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 144324

Re: Hearkenwold

It should be interesting however you are able to fit it in to the story and within the restrictions of the engine. Looking forward to it.
by slowdive
Sun Nov 06, 2022 8:49 pm
Forum: IceBlink Modules
Topic: Hearkenwold
Replies: 295
Views: 144324

Re: Hearkenwold

This looks great and haunting. Will you be adding new psionic spells/traits?
by slowdive
Tue Sep 27, 2022 11:36 pm
Forum: General IceBlink Project Discussions
Topic: Slowdive's Little Daily Blog
Replies: 337
Views: 167559

Re: Slowdive's Little Daily Blog

I like the comparison toggle as well. Next up is to make all the UI elements load up the images from the module's "ui" folder and use those instead of the default ui images (assuming the module has a replacement image with the same filename). I will also need to think about using the build...
by slowdive
Tue Sep 27, 2022 11:32 pm
Forum: IceBlink Modules
Topic: Pescua [title work in progress!]
Replies: 102
Views: 74429

Re: Pescua [title work in progress!]

This looks and sounds amazing! I love the map and all the lore you have developed so far. I think Glooomwoood would be fine :lol: or Gloomwood, either way is good :D .