Search found 510 matches
- Tue Feb 11, 2025 6:29 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
some WIP of IB3D in Unity https://youtu.be/gWUu3ot0Ig4
- Sun Sep 15, 2024 4:09 pm
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 38
- Views: 275526
Re: Malkin
/can't seem to sign in with my old kamal account, had to register this new one. yeah, I had some issue when updating to the latest phpBB where it messed up something that made us have to change our usernames, but I think I can delete your old account and then you can register under that one if havi...
- Sun Jul 02, 2023 2:02 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Looking great so far in KotC2. It is great that you were able to get a token swap working for the boat! The streaming banners look great too.
- Thu May 11, 2023 3:47 pm
- Forum: IceBlink Toolset
- Topic: Force Unequip?
- Replies: 4
- Views: 112853
Re: Force Unequip?
Haha, if it is working now than I must have fixed without having to patch it, I like those kind of bugs :lol: okay, serious now, if it does happen again, I'll need to track it down and maybe revisit the way takeitem works to be more robust. I need to get back on the Unity version, but the UI process...
- Sat Apr 22, 2023 5:27 pm
- Forum: IceBlink Toolset
- Topic: Force Unequip?
- Replies: 4
- Views: 112853
Re: Force Unequip?
The code for gaTakeItem.cs goes to this function: public void TakeItem(string resref, int quantity) { for (int i = 0; i < quantity; i++) { bool FoundOne = false; int cnt = 0; foreach (ItemRefs itr in mod.partyInventoryRefsList) { if (!FoundOne) { if (itr.resref.Equals(resref)) { gv.sf.RemoveItemFrom...
- Thu Dec 08, 2022 3:01 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
I really enjoyed reading the history, development, and inspirations for Hearkenwold. Some of it I was already aware of, but some I had not heard before so it was an amazing read. Thank you for the write up and for sharing it with us! It is crazy to think that it has been 10 years already, it seems l...
- Tue Nov 15, 2022 12:01 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
slowdive, I was able to watch yesterday's stream of Raventhal a few hours afterward. It was great to see the 3D view in the iceblink basic version. Looked like a lot of fun with the fans following along. It was a ton of fun! I posted it on YouTube so that you and Pongo could check it out. I think I...
- Wed Nov 09, 2022 12:54 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
To celebrate the 10 year anniversary of IceBlink Engine (yes, it has been a decade already :D ), I thought I would try and do some streams on Twitch of me playing some of the modules. Maybe I'll play some of the earlier modules first. I'll be streaming on Sundays at 1PM Arizona time (I'm the same as...
- Wed Nov 09, 2022 12:49 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
It should be interesting however you are able to fit it in to the story and within the restrictions of the engine. Looking forward to it.
- Sun Nov 06, 2022 8:49 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
This looks great and haunting. Will you be adding new psionic spells/traits?
- Tue Sep 27, 2022 11:36 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I like the comparison toggle as well. Next up is to make all the UI elements load up the images from the module's "ui" folder and use those instead of the default ui images (assuming the module has a replacement image with the same filename). I will also need to think about using the build...
- Tue Sep 27, 2022 11:32 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
This looks and sounds amazing! I love the map and all the lore you have developed so far. I think Glooomwoood would be fine
or Gloomwood, either way is good
.


- Thu Sep 08, 2022 3:00 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
That is an interesting idea for a tool. I see how that could help with module building for those that are not doing all of their own custom artwork (like Zach).
Great to hear that the list is slowly getting smaller. That is a good sign because my lists are usually getting bigger, haha.
Great to hear that the list is slowly getting smaller. That is a good sign because my lists are usually getting bigger, haha.
- Thu Sep 08, 2022 2:55 am
- Forum: IceBlink Modules
- Topic: Malkin
- Replies: 38
- Views: 275526
Re: Malkin
Exciting news indeed, Zach! I don't know if I will have the IB Unity version ready by then, but hopefully the current version of IB (v203) is working well enough for Malkin's initial release. My goal with v204 (first IB Unity version) is to have it full compatible with the existing modules so no wor...
- Thu Sep 08, 2022 2:41 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I posted a quick update to show where I am at with the IB Unity Inventory Screen and get some feedback:
https://youtu.be/caNVeWIxZxU
It isn't a lot of progress since the last stream, but it is some progress
https://youtu.be/caNVeWIxZxU
It isn't a lot of progress since the last stream, but it is some progress

- Sat Sep 03, 2022 3:54 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Sounds great! I have been doing some coding on the weekends as time permits and streaming coding sessions on Sunday afternoons when I can. So some progress on my end, but slow 

- Sat Aug 20, 2022 10:03 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I am thinking of doing some recurring live streams of coding sessions as a chance to connect with the IceBlink community and also to keep me on a coding schedule :D I'll try and do either Saturdays or Sundays at 12:00 Arizona time. Tomorrow's stream: https://youtu.be/rM7kETVl3K8 Feel free to drop by...
- Sat Aug 06, 2022 7:52 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Looking great! That was a funny video. The casters were not messing around 

- Wed Jul 27, 2022 1:13 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Fortunately I've now got it running again and I've now rectified that on cloud and memory stick. Phew! Something to think about would be to use GitHub desktop for your projects. It works great for having a free online backup and tracks all changes made to your module's folder so you can easily reve...
- Wed Jul 20, 2022 7:12 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Looks Anna sounds great! I have a bandage system that is built in to IBbasic that can be used or not by builders. It is a trait that needs to acquired. It basically sets the hp to zero. I had to make a number of changes to the code to make things work so IB would also need code changes, I don’t thin...
- Sat Jul 02, 2022 6:29 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Looks and sounds great! It also sounds like you are making good progress and maybe slightly ahead of projected schedule. I like the new conversation layout. Is it a module setting or a player setting for choosing the convo layout?
- Thu Jun 16, 2022 12:22 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Yeah for the June update and the new version of Hearkenwold. I guess I didn't get IB v204 done in time for the recent release, haha. Maybe IB v204 will be ready for the next release of Hearkenwold though
which I assume will be some time after KotC2 receives the Hearkenwold update as well.

- Thu Jun 16, 2022 12:19 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Yeah, estimating completion time is pointless for me too since I'm always way off, haha. Sounds like you have made some good progress and that is great. The last 10% taking 90% of the time sounds about right to me 

- Thu Jun 16, 2022 12:16 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Messed up my back last week so didn't get much done. Started working more on the inventory screen this week and have some parts working. I still need to address the tooltip item info location so that it is closer to the mouse location. I plan on having the party tokens on the right side of the scree...
- Fri Jun 03, 2022 10:07 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I'm not sure exactly on the timeline for v204. It depends on how quickly I can get everything working in Unity. It will also need some testing by module authors to verify that their modules are still working correctly. I'm trying not to change any of the underlining systems code and try my best to r...
- Mon May 30, 2022 4:02 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Here is a quick video to show some of the items I have been working on the past week or so. https://youtu.be/vvg2g6g0gBk The main map UI only has right clicking on portraits (doesn't actually change the party leader or switch tokens yet), journal button, and party button working so far. The log pane...
- Wed May 25, 2022 6:34 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Just a quick update: I’ve been busy at work with IB in Unity. I will post another video once I finish up the main map screen UI work (which is almost finished). Most of the button don’t lead to actual screens yet and I’ll work on those one at a time. I do have the conversation system and screen most...
- Fri May 20, 2022 8:01 pm
- Forum: IceBlink Engine
- Topic: removing effects in timeless areas
- Replies: 2
- Views: 40765
Re: removing effects in timeless areas
I'll have to look into that as having a zero time area wasn't really thought about when the system was setup. I'll add it to the v204 list. I can't think of a work around other than maybe passing a bunch of time on the first step after combat and then move world time back to the time before combat s...
- Tue May 17, 2022 4:37 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Quick update. I have been able to get some more work done with IB v204 (which will be using Unity). I have the area transitions working and area loading happens on demand instead of all at the start of the module. This means the module will load up very quickly (I still need to clean up some additio...
- Tue May 10, 2022 4:31 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Some more slow progress here as I try to learn Unity. Unity works very different from the way IB does for handling game loop and game object stuff so it is taking me a bit to get accustomed to the new way of doing things. So far I have the launcher screen working (the UI is mostly prototype and will...
- Thu May 05, 2022 8:58 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Looks like I need to do a check for a zero denominator before attempting to do the division. Rookie error on my part,
. Of course, with the Unity version, Unity handles the game loop so that shouldn’t be an issue in the future version v204.
- Thu May 05, 2022 8:40 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
This does sound exciting. How much revision would a Unity version of IceBlink require on the builder's end? I’m coding the Unity version so that it will not require any changes from the builder. That is the plan. It should only create new options. The only parts that may change are some of the tric...
- Mon May 02, 2022 4:44 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I finished importing all the scripts from IB to the IB unity version. Maybe I'll call the Unity version IB2 or IBu? I am going through all the imported scripts one-by-one and commenting out the parts that will need adjusting (draw and animation stuff mostly). So I have a lot of "TODO" part...
- Tue Apr 26, 2022 3:27 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Fog of war will work like it used to with black tiles covering unexplored squares. I will adjust the zoom in/out and panning to be limited to the map edges. I’ll have the panning by click + drag and keyboard as well. Maybe zoom could have a keyboard key as well.
- Tue Apr 26, 2022 3:57 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I've been slowly working on testing IB in Unity to see if it will work. I was able to get area loading and drawing the layers working (not shadows, Props, grid, FoW, etc. yet) plus zoom and pan. Nothing really implemented yet, just trying to see if the main parts will work. Unity has a built in Tile...
- Sun Apr 10, 2022 4:28 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I started playing around with the idea of a 3D version of IB. It would include the option to have 3D maps and 2D maps depending on the module's art style. It would be using Unity for rendering, audio, animations, and particle effects. So in theory, you could go pixel art style or full realistic 3D a...
- Sun Apr 10, 2022 4:09 am
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 61392
Re: Problem and solution to DoConvo OnEndCombatIBS
I think you are correct. I haven't tried to dig through the PLW code since moving to the new version of IB (moved away from the winform version). It is very possible that it may not be working properly at this point. I know Karl had some basic behaviors working for props such as patrol and chase in ...
- Fri Apr 08, 2022 4:35 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I was having issues with OBS and it took me a few days to find a solution that kind of works (but it is ugly). I have to output desktop audio to headphones plugged into the laptop headphone jack and use the mic on my USB headset+mic. So yeah, I have two headsets going at the sane time :lol: Episode ...
- Tue Apr 05, 2022 6:09 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I posted another episode but the audio wasn't working (even though it seemed to be working in my headset). I think adding the camera may have messed up my audio settings so I'll need to do some short streaming tests tonight. I'll leave this "silent film" episode up for a day and then chang...
- Tue Apr 05, 2022 12:06 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I forgot to transition the scene to my screen. I also think that it messed up a previous video somehow when I deleted a version that was a test. I'll need to go back to the last good stream and start from there. I ended up in Asherim when I wasn't expecting to go there just yet.
- Sun Apr 03, 2022 3:07 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Okay, that is what I was thinking. I'll probably have a hotkey to toggle it on/off so I can quickly switch between modes depending on the attack being made or if I need to see the modifiers. I am looking at moving all the toggle buttons to a proper settings screen like I have in IBbasic now (see her...
- Sat Apr 02, 2022 4:28 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I'm not sure were Kelton Manor is located (can't recall) so I'll need to do some exploring around in the next episode :lol: Yes, those crits were well timed and most needed. Poll Question: In my streams, do you like having the d20 screen up to see the needed roll and the outcome or do you prefer the...
- Sat Apr 02, 2022 4:25 pm
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 61392
Re: Problem and solution to DoConvo OnEndCombatIBS
Using triggers seems to be more robust, but I need to make sure that the same trigger code setup is working with Props since the purpose of props was that they are "moving triggers" in theory. In Karl's project living world feature, Props (people) have schedules and move all over the place...
- Sat Apr 02, 2022 4:41 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
New laptop is mostly setup now so I tested out the OBS settings to see if I imported them correctly. Seems like it was working so I can start the streaming and bug hunting again.
Episode 12 is up:
https://youtu.be/MWyGRB7aOQA
Episode 12 is up:
https://youtu.be/MWyGRB7aOQA
- Fri Apr 01, 2022 9:25 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Sounds like some great progress there! Are you using height maps for shading purposes or does it block movement as well? I haven't dug into that part of the code as of yet. I may need to have some toggles to use a more basic system or the more complex system as I try to debug some of the issues that...
- Sun Mar 27, 2022 5:53 pm
- Forum: IceBlink Engine
- Topic: Problem and solution to DoConvo OnEndCombatIBS
- Replies: 6
- Views: 61392
Re: Problem and solution to DoConvo OnEndCombatIBS
I'll add this to the list to investigate.
- Sun Mar 27, 2022 5:48 pm
- Forum: IceBlink Engine
- Topic: running script on enemy death
- Replies: 5
- Views: 53294
Re: running script on enemy death
I'll add this to the task list to investigate.
- Sun Mar 27, 2022 5:44 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Great to hear that the Win11 crashes have mostly gone away. I have been silent for a bit since I have been in the process of replacing my old laptop. I picked up a MSI ge76 raider from Costco on sale a few weeks ago. I didn't want to install much on it or log into many sites until I knew for sure th...
- Thu Mar 10, 2022 2:47 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Sounds like a lot of work, even if its maps are already largely tile based. But hats off to you if it means I can carry Hearkenwold in my pocket :) I'll have to test the tileset converter myself, but I imagine it'll produce unreasonably large files given how I've been drawing my maps until now. Tha...
- Wed Mar 09, 2022 3:31 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that) , and maybe starting a Let's Play of The Elderin Stone in IBbasic. Hey, this is super late and out of the blue, but could you elaborate on that point? I figured IBbasic...
- Sat Mar 05, 2022 6:08 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Sounds like a great plan, Pongo! It'll give us a chance to try out the first chapter and make a few playthroughs. Looking forward to it.
- Sat Mar 05, 2022 6:04 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
June sounds great! The encounter looks tricky with getting off the stage in single file. Also, making some good use of attributes and the party chat is great fun. silver should work just fine on those were-trees, I'll try it out just to verify 

- Sat Feb 19, 2022 2:50 am
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Line of Sight bug OK! Its taken me a while to work it out but this one is sorted. In module properties, "heightBlocksSight" is automatically set to true. Disable it. Problem solved! I'm not sure its actually a bug. The option to use different heights on tiles looks great but I don't use i...
- Thu Feb 10, 2022 3:54 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Lords of Skaule, sounds great. I wonder if these Lords will become my friends or enemies... :D The swamps sound very inviting and cozy :lol: The map tiles, portraits and UI are coming together very nicely. I may try and clean up the way toggle buttons work, maybe have a single "settings" b...
- Fri Feb 04, 2022 9:50 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Looks like you are making great progress with Edinmoor already. I like the idea of lots of branching options as a player, but it is a ton of work as a builder :lol: My wizards will be happy with the robe selection there. I also like the idea of having the option to enter the Edimoor content a bit ea...
- Sun Jan 30, 2022 1:04 am
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Great video! That was a tough battle and one of the nastier gnoll encounters I've seen. Stay safe in that blizzard and I hope the power stays on.
- Sun Jan 23, 2022 7:11 pm
- Forum: IceBlink Engine
- Topic: sound/Windows 11 instability?
- Replies: 7
- Views: 63525
Re: sound/Windows 11 instability?
Thanks Zach! I'll work on converting IB to use the same sound system I am using with IBbasic which should help with many sound issues, hopefully. IBbasic has been slow, not a ton of interest at this time so I don't see any updates or new features happening right now. I'll be turning my focus back to...
- Mon Jan 03, 2022 10:40 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Congrats on the KotC2 update! I for one would love to see Edinmoor incorporated into the Hearkenwold campaign so I would vote for that option. I remember well when it was released for NWN2 and I believe you had a turn-based version as well, right? I did create an import tool that imports a NWN2 modu...
- Sat Dec 25, 2021 10:35 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Around 1989, I moved up (I feel it was a step up) from my c128 to an amiga 500 with the memory expansion card to a whole 1MB (512k + the expansion 512k). I was playing PoR on it and I could use the numpad to move in combat which was really nice compared to c64 mode movement in PoR. I got the memory ...
- Sat Dec 25, 2021 5:45 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Saw that on the Codex, very festive indeed and I do hope they open those super cool golden doors for us! Maybe there is more of that gold inside that they could spare 

- Sat Dec 25, 2021 5:44 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Yes, Merry Christmas fellow IceBlinkers! Always my kiddos favorite day, haha 

- Sat Dec 25, 2021 2:23 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
For use in an codex response:
- Sun Dec 12, 2021 10:41 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I updated the Android and iOS versions (v1.0.19) to include the new UI improvements from above. So now IBbasic v1.0.19 is available for PC, Android, and iOS. Now I can get back to my Hearkenwold Let's Play, updating IB, importing Hearkenwold to IBbasic (updating the import tool for that), and maybe ...
- Sun Dec 05, 2021 3:22 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Make sure to record it so we can watch

- Sun Dec 05, 2021 3:21 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Looking great! Sounds like you have the conversion process down pretty well if it only takes a month or so. Is everything done manually in the conversion? Is KotC2 tile based or are the maps a single image?
- Thu Dec 02, 2021 11:57 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
This is great and I love hard to find quests because I am always trying to find them and I very much appreciate them :P Most of the great RPGs have lots of content that many (the ones who play fast and are not thorough) never see, but the "true" RPG players appreciate :D Chapters 1 and 2 i...
- Thu Dec 02, 2021 11:27 pm
- Forum: IceBlink Engine
- Topic: Saving throws in convos
- Replies: 5
- Views: 52912
Re: Saving throws in convos
I can add a saving throw check script similar to the way skill checks are done. For IBbasic, I want to add a pop-up dialog screen that does the dice roll for skill and saving throw checks in conversations. It would look similar to the IBbasic d20 screen in combat. I could do something similar in IB ...
- Sun Nov 28, 2021 5:53 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I finished the UI rework of the game and the toolset. I went with a slight combination of Options 1 and 2. All UI elements can be toggled on/off for the most part. I posted v1.0.18 (PC version) to the NW Vault for those wanting to see the changes and provide feedback. https://neverwintervault.org/pr...
- Tue Nov 23, 2021 2:49 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I've tried smaller buttons before, but it is hard for phones and fat thumbs :lol: RPG Crawler made me a video with a bunch of feedback and suggestions (is unlisted so non-public) on how to improve the UI for an app that is trying to work well for both PC and mobile. Of course that isn't really easy ...
- Sat Nov 20, 2021 4:30 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
So RPG Crawler mention that one of the largest weaknesses of IBbasic is the interface and clutter. I'm not as experienced or well versed as Dorateen, Pongo, and others. Do you guys have any suggestions (maybe a mock up or description) of how to improve or revamp the interface to be more intuitive an...
- Sat Nov 20, 2021 4:25 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
It's funny how certain mannerisms will creep into descriptive text. A little repetition/exaggeration is OK I think especially where most of the "action" takes place in a text window, it helps the reader visualize the scene. Also, it is possible that a group of people in a small town will ...
- Sat Nov 20, 2021 12:44 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
We got a nice review from RPG Crawler about IBbasic. He has some good insight and feedback on needed improvements and the parts he liked.
https://youtu.be/5VfbjjN3KA8
https://youtu.be/5VfbjjN3KA8
- Fri Nov 19, 2021 11:05 pm
- Forum: IceBlink Engine
- Topic: sound/Windows 11 instability?
- Replies: 7
- Views: 63525
Re: sound/Windows 11 instability?
I wonder if you could test the PC version of IBbasic and see if it has the sound issues as well. It is using a different sound control library. If it works okay then I'll convert IB to use the same setup.
- Fri Nov 19, 2021 10:48 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
I've finished the rewrite and gotten stuck into making some new areas and quests. I'm working on a lizardmen camp at the minute and having fun pulling it together. One thing I noticed when redoing the convos is how often my NPCs sigh after saying something. They do it all the time, all of them! The...
- Fri Nov 19, 2021 7:49 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I just watched the latest stream, episode 11, and enjoyed watching your party work their way through Khyn. I'm guessing the wizard in the battle had trouble to target characters because the table in the middle blocked line of sight. Although it's curious he didn't move into a better position. I'll ...
- Thu Nov 18, 2021 3:37 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Thanks Dorateen! They’ll probably just be my projects or my conversions of IB projects like has happened in the past
. Which is fine because it may introduce some to the IB modules that may not have seen them otherwise.

- Thu Nov 18, 2021 12:23 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Yeah, I finished releasing IBbasic v1.0.17 and it can be found at the NW Vault for PC, Google Play for android, and Apple App Store for iOS (and should work on M1 macs).
- Wed Nov 17, 2021 12:39 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I finished a little early and Apple approved the update. I think I will release IBbasic v1.0.17 tomorrow evening so it should be officially out there on Thursday. That should give me some time on the weekend to fix any bug reports that show up.
- Tue Nov 16, 2021 4:35 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Thanks Dorateen for the input and insight. I submitted v17 to the Apple App Store for review with a setting to not release until the 19th. Apple takes longer to approve than Google Play so I needed to get a build out now. I'll post v17 to Google Play on Wednesday with a release date setting of the 1...
- Mon Nov 15, 2021 12:20 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I changed the IBbasic apply effects in combat system to check effects at the same time each round as they were applied. I was checking all effects at the start of each round and I think IB checks the effects stored on the creature/PC on their turn. The way I am doing it now is I record the move orde...
- Sun Nov 14, 2021 4:14 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
So for IBbasic, I changed the sleep spell back to affecting everyone (not just those under level 4) and will instead rely on save checks. I updated the entire save check system in IBbasic to use the following formula: DC = effect DC (typically 10) + spell level (1-4) + caster's applicable attribute ...
- Sat Nov 13, 2021 4:48 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
That's a good point about the DC. I guess I was looking at the SRD and it has sleep affecting up to 4HD of creatures (4 1HD, 2 2HD, or 1 4HD etc.). I was playing The Elderin Stone and putting everything to sleep, but I just checked the sleep effect and it has "saveCheckType" set to "n...
- Sat Nov 13, 2021 3:35 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I've play testing and bug fixing the past few days. One thing I noticed is how overpowered the current sleep spell is. I created a new property for Effects called "worksOnLevelOrLowerOnCreatureOrPc". I know, not a very descriptive property name :lol: It basically is used to see if a creatu...
- Fri Nov 12, 2021 4:27 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Take your time, feel free to enjoy the exploration! Some good battles in that episode, including the goblin swarm. Perfect to show off area of effect spells like your wizard's Ice Storm. I loved the goblin swarm encounter, that was very satisfying for some reason and was a little scary/intimidating...
- Fri Nov 12, 2021 4:35 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Posted episode 10 of Hearkenwold. Some exploration and more arrows
Taking my sweet time before going to Kelton Manor, hopefully that is okay.

- Thu Nov 11, 2021 9:25 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
A couple of images for marketing and promoting the release date:
- Wed Nov 10, 2021 1:22 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Episode 9 is up with some good progress and new quest. https://youtu.be/6yFG0PvCO-U That was great. It is still fun watching how this party makes their way through the adventure. Thanks for playing! I don't get to play that much lately, so it has been fun to just play and not just be coding, testin...
- Tue Nov 09, 2021 5:13 pm
- Forum: IceBlink Engine
- Topic: sound/Windows 11 instability?
- Replies: 7
- Views: 63525
Re: sound/Windows 11 instability?
The one I’m using for IBbasic is an open source library, but most will still tie into windows media player for the underlining output. I’ll try and see if there is a good solution that uses directX or some other sound diver. I’m not that knowledgeable in the subject so I’ll need to read up some more.
- Tue Nov 09, 2021 2:29 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
- Mon Nov 08, 2021 10:12 pm
- Forum: IceBlink Engine
- Topic: sound/Windows 11 instability?
- Replies: 7
- Views: 63525
Re: sound/Windows 11 instability?
It could be windows 11 since we are using a sound player that uses Windows Media Player and maybe Win11 has issues with that. I don't have win11 to check with (my computer says it is too old like me, haha), but i'll do some looking into it with google searches. I've been looking to change out the au...
- Sat Nov 06, 2021 10:01 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I made a basic trailer for IBbasic. I blew through my entire budget of $0 on it :lol: Don't expect too much, but here it is... https://youtu.be/UEPS-h8LsUA I am planning on an Official Release date of November 19th, 2021. Hopefully some "streaming parties" and mini module competition to co...
- Fri Nov 05, 2021 8:00 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I posted IBbasic v1.0.15 to The NWVault and to Google Play. I'm having issues with iOS since they moved to iOS 15 and my old Mac Mini having issues updating Xcode to version 13. I may have to stop worrying about posting an iOS version for now. Most downloads come from Android and PC anyway and it'll...
- Fri Nov 05, 2021 1:31 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I think with the new Caster AI, some of the encounters with spell casters will be much harder. That encounter with the bugbear priestess is brutal now. Constantly being held and not having a chance to have a turn :lol: I'm interested to see how the tavern encounter goes. Hopefully the wizards are fr...
- Thu Nov 04, 2021 4:53 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I recorded episode 8 with some more progress, a couple of level ups, and some nice new gear.
https://youtu.be/zdOIJWpTTRQ
https://youtu.be/zdOIJWpTTRQ
- Thu Nov 04, 2021 4:09 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Sounds like some great progress and more focused scope. I'm looking forward to this one very much.
- Wed Nov 03, 2021 4:40 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Making some final tweaks to IBbasic v1.0.15 before release. I made some changes to the way triggers are placed and edited to make it more intuitive and avoid mistakes. I have also been play testing The Elderin Stone as part of my search for bugs.
- Sun Oct 31, 2021 7:00 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
December/January release for KotC2 sounds great! I use GOG so that is good he is releasing it on GOG. I'm hoping to have IBbasic ready for an official release in November. It is pretty much done for what I wanted in the initial release. I just need to play test it a bit more since I added the 3d/fir...
- Sun Oct 31, 2021 3:52 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Looks great Dorateen! The tinting feature is a nice addition. When do you think KotC2 will be officially released? Are there any tools you would need to help with the conversions from IB to KotC2 (image or data conversions)?
- Sat Oct 30, 2021 4:12 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I finished everything on the list for v204. I'll stream a few more play tests with Hearkenwold before posting v204.
- Thu Oct 28, 2021 4:40 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I fixed the damageAdder issue. I explained a bit in today's stream. Today's stream (ep7) was just showing some of the fixes and some of the still existing issues with the new advanced general caster AI. Most of the issues are with the move before casting system which is a real cool system when it wo...
- Tue Oct 26, 2021 10:20 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I added a property "useAdvancedCasterAI" to the module so that builders can choose to use the new "advanced" GeneralCaster AI or use the old GeneralCaster AI. This way, as I'm fine tuning the new AI, the builder can keep the old AI in their module until the advanced version is ac...
- Sat Oct 23, 2021 1:13 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Regarding the crows and that lightning misfire, I remember this was an issue when line effect spells were first introduced, and Karl fixed it. I have not seen that kind of behavior in a while. I just tested the battle in build 203, and the crows targeted the party without any problem. Do you think ...
- Fri Oct 22, 2021 10:18 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I started looking into adding the 3d view system to IB and it may be a bit challenging to modify the Area Editor. It looks like Karl made some changes to the area editor for maybe a Way Point system, but now the designer doesn't show up in Visual Studio for editing. I tried various ways to fix this,...
- Fri Oct 22, 2021 4:09 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Yes! The weather effects and the wonderful music add so much ambiance and feel to the areas and the module. They really are great additions. Playing others modules that don’t have music, it really stands out. I think music in a RPG is so important and often undervalued and under appreciated. Hope yo...
- Fri Oct 22, 2021 4:05 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Episode 5 (posted last night) has the near ally ac bonus turned on. I’ll turn it off in future episodes, I just wanted to show how it works in the one episode. There are pros and cons to spreading your party out with this system. And the enemies in swarms are more difficult to hit so AoE spells come...
- Fri Oct 22, 2021 12:21 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I think the conditional based bonus makes sense. My thought was that when close together, you don't have to focus your defense on as many sides so you AC would be higher. Also, it adds additional strategy to position on the combat field and which enemy you attack (the middle one is more protected th...
- Thu Oct 21, 2021 4:27 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I think I’ll add the adjacent ally AC bonus system to IB and make it a module setting so the author can choose to use it or not. The way it works is that a PC (or creature) gets a bonus to their AC for each ally that is in an adjacent square to them. This creates some benefit to staying close to eac...
- Thu Oct 21, 2021 4:45 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Thanks Dorateen! I'm enjoying my playthrough and finding all kinds of new things that I hadn't seen before that must have been added since my last play through. I posted episode 4 just now and I'm in the town of Witchlight.
- Thu Oct 21, 2021 4:41 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
It looks like the bonuses from items was being counted correctly, but not from effects such as prayer. I tried to clean up the calculation a bit so it is easier to follow the code going forward. I think I have everything accounted for now and I updated the d20 screen to show all the modifiers. publi...
- Wed Oct 20, 2021 4:22 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I'm trying to track down a few attack modifier calculation bugs so no streaming tonight. I not sure if modifiers from items or effects are being added into the attack modifiers so I'll need to verify that and fix if needed.
- Tue Oct 19, 2021 10:29 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
That makes sense to leave the short swords as is so as to make future found weapons more special. Episode 2 and Episode 3 summary: Explored more of the goblin cave and eventually confronting their very large leader: CaptureEP2_01.PNG CaptureEP2_03.PNG CaptureEP3_02.PNG I then returned to let Khas kn...
- Tue Oct 19, 2021 4:33 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Episode 3 is up. I fixed the twoweaponfighting trait for Hearkenwold as seen in ep3. The Effect didn't have values assigned to the properties so I fixed that and now it works correctly: twfL1: "twoWeaponFightingMainHandModifier": 2, "twoWeaponFightingOffHandModifier": 6, twfL2: &...
- Mon Oct 18, 2021 4:41 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Episode 2 of my Hearkenwold Let's Play is up: My thief and the cleric hit level 2, yeah! We had to make one trip back to the castle so far, but the rolls are getting better now :lol: https://www.youtube.com/watch?v=_uBTBAWiY0U I think the two weapon fighting is not working correctly in Hearkenwold. ...
- Mon Oct 18, 2021 2:39 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I noticed on its turn, the spider did not cast web. Is that because your characters moved in to melee range? So it looks like I was only checking for effects from the spells effect list and not for the event where the spell uses the spellEffectTag instead of the spellEffectTagList. IBbasic only use...
- Sun Oct 17, 2021 4:46 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I started a Let's Play of Hearkenwold (IB v204) and posted the first episode: https://www.youtube.com/watch?v=tN8iymQ76Q8 Here are a couple of screenshots from episode one showing my party, the new d20 screen (can be toggled off/on depending on your interest in using it or not), and an early encount...
- Sun Oct 17, 2021 3:24 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I'll have to look at the spider encounter again to see what happened. If it is a GeneralCaster and has 100% casting, it should cast a spell unless there is no spell that passes the criteria for optimal use (may try and save SP for a later round unless if optimal). You don't have to use the direction...
- Sun Oct 17, 2021 4:25 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
- Sat Oct 16, 2021 4:27 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Okay, here is with a full background (just a mock-up and not perfectly done) which builders can use their own of course: IB3Dmockup03.png Also, the way the backdrop image in the 3d view works is you can have a single backdrop (88x88 image) or have directional and time of day (352x352 image) like bel...
- Sat Oct 16, 2021 3:13 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
How about this version? I scaled down the mini-map and made the move arrows the size of the other buttons which they would have been anyway.
- Fri Oct 15, 2021 11:41 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Here is a mock up idea, what do you think? I would maybe have more stone background parts with the normal IB UI on top instead just the black background areas. The "frame" image would be a single image that each builder could switch out to whatever they want to use and the normal IB UI wou...
- Fri Oct 15, 2021 7:42 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I'm thinking of turning back on the 3d view option in IBbasic and I will need to add some additional functionality to the built-in art editor. So I have a few poll questions. POLL QUESTIONS: -Did you like the 3d view in the old IBbasic and would you like to see it turned back on (the code is still i...
- Wed Oct 13, 2021 12:54 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Well, you know our motto around here, “any progress is progress” and “we have no deadlines and we like it that way”. But it does sound like the note taking on the trains will come in handy, I like simplifying, it helps me avoid scope creep 

- Tue Oct 12, 2021 4:47 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I started adding the d20 screen option to IB. I also added the system that splits up multiple attacks so you make the attacks separately and can even be on separate targets. If you still have move points, you can even move after the first attack before the second attack. The background and gold fram...
- Mon Oct 11, 2021 3:11 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I copied over the code for the new General Caster AI into IB and started to play test it in "Proving Grounds" module. So far it seems like it is working as intended, but it'll need more testing I'm sure. I'll post it as v204 once I get a few bug fixes in as well. For v205, I'll try and add...
- Sat Oct 09, 2021 7:03 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I posted version 1.0.14 which should be the last beta version of IBbasic. Once all the bugs are found and fixed, I be able to release the first official (non-beta) version of IBbasic, yeah! :D It is here at the NW Vault for PC: https://neverwintervault.org/project/iceblink/other/tool/iceblink-basic-...
- Fri Oct 08, 2021 10:19 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
This is great! I am almost finished adding the last parts to IBbasic from my todo list and then I will focus on IB. I will want to add some of the IBbasic features to IB before I start my Let's Play of hearkenwold like the new Caster AI, more save slots, d20 screen, and maybe the encumbrance system ...
- Fri Oct 08, 2021 10:15 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
That's a good point. I could implement a screen that is similar to the "shop" screen where you can move items back and forth from a container. Probably have a button on the container screen that says "Place Items" which will take you to the "shop" like screen. I think c...
- Fri Oct 08, 2021 5:40 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
POLL QUESTION: I am thinking of adding an encumbrance system to IBbasic that is at party level. It would sum up the strength bonuses of each PC and compare to the total weight of all equipped items and items in inventory. This assumes that the party will distribute the load so that everyone is equa...
- Fri Oct 08, 2021 5:01 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I updated IBbasic to now have area music and area ambient sounds. The ambient sounds just loop forever, but the area music has a random delay time between 1 and 10 seconds plus whatever default delay time the builder selects for that area. So if the builder selects a value of 60000 ms for the delay ...
- Fri Oct 08, 2021 2:26 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I added a tab feature to the IBbasic toolset so it works similar to the IB toolset where you can switch quickly between open areas, convos, and encounters. The "X" button will save the module and close all open areas, encounters, and convos (basically "closing" all tabs). The &qu...
- Thu Oct 07, 2021 4:20 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
10 saves is nice. Would it be possible to fit the text for the Server save into the farme of the button? Maybe all lowercase letters, if that would help fit? Other than that, looks good. Lower and Upper case take up the same space in IBbasic (the font is really just bitmap images). Maybe I should c...
- Thu Oct 07, 2021 3:30 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I adjusted the save/load screen to allow one serversave, one autosave, and 10 regular saves:
What do you think?
The autosave will trigger before each encounter and when called by the module author via script (either trigger script or conversation action).
What do you think?
The autosave will trigger before each encounter and when called by the module author via script (either trigger script or conversation action).
- Tue Oct 05, 2021 10:11 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Made a boatload of bug fixes and engine improvements in IBbasic over the past two days with the help of my family beta testers :lol: I updated the IBbasic feature/bug board to show all the bugs fixed and the remaining ones to fix. https://www.iceblinkengine.com/ib_forums/viewtopic.php?f=10&p=965...
- Sun Oct 03, 2021 10:48 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
A lot of play testing today in IBbasic and I found lots and lots of bugs :lol: My wife and kiddos helped with the bug hunt as well. Tomorrow, I'll have some bug fixing to do and another version to release for beta testing, v1.0.11. I have The Elderin Stone posted as well for testing as I made a play...
- Sat Oct 02, 2021 5:42 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Made a few bug fixes while testing The Elderin Stone. The link below for IBbasic v1.0.10 includes updated modules included so a bit larger download: https://drive.google.com/file/d/1NZ7r8pxiSsskobWDNNdPjtIC7-wwtoOU/view?usp=sharing I'm still searching for bugs and play testing. I may do a few stream...
- Sat Oct 02, 2021 1:55 am
- Forum: IceBlink Engine
- Topic: Maximum Spell Points
- Replies: 5
- Views: 49909
Re: Maximum Spell Points
The above routines check for stackable trait effects to stack, but for non-stackable, it uses the highest value. It also looks like the item bonuses stack, but they are then compared to the highest non-stackable trait effect and the higher value gets used. This needs to be fixed so that the item val...
- Fri Oct 01, 2021 7:26 pm
- Forum: IceBlink Engine
- Topic: Maximum Spell Points
- Replies: 5
- Views: 49909
Re: Maximum Spell Points
I'll need to review the two routines a bit and see if I am missing something, but my initial thought is that passive traits could be double counted. It looks like one of the two routines looks at bonuses from equipped items and taits and the other just looks at traits (but they get added together so...
- Fri Oct 01, 2021 7:05 pm
- Forum: IceBlink Engine
- Topic: Maximum Spell Points
- Replies: 5
- Views: 49909
Re: Maximum Spell Points
I am not aware of any cap on SP or HP. I'll have to dig into it a bit to see if there is anywhere in the code that may have caused this. EDIT: after looking at the most probably code that would set the MaxSp, it seems that there could be some interactions with item effects or trait effects. I also s...
- Thu Sep 30, 2021 1:11 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I posted the latest version of IBbasic (1.0.09f) to the NW Vault: https://neverwintervault.org/project/iceblink/other/tool/iceblink-basic-enginetoolset Please play test if you have any spare time. Of course, we are all busy, so no expectations or pressure from me :lol: The next release will be the o...
- Fri Sep 24, 2021 9:40 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
If anyone wants to help test the current IBbasic build see below link:
https://drive.google.com/file/d/1liAXWw ... sp=sharing
https://drive.google.com/file/d/1liAXWw ... sp=sharing
- Fri Sep 24, 2021 4:17 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
Poll Question: Would you prefer that I make the new "GeneralCaster" AI to automatically replace the existing GeneralCaster AI or would you prefer that the new AI be called GeneralCaster2 and the builder would need to manually change caster AI setting to point to the new AI if they want to ...
- Fri Sep 24, 2021 4:11 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
So today I did some play testing of The Raventhal and The Birthday to make sure they still work well with all the new additions to the IBbasic engine. There were a couple of minor bugs that I was able to fix easily enough. There is an issue with the pathfinding that I still need to figure out. I pla...
- Fri Sep 24, 2021 1:05 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
Yeah, I think I still need to add the check for isSilenced in the part where they try to cast a spell. That should be in v204.
- Thu Sep 23, 2021 12:59 pm
- Forum: IceBlink Basic Engine+Toolset
- Topic: IBbasic Feature Board
- Replies: 6
- Views: 139988
Re: IBbasic Feature Board
Yeah, I “removed” the 3d feature in the new version of IBbasic just to keep everything more simple. The code is all still there, just commented out the parts that link to it. I wanted to make the new version more focused, polished, and more final looking so I revise the project scope. I think I have...
- Wed Sep 22, 2021 4:38 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
I made a short video to show the addition of the "move before casting" feature. There are still some anomalies that need tweaking and some better decision making that needs to be added in, but I think it is going well so far. What do you think?
https://youtu.be/yRNDzVile60
https://youtu.be/yRNDzVile60
- Mon Sep 20, 2021 4:41 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
I was able to get the move before casting working. Now the caster will find the best possible location/target for the selected spell and move to the closest location that will work to cast from. It still has a few weird moves every once in awhile that I'll have to figure out, but for the most part i...
- Wed Sep 15, 2021 4:41 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
I made a short video to show where I am at with the new General Caster AI. I walk through the basics of the code first and then do a demonstration of the code in action with the combat test module:
https://youtu.be/tVlhczrD0LY
What do you think so far? I'll make more videos as the code progresses.
https://youtu.be/tVlhczrD0LY
What do you think so far? I'll make more videos as the code progresses.
- Tue Sep 14, 2021 4:04 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
After some more testing, it looks like the AI is working as expected. I added in some more randomness to the spell selection from within a category (heal, damage, buff, debuff) and within a major and minor group. The AI also looks at trying an AoE spell first (only uses it if enough targets are in t...
- Tue Sep 14, 2021 3:57 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Looking great! The tile animation, the trap system, and the wondering imps are a nice touch. I like the suggested features of traps triggering an explosion animation or other ending Fx. I think there is a way to trigger audio using a script trigger [gaPlaySound.cs(parm1)]. I think there used to be a...
- Sun Sep 12, 2021 4:48 pm
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
I finished all the code parts for the new General Caster AI. I still need to add a few more features like moving first if needed to cast to the optimal square (that will require some decision memory tricks). Now I'm testing it out in the Proving Grounds module. I created a test wizard that has a lot...
- Sat Sep 11, 2021 2:52 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
I have three of the four parts of the Random option completed. I just have the debuff part left to do. I am hopeful that I will have that completed this weekend and can start setting up the test encounter(s) to debug the new code.
- Wed Sep 08, 2021 12:51 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
I'm not sure if dimension door is working or even setup properly for creatures. I'll look into that.
- Wed Sep 08, 2021 12:49 am
- Forum: IceBlink Engine
- Topic: v203 Bug: Damage adder
- Replies: 3
- Views: 42174
Re: v203 Bug: Damage adder
I'll look into that, but it does seem like it is missing the damage adder.
- Mon Sep 06, 2021 2:10 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
More progress on the General Caster AI. I have the first two parts completed, the Defensive and Responsive options. Next up is the last option, the Random option. //if rand(100) > 30 and not silenced then cast spell // if rand(100) > 30 use Defense spell // if does not have a defense spell active //...
- Sat Sep 04, 2021 10:39 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
That sounds like a plan, I'll wait for the next update before starting a Let's Play. I still need to finish up the General Caster AI in IBbasic and add it to IB as well. I also hope to have some of the bug fixes on the todo list done as well by the end of the month.
- Sat Sep 04, 2021 5:50 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Looks great (minus the 11 attacks part :lol: )! Looking forward to the October-ish release date. Which version of IB will be packaged with it? Is Hearkenwold at a good place for me to start a Let's Play? So far, when I stream a play through, I often find engine bugs and they are recorded so I can ma...
- Sat Aug 28, 2021 12:06 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
Hey life stuff has been keeping me occupied for awhile, but checking in and seeing this thread is very cool! Even replaying some IB classics with these mods will be really fun. I agree, it will definitely make the casters more challenging and threatening. Leveling up, spell selection, party configu...
- Mon Aug 23, 2021 10:58 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
I noticed that when going through the inventory to see the feathers, it seems that the yellow frame that is supposed to show which items are equipped is showing on all pages in the inventory and not just on page one. Another bug it looks like 

- Sun Aug 22, 2021 7:58 pm
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
Here is what I have so far for scoring a damage type spell with weighting. I still think I could add different weighting for for PCs with high HP vs. low HP. I removed some code for easier reading here. public int ScoreOfDamageSpell(Creature crt, Spell spl, int casterWeight, int crtWeight, int pcWei...
- Fri Aug 20, 2021 9:48 pm
- Forum: IceBlink Engine
- Topic: Bug Report: Convos with moving props
- Replies: 2
- Views: 36783
Re: Bug Report: Convos with moving props
The code for handling tile triggers and prop triggers are two separate routines so it could be that the prop trigger routine has the error. I'll add it to my list of bugs to look at.
- Tue Aug 17, 2021 4:42 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
Everything looks to be coming together so nicely! The portraits, tokens, tiles, spell icons, background, and UI elements are very cohesive and well polished. I understand the working on the fun stuff and avoiding other aspects. I don't enjoy tracking down and fixing bugs as much as working on cool n...
- Tue Aug 17, 2021 4:32 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
I've been doing some reading/research on game AI and there are some really complex structures that could be used, but I think I will stick with the more simple method of decision trees. I started detailing out a bit of the General Caster: //if rand(100) > 30 and not silenced then cast spell // if ra...
- Sat Aug 14, 2021 4:02 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Making some progress on the improved caster AI. I am currently working through the General Caster AI and upgrading it based on the notes from the Caster AI thread. Nothing really to show just yet, but I think I have a framework of code that should work. I'm sure the other AIs will be easier once a c...
- Fri Aug 13, 2021 10:06 pm
- Forum: IceBlink Engine
- Topic: Flatfooted
- Replies: 3
- Views: 40800
Re: Flatfooted
How does 'flatfooted' work? At the minute the monsters seem to always get flatfooted at the start of combat, giving the PCs a free attack round. What should I tweak to give the monsters a chance of winning 'flatfooted' and getting the advantage? Is it possible to turn flatfooted off for certain enc...
- Fri Aug 13, 2021 4:21 pm
- Forum: IceBlink Engine
- Topic: Flatfooted
- Replies: 3
- Views: 40800
Re: Flatfooted
I’m not sure how that system works, Karl created that. I’ll dig into the code and see what I can find.
- Thu Aug 12, 2021 1:29 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
I think that sounds like a great approach. I'll have a bunch of helper functions checking for all the types of situations, available spells and SP, and current status effects. Then in the if-then code we can call on these functions to help with the decision making like you have laid out. Each caster...
- Wed Aug 11, 2021 4:14 am
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Re: Creature Caster AIs
These are great Pongo! Added them to the top post. I started working on some of the utility functions for checking existing effects: public bool hasDefenceEffectCurrentlyActive(Creature crt) { foreach (Effect ef in crt.cr_effectsList) { if (ef.acModifier > 0) { return true; } else if (ef.modifyDex >...
- Mon Aug 09, 2021 10:18 pm
- Forum: General IceBlink Project Discussions
- Topic: Creature Caster AIs
- Replies: 32
- Views: 161955
Creature Caster AIs
UPDATED: Aug 9, 2021 This will be where we work on Creature AIs that will be used in IBbasic and IB: Aggressive Caster 1. starts with a personal defence spell (stoneskin, mirror image etc). 2. 90% chance that the caster moves straight into a damage spell: - Will cast AoE spells if player character n...
- Mon Aug 09, 2021 10:15 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Good idea Dorateen on checking to see if moving first would increase the effectiveness or availability of a spell. Pongo, all of the ideas you suggested should be doable. For me, programming AI (I'm no expert and there is probably a better way) is just like a flowchart with decision points and some ...
- Mon Aug 09, 2021 4:37 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Thanks Pongo! I finished copying over all the summoning system code from the IBbasic PC version over to the IBbasic xamarin version (UWP, Android, and iOS). I always program the PC version first because it is sooo much faster to build, change code while running, and debug than the xamarin version. O...
- Sat Aug 07, 2021 4:25 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I finished the summoning and animal companion systems for IBbasic. Everything is up and running now. Here are the new spell selections for druids, wizards, and clerics with their new summon spells: IBbasic35.png IBbasic36.png IBbasic38.png The module builder can select the maximum number of summons ...
- Fri Aug 06, 2021 2:50 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Haha
, oops, I forgot to add that check for the off hand, adding to my list.
- Thu Aug 05, 2021 10:23 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
It is so hard to make a module well balanced. I tend to try for a challenging module/campaign that may take a couple "restarts" to fine tune your party. I don't want it to be too easy where it gets boring, but if it is too hard, people may give up. I'm okay with the less interested players...
- Thu Aug 05, 2021 4:32 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Thanks Dorateen!
Today I created all the parts for the summon creatures (weapons, hides, Player files). I now need to create the Effects and Spells for animal summoning (1-3), monster summoning (1-3), and Animate Dead (plus the spell icons as well).
Today I created all the parts for the summon creatures (weapons, hides, Player files). I now need to create the Effects and Spells for animal summoning (1-3), monster summoning (1-3), and Animate Dead (plus the spell icons as well).
- Wed Aug 04, 2021 10:34 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Nice review of Hearkewold KotC2 here:
https://www.rpgwatch.com/forums/showthr ... 490&page=3
comment #59
https://www.rpgwatch.com/forums/showpos ... stcount=59
https://www.rpgwatch.com/forums/showthr ... 490&page=3
comment #59
https://www.rpgwatch.com/forums/showpos ... stcount=59
- Wed Aug 04, 2021 5:03 pm
- Forum: IceBlink Engine
- Topic: calendar/worldtime question/bug
- Replies: 4
- Views: 45625
Re: calendar/worldtime question/bug
I’m not familiar with the calendar system. It sounds like a bug or maybe the system needs some additional functionality. I’ll add it to my list 

- Wed Aug 04, 2021 4:11 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Welcome back from Greece! I hope it went well! Not a whole lot to catch up on as I am still moving at our normal IB coding speed :lol: I was able to finish up the animal companion system: Animal Companions for Druids: IBbasic33.png Animal Companions for Rangers: IBbasic34.png Next up are the summoni...
- Tue Aug 03, 2021 3:15 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Today I finished the wolf animal companions, all three versions. I still need to make an appropriate Trait icon images. I'll probably use the animal companions' head image from the tokens.
- Mon Aug 02, 2021 4:31 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I was able to find a bit of time to work some more on the IBbasic summoning system. I created a "creature" class and a "creature" race and then I created specific "weapons" and "armor" for each summon. The armor/hide is where I have some of the unique data suc...
- Sat Jul 31, 2021 6:52 pm
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
The starting towns of Tull and Culcheth are sounding great so far with lots of lore and hints at things to come as well. SOunds like waiting until chapter 2 is ready is a good plan. Do you plan on releasing in chapters like Hearkenwold has been doing (that would be great if the story allows for that...
- Sat Jul 31, 2021 2:46 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
It is the effect's spriteFilename
I think the way Karl has it setup currently is that a square can only have one effect on it at a time so the last effect added to a square is the one attached to it. I'll dig into the system a bit more and see if I can adjust it... I'll add it to my task list.
I think the way Karl has it setup currently is that a square can only have one effect on it at a time so the last effect added to a square is the one attached to it. I'll dig into the system a bit more and see if I can adjust it... I'll add it to my task list.
- Tue Jul 27, 2021 3:25 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I adjusted the size of animal companions to be a bit larger (they are slightly scaled down versions of the large creature tokens). For testing, I had the ranger summon 4 random animal companions and she ended up with the following (panther, 2 wolves, bear): IBbasic32.png So I think everything is wor...
- Sun Jul 25, 2021 11:41 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Here is a screenshot after summoning 3 bears to join the party. I set the animal companion summon (a once per day Trait) to summon 3 bears just to test multiple summons (normally it will be one companion and they will stay for the whole day). You can see the bear images on the portrait of the person...
- Sat Jul 24, 2021 4:02 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
This looks and sounds great, slowdive. Just wanted to make sure, the new system would not interfere with existing scripts and effects used in the PC version to summon creatures? It was a bit limited, and I would probably switch over at some point to the new way you are setting up summons. But for n...
- Sat Jul 24, 2021 3:40 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
notes to self: druid: boarL1(1)/L2(4)/L3(7), wolfL1/L2/L3, bearL1/L2/L3 summon animal 1(3)(wind)(1-2 wolf,direrat), summon animal 2(5)(disease)(1-2 wolf,snake), summon animal 3(7)(1-2 bear,snake) ranger: wolfL1(4)/L2(7), pantherL1/L2, bearL1/L2 wizard: summon monster 1(3)(vocalize)(1-2 kobold,goblin...
- Fri Jul 23, 2021 4:32 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Deep into the summon system for IBbasic at the moment, still a lot of work to do, but it is starting to come together.
- Thu Jul 22, 2021 8:01 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Definitely will need to have a function to unsummmon any summons tied to a PC that goes down and have creature AI target those summoners depending on their AI type. We could also have a module setting that limits the number of summoned allies at one time in the party.
- Thu Jul 22, 2021 3:03 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
All audio features are now working. I have two more tasks to complete before v1.0.09 (which may actually be 1.1.09, the official release) is ready. Summoning and Creature AI improvements. I am going to start with summoning and I may do it a little different than what is used in IB, I'm not fully dec...
- Wed Jul 21, 2021 10:34 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Made the switch to 203! Sorry if this is easily addressable already: I have a companion who gets poisoned, his HP drops to -20, and he DIES! I continue to get the same message of his HP dropping and his DYING with every step since the poison effect doesn't disappear upon death. Is it possible to ei...
- Wed Jul 21, 2021 4:39 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
YEAH! Now I can hear the wonderful music from The Raventhal again (main map and combat) in IBbasic
And here is the Sound Setting Screen for IBbasic: I still need to code the part that updates the sound player's volume level when changed, but that should be simple.

And here is the Sound Setting Screen for IBbasic: I still need to code the part that updates the sound player's volume level when changed, but that should be simple.
- Wed Jul 21, 2021 2:20 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I think I have the audio system figured out for IBbasic and I will also use it for IB as well. It seems to be more robust and should fix some of our inconsistencies with audio failing to play at times. I am also going to add the option for a titleMusic property so you can select music for the title ...
- Tue Jul 20, 2021 4:12 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Yesterday I added back in the head and ring2 slots to IBbasic so now there are six total item slots to equip. Today I started working on getting the area and combat music working for IBbasic. I am using the SimpleAudioPlayer API and if it works out well and is reliable, I will use it for IB as well.
- Sun Jul 18, 2021 3:21 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I fixed the formatting of the riddle. Well, I had make a few adjustments based on screen size to prevent scrolling. the original text was the following: If seven candles light the hall,\nAnd seven stars the way;\nAnd seven fires, all aglow,\nMake nighttime's blackness day;\nHow many lights are brigh...
- Sun Jul 18, 2021 1:57 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Thanks for the v203 update! I've been playing around with it a bit. I haven't been able to replicate the inventory bug, so that's great. And all my conversation scripts are working, so that's great too. I'm still getting the reset bug when using free and swift actions in combat. Here's a clip. You ...
- Sun Jul 18, 2021 12:38 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
Thank you to Ivan (cartons) and Zach for stopping by and hanging out during the IB stream of The Birthday today. That was a lot of fun and I need to do a better job of reading the chat as I play. I seem to get caught up in playing and forget to look at the chat, haha. Again, I am mostly doing the st...
- Sun Jul 18, 2021 12:27 am
- Forum: IceBlink Engine
- Topic: IB Test Build Releases
- Replies: 9
- Views: 73173
Re: IB Test Build Releases
I have v1.0.203 ready for testing: + [Done v203] issue with the inventory showing only the first 20 items. You can use the filter to show more. + [Done v203] swift action, free action resets movement sometimes + [Done v203] verify that all scripts are still there and working (from v195 to v200, some...
- Sat Jul 17, 2021 8:31 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Thank you for the offer, slowdive. I'd hope such a run-of-the-mill issue wouldn't have to suggest such an extreme solution, and in this case, just talking about it with you guys gave me the opportunity to look at the problem with a new perspective. Somewhere along the way, I had changed the resref ...
- Sat Jul 17, 2021 4:31 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I've been making some progress on the following IB bugs: +[for v203] issue with the inventory showing only the first 20 items. You can use the filter to show more. +[for v203] swift action, free action resets movement sometimes + [Done v203] verify that all scripts are still there and working (from ...
- Fri Jul 16, 2021 7:11 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
The easiest and most effective way to track down these bugs would be if you could send me your module folder and a savegame file to use just before the bug happens. I can then run the module inside of Visual Studio and find out exactly what is happening. You could send me (either via email or using ...
- Fri Jul 16, 2021 4:16 am
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Another bug for the list -- this one I've been aware of for a while but keep forgetting about it. The inventory shows only the first 20 items. You can use the filter to show more; my guess is that doing this would still show only the first 20 filtered items, though I haven't checked. Luckily, I don...
- Thu Jul 15, 2021 10:13 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
https://pasteboard.co/Kbkluoh.png Hey, unsure if this is a bug related to an update or error on my part, but I'm getting this bug report when attempting to run a SummonAlly script in an encounter. I'm pretty sure I got this to work in a previous version, and that I'm using the correct notation of &...
- Thu Jul 15, 2021 3:57 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
The past few days I have been going through databases of portraits. I now have selected 330 portraits for use in IBbasic for your PCs. So now we have a good selection of tokens and portraits. The portraits are a higher resolution than what I was using before (110x170 vs 55x85). The pixel sizes don't...
- Wed Jul 14, 2021 1:09 am
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
That could work. I'll have to look into that and see if that would be possible.
- Mon Jul 12, 2021 10:18 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
A minor bug -- during character creation, changing a character's race after class selection resets the class, even if that class is allowed for that race. The biggest downside of this bug is that players may not notice (as I have sometimes not noticed) the change -- They finish character creation w...
- Mon Jul 12, 2021 10:13 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I'm really enjoying this! You (and your cohost) are doing a great job. I'll try to watch the next one live, schedule permitting. Thanks Zach for watching and for The Birthday (and H&C too). I have been streaming around 9PM AZ time on weekdays and 2PM AZ time on Saturday. I am mostly streaming s...
- Sat Jul 10, 2021 6:14 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I'm going to be streaming my play through of The Birthday (ep 1) today at 14:00 AZ time (UTC -07:00). I created a calendar event from the IceBlink Engine YouTube Channel:
https://youtu.be/lRLNrLGYmGI
https://youtu.be/lRLNrLGYmGI
- Sat Jul 10, 2021 5:06 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I finished my play through of The Raventhal:
https://youtube.com/playlist?list=PL7S3 ... 2e8vSdYL-U
Next up, I will be playing The Birthday.
https://youtube.com/playlist?list=PL7S3 ... 2e8vSdYL-U
Next up, I will be playing The Birthday.
- Fri Jul 09, 2021 11:27 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Started working on increasing the number of PC tokens to choose from. Here is what will be available in IBbasic in v1.0.9:
- Wed Jul 07, 2021 4:33 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Awesome, thanks. I'll upload more if and as I find them -- doing a lot of testing right now. Thanks for the extensive testing, that will be a huge help in tracking down as many outstanding bugs as possible. I’m hoping to have a very stable IB version 1.1.xyz out once we tackle all the bugs. Then I’...
- Tue Jul 06, 2021 10:13 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Another bug for the list -- this one I've been aware of for a while but keep forgetting about it. The inventory shows only the first 20 items. You can use the filter to show more; my guess is that doing this would still show only the first 20 filtered items, though I haven't checked. Luckily, I don...
- Tue Jul 06, 2021 4:41 am
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I started a play through of The Raventhal in IBbasic. I am playing a Druid (I wanted to try out some of the new classes, spells, and features) and so far I had a rough run of bad rolls in my first encounter, but I survived after using up some precious resources (two spells and a healing potion). htt...
- Mon Jul 05, 2021 7:37 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
Okay, I just checked the IBbasic code and compared to IB code. I see that in IBbasic I do a check to see if the PC has a trait with the tag "twoweapondefense1" or "twoweapondefense2" instead of using an Effect that has a property for two-weapon defense. I'll need to add this code...
- Mon Jul 05, 2021 3:14 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I finished Blackwinter last night:
https://youtu.be/cZ7zQjzXX-8
Tonight, I will be starting a playthrough of The Raventhal in IBbasic. I may try out some of the new combat mechanics by playing either a two-weapon fighting ranger or maybe a druid.
https://youtu.be/cZ7zQjzXX-8
Tonight, I will be starting a playthrough of The Raventhal in IBbasic. I may try out some of the new combat mechanics by playing either a two-weapon fighting ranger or maybe a druid.
- Sun Jul 04, 2021 3:13 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
That sounds great! I am looking forward to making another run through Hearkenwold with all the new features. I'll probably stream my play through since, so far for me, that seems to be easier to do than recording and uploading.
- Sun Jul 04, 2021 2:33 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Awesome! Who will have two-weapon fighting traits and at what levels? I also had a trait called "two-weapon defense" that increases AC when using two weapons, kind of a parry type thing I guess.
- Sun Jul 04, 2021 1:13 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
Re: IceBlink Engine Streaming
I was streaming for about an hour last night playing Blackwinter on IBbasic. Check it out and see how I did…you can fast forward through all my reading if you like. It has been awhile since I actually read through everything since I always seem to be in testing mode and going fast. So this time I we...
- Sat Jul 03, 2021 5:04 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Thanks, yes I have the two weapon fighting trait in. I still need to do the finesse trait and light weapon properties. I'm sure it will be no trouble, I just need to get around to it. I was talking more about finesse weapons. Finesse weapons use dexterity instead of strength for the attack roll mod...
- Sat Jul 03, 2021 3:49 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
This looks so good Dorateen. I'm sorry to hear about your Pali :lol: , but I guess it is only fair that they get luck sometimes too. The maze looks fun and I suspect I will get lost a few times :D . I'm not sure about the giant lynx, shouldn't we try talking to it first (I remember that cartoon from...
- Fri Jul 02, 2021 1:09 am
- Forum: IceBlink Engine
- Topic: IB Test Build Releases
- Replies: 9
- Views: 73173
Re: IB Test Build Releases
Thanks, slowdive! I will check it out this weekend. edit: I just wanted to confirm, the issue has been fixed. No more exceptions and the force rest script runs, with higher level party. Thanks for checking this Dorateen and I'm glad to hear that it is working for you as well. I have v1.0.202 ready ...
- Fri Jul 02, 2021 12:50 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
This all sounds great to me. Your areas and encounters have all been top notch so I'm sure you will figure the town out and it will have the feel you are hoping for. The encounters you spelled out sound like they should be fun, varied, memorable, and challenging. I very much look forward to giving i...
- Fri Jul 02, 2021 12:37 am
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
I'll add this to my list. I'm not familiar with the system that Karl must have added so I'll need to dig into this.
- Wed Jun 30, 2021 3:20 am
- Forum: IceBlink Engine
- Topic: Size 3 (1x2) enemy bug
- Replies: 8
- Views: 66163
Re: Size 3 (1x2) enemy bug
Okay, I think I have it fixed now so that those who are not using the smooth combat movement system will now draw creature sizes correctly. I'll post v1.0.202 in a day or two (once I've done some more testing in a few modules).
- Mon Jun 28, 2021 4:38 am
- Forum: General IceBlink Project Discussions
- Topic: IB Gaming Group
- Replies: 5
- Views: 50575
Re: IB Gaming Group
I think I figured out what was wrong with my audio setup in OBS for streaming. It had to do monitoring settings and I didn't have Grounded setup to be allowed to use my mic so double whammy. I started a Whoa! mode playthrough of Grounded and did a short stream to make sure everything is working. I k...
- Sun Jun 27, 2021 8:18 pm
- Forum: IceBlink Engine
- Topic: Size 3 (1x2) enemy bug
- Replies: 8
- Views: 66163
Re: Size 3 (1x2) enemy bug
I was able to track this issue down to the use of the "useCombatSmoothMovement" flag set at false. I will need to update the creature draw code for that situation, but I tried a couple of quick changes that didn't work. It will take some work probably due to the complexities of the panning...
- Sat Jun 26, 2021 11:12 pm
- Forum: General IceBlink Project Discussions
- Topic: IB Gaming Group
- Replies: 5
- Views: 50575
Re: IB Gaming Group
Thanks again to Pongo for joining us on our first attempt for an IB Group Gaming session. My audio wasn't working for some reason (Grounded is still early access and has bugs of course) so apologizes for that. I have the stream set as "private" so it doesn't show up on youtube searches or ...
- Sat Jun 26, 2021 3:27 pm
- Forum: General IceBlink Project Discussions
- Topic: IB Gaming Group
- Replies: 5
- Views: 50575
Re: IB Gaming Group
I'll be there, as long as the boys stay asleep. My gamer tag is Pongo7121 (I'll be on an xbox, don't think that matters though). Slowdive, I'm still having some problems with my IB forum account and I don't seem to be able to reset it. Could you reset it please? Thanks I sent you a temporary passwo...
- Fri Jun 25, 2021 6:45 pm
- Forum: General IceBlink Project Discussions
- Topic: IB Gaming Group
- Replies: 5
- Views: 50575
IB Gaming Group
This Saturday (15:00 AZ time UTC-07:00) I'll be streaming our Grounded play. So for those who do not have Ground or Xbox Game Pass and just want to follow along, you can join us in the YouTube live chat. For those who will be joining in the game, here are the instructions for installing the public t...
- Fri Jun 25, 2021 5:27 pm
- Forum: IceBlink Engine
- Topic: IB Test Build Releases
- Replies: 9
- Views: 73173
Re: IB Test Build Releases
Below is a hotfix (v1.0.201) for the use per day crash when a PC is higher level than the Trait array is set-up for. I made a check for the array size first and if the array is smaller than the PC level, the code will use the last entry in the array instead or zero if the array is empty. https://www...
- Wed Jun 23, 2021 1:54 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
That’s great! I’ll try and have some bug fixes out before then… at least the crashing type as part of a hotfix.
- Wed Jun 23, 2021 4:46 am
- Forum: General IceBlink Project Discussions
- Topic: Password Issues
- Replies: 2
- Views: 36627
Password Issues
I think there may have been an issues created when the host automatically moved us to PHP 7.4 and then moved us back to 7.2 when there were issues. This, unfortunately, resulted in changing the password encryption system to a newer version and then back to an older version and some passwords were no...
- Tue Jun 22, 2021 10:34 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Saw both videos (since I subscribe to your YT channel) and they are great!
I think all the passwords are messed up at the moment. It may be a PHP version issue which I'll need to look into.
I think all the passwords are messed up at the moment. It may be a PHP version issue which I'll need to look into.
- Fri Jun 18, 2021 11:31 pm
- Forum: General IceBlink Project Discussions
- Topic: IceBlink Engine Streaming
- Replies: 47
- Views: 246220
IceBlink Engine Streaming
I'm looking into having a regular streaming session to play through IB modules and have discussions about IB in general. I may also play some other games at times that are related. I don't really know much about streaming so I will try YouTube Live first since I already have an IceBlink Engine accou...
- Tue Jun 15, 2021 2:37 pm
- Forum: IceBlink Engine
- Topic: IB Features/Bugs Tracking List
- Replies: 53
- Views: 364661
Re: IB Features/Bugs Tracking List
There isn’t flag right now and I’ll just add a check for the array size first before trying to run the new day or test stuff. I’ll try and have a hot fix out this week for this crash and call it v201
- Sun Jun 13, 2021 12:28 am
- Forum: IceBlink Modules
- Topic: Pescua [title work in progress!]
- Replies: 102
- Views: 549586
Re: Pescua [title work in progress!]
I like the idea of the tattoo wards. The item graphics fit really well and make everything look well polished and cohesive. I also, if I haven't mentioned it before, really like the backdrop image, it looks really cool.
- Sun Jun 13, 2021 12:26 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
- Sat Jun 12, 2021 2:16 pm
- Forum: General IceBlink Project Discussions
- Topic: Unreal Engine Side Project: Pt0
- Replies: 38
- Views: 218727
Re: Unreal Engine Side Project: Pt0
I would suggest we try for a one hour period and players can come and go during that time as needed. Grounded (by Obsidian) works well for dropping in and out. It is pre-release so may be buggy other than the intentional bugs in the backyard. My xbox tag is SlowdiveFan. You can sign up for $1 for on...
- Fri Jun 11, 2021 9:26 pm
- Forum: IceBlink Engine
- Topic: Size 3 (1x2) enemy bug
- Replies: 8
- Views: 66163
Re: Size 3 (1x2) enemy bug
Something weird happened there, I had tested all sizes. I'll have a look and see if there is somewhere else in the code that may not have been changed or if some was undone.
Love the sticky boots blood mage spell
Love the sticky boots blood mage spell

- Fri Jun 11, 2021 4:21 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I posted IBbasic v1.0.08 to Google Play and NW Vault. Give it a try and let me know if you find any bugs. I'm still working on testing The Elderin Stone and Lanterna - The Exile.
- Mon Jun 07, 2021 1:02 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Thanks Pongo! I’m pretty much finished with v1.0.08. I just need to do more play testing and I’ll probably release it on Thursday or Friday.
- Sun Jun 06, 2021 1:46 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Also I added the switching die color option. Just click on the 20 sided die and it will switch colors to one of the other default colors or to one of the images you placed in the "user" folder. The game loads all the images at launch and will cycle through the list on each click. The selec...
- Sun Jun 06, 2021 12:36 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Maybe this is asking a bit much, but now that you have a visible diceroll component set up, is there any chance we could see it applied to situations outside of encounters too? Click to roll the dice to see if you make that leap across the ravine, or make a successful bluff? That's the hope. I woul...
- Sat Jun 05, 2021 5:47 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Here is a GIF version of the roll :lol: I used giphy.com: IBbasicD20Roll.gif You may notice that the attack didn't end the turn :D I am working on making it so that you can move - attack - move. So to end your turn you need to have no more attacks left and no moves left or just click on skip turn. E...
- Sat Jun 05, 2021 5:10 pm
- Forum: IceBlink Modules
- Topic: Hearkenwold
- Replies: 303
- Views: 1076895
Re: Hearkenwold
Looks great! I think the new floor tiles fit just fine and look nice. The gargoyle mage looks tough. I think once we are able to add more smart casting (I don't think IB has it and IBbasic doesn't) that should add more complexity. Casters will be able to decide which of their spells would be most ef...
- Sat Jun 05, 2021 3:14 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
So I have the d20 roll screen system working for regular attacks (melee and ranged). I only have it for PC attacks, not for creatures (I don't think I'll use it for creatures). At first is shows you want you need to roll to hit. After clicking the "ROLL" button, the d20 animates for a seco...
- Fri Jun 04, 2021 12:20 am
- Forum: General IceBlink Project Discussions
- Topic: Influences and creative resources
- Replies: 2
- Views: 35984
Re: Influences and creative resources
My influences for IB specifically: Original -TSR Goldbox games -Star Frontiers (TSR) -Infinity Engine games -NWN1+2 -NWN2 Podcast -NWN2 Podcast builder round table interviews -NWN2 Podcast Zach interviews -NWN2 Tavern of Hidden Tales (gaming group) -and shoegaze of course :lol: More recent -IB modul...
- Wed Jun 02, 2021 1:10 pm
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Thanks cartons and Pongo! It will have a toggle button of course. So players can turn it off and on if they want to use the original style or d20 style. Me personally, I don’t mind slowing the turn based combat down and giving it that additional pen and paper feel that we are going for. Other player...
- Wed Jun 02, 2021 4:45 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
Today I did some more play testing and bug fixing with "Lanterna - The Exile". I haven't made a complete playthrough yet as I keep finding bugs to fix in the engine and the module. For the most part, everything is working well, but I am trying to find and fix every little thing so that the...
- Tue Jun 01, 2021 3:32 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
A few bug fixes today in IBbasic. I mostly worked on updating "Lanterna - The Exile" to IBbasic and testing "The Elderin Stone" as well.
- Mon May 31, 2021 4:03 am
- Forum: General IceBlink Project Discussions
- Topic: Slowdive's Little Daily Blog
- Replies: 339
- Views: 4129631
Re: Slowdive's Little Daily Blog
I made a few code additions to IBbasic. I added the smart dropdowns to scripts on triggers like we have on conversations. Today I mostly worked on converting The Elderin Stone to the new IBbasic. I think I have most everything converted, but I'll need to do some play testing first. It should be fun ...
- Fri May 28, 2021 7:50 pm
- Forum: General IceBlink Project Discussions
- Topic: GItHub IB Guide
- Replies: 3
- Views: 48723
Re: GItHub IB Guide
So now that most of the features from IBbasic are added to IB, I will start creating smaller branches. I'll make a branch for each bug that I am trying to fix and then make a pull request once the bug is fixed.