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IceBlinkEngine.com • View topic - Default Rule System

Default Rule System

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Re: Default Rule System

Postby Lurking Grue » Sun Sep 01, 2013 3:15 pm

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Re: Default Rule System

Postby youngneil1 » Sun Sep 01, 2013 3:37 pm

The saves use such table setup already, allowing to manually enter the value for each level (it's just in there different lists, not in one shared table). I would be fine with having it for BAB, too (it' s just one time work of entering it, so no biggie). Attacks per round right now factor in via attackPC.cs script (formula used there is: pc.BaseAttBonus / 6 + 1). It would be more comfortable to be able to set the number of attacks for pc directly here in the toolset/class editor and then have the script read out that value. Good idea for a flexible and transparent setup, Grue.

Racial traits are not in so far and I would like to have the option, too. Will go a long way to makes races feel more distinct and special.
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Re: Default Rule System

Postby Lurking Grue » Sun Sep 01, 2013 4:57 pm

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