Combat & Conversation

Discuss any Adventure Modules for the IB2 Engine

Re: Combat & Conversation

Postby slowdive » Thu Aug 23, 2018 3:34 am

Ha, quite the tricks there to make a tutorial...didn't think that was an option, but it worked out brilliantly. I also enjoyed the music, art style, the funny projectiles, the UI elements, and overall feel of the module.
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Re: Combat & Conversation

Postby zach_holbrook » Thu Aug 23, 2018 11:39 pm

Thanks! I'm glad the tutorial (and all the other stuff!) came off well. I had someone who doesn't know games at all play through what I'd had originally and fixed a few things after seeing where he made missteps. More soon...
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Re: Combat & Conversation

Postby youngneil1 » Sat Aug 25, 2018 11:59 am

Very clever to set up a tutorial this way! I also enjoyed the signature crow as weapon and the attack sound accompanying it.
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Re: Combat & Conversation

Postby zach_holbrook » Sun Sep 02, 2018 5:43 pm

Here's a screenshot:

https://drive.google.com/file/d/1taOAZ8va3UsbIoLylWkv_BbCBP573WUb/view?usp=sharing

Doing a lot of area-building right now -- as well as a little bit of combat testing. It's really fun making woodsy areas -- something I missed working on all the subterranean areas in Dungeon-Town.
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Re: Combat & Conversation

Postby slowdive » Sun Sep 02, 2018 6:56 pm

Thai map is absolutely amazing. Such creative and resourceful use of the IB system. Looking forward to playing through this short story.
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Re: Combat & Conversation

Postby zach_holbrook » Thu Sep 06, 2018 1:14 am

Thanks very much! I'm having a great time building these areas... more to come.
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Re: Combat & Conversation

Postby zach_holbrook » Sun Nov 11, 2018 3:52 pm

I've just finished a period of intense grading, but I've been working on the game bit by bit. I intend to make a fuller post about it soon with some more concrete details about what I've done and what remains to be done, but for now here's a screenshot of a swampy map.

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Re: Combat & Conversation

Postby youngneil1 » Sun Nov 11, 2018 4:17 pm

Many thanks for the screenie, Zach. The swamp looks very atmospheric. Bit by bit progres is my driving motto these days, too (currently trait influenced gameplay systems for the adventure map, like traps, secret doors, stealth, relative speed, etc.).
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Re: Combat & Conversation

Postby slowdive » Sun Nov 11, 2018 5:27 pm

Looks great Zach! I love the unique art style. Looking forward to testing this out when it is ready. Progress for me is always slow here, but progress it is so I'll count it :D
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Re: Combat & Conversation

Postby Pongo » Mon Nov 12, 2018 10:05 am

The art looks great, and I like the consistency with the UI. Look forward to playing it!
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