b. AreaVisibleDistance: 3 When using the allTileSystem (See module proeprties) you cannot go higher than 3. This is the radius around the party within which fog of war is removed (if line of sight permits). 2 and especially 1 feel quite narrow already. Note that this is different from light&darkness which lies always underneath the fog of war. Lights are always visible once the fog of war above them is removed, even when line of sight blocking squares are between party and light.
Users browsing this forum: No registered users and 1 guest