Coding Task List - Before IB2 Initial Release

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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue Jan 29, 2019 10:08 pm

IBBeta v139 released - no liabilities, no warranties, use at your own risk:

https://www.dropbox.com/s/v070oyx3x1us2 ... 9.zip?dl=0

- number of light units (torches even?) restored on reload -> this happens after reload, when reigniting or trying to reignite the torch (like come counter needs to be stored in savegame, too) [done]
- party tail blended out by stealthing prop after sneakthrough [done]
- traits are assigned to be useable in combat while they are not supposed to be (also spells affected?) [done]
- in combat: height level shadows and creatures/tiles/grid/party in combat not properly aligning (bug only on y axis, height shadows drawn a bit too low, maybe 10% of gv. squaresize) (resolution related bug likely)[done]
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Tue Jan 29, 2019 10:17 pm

Still to do:
- message boxes on big monitor too small, scrolling them not working (resolution related bug likely)
- particle effects (eg snow) have to start a bit higher on screen
- ideally particle effects will be independent from party movement (eg no dodging snow by running down)
- rework clouds to be less obstructive
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Wed Jan 30, 2019 8:00 am

- particle effects (eg snow) have to start a bit higher on screen [done, for snow]
- ideally particle effects will be independent from party movement (eg no dodging snow by running down) [corrected to feel right, for snow]


Still to do:
- message boxes on big monitor too small, scrolling them not working (resolution related bug likely)
- rework clouds to be less obstructive
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Thu Jan 31, 2019 5:34 pm

IB Beta v140 released- no liabilities, no warranties, use at your own risk:

https://www.dropbox.com/s/6h4srie1yi9le ... 0.zip?dl=0

- particle effects (eg snow) have to start a bit higher on screen [done, for snow]
- ideally particle effects will be independent from party movement (eg no dodging snow by running down) [corrected to feel right, for snow]
- reworked clouds (more solid, less of them, much better separated from a fog effect)
- snow flakes are bit smaller now
- slight change in the way x/f work for hiding the interface
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Re: Coding Task List - Before IB2 Initial Release

Postby slowdive » Fri Feb 01, 2019 8:30 am

Great updates there... Now if can just get my laptop out of storage in our staged house and download from github :lol:
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Fri Feb 01, 2019 12:29 pm

Critical infrastrucutre hit, that one :lol: . No need to rush, the later you will have a further look at it, the better it will be (well, yeah, or the more buggy due to ongoing feature creep :lol: ).
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Sat Feb 02, 2019 6:13 pm

IB v141 released - no liabilities, no warranties, use at your own risk:

https://www.dropbox.com/s/pgfxjokcy7r0s ... 1.zip?dl=0

- trying to fix bug with encounters launched from convos (thanks to Zach for pointing this one out)
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Sun Feb 03, 2019 2:56 pm

IB Beta v142 released - no liabilities, no warranties, use at your own risk:

https://www.dropbox.com/s/nrhubktmquxnt ... 9.zip?dl=0

- fixed message boxes for other resolutions than on my test laptop (well, it works at least on my 1080p screen, too, and will hopefully on others)
- also I optimized draw performance a bit (moving some stuff into the doupdate routine, disabling other code pieces that are not relevant anymore)
- there's also a new trigger property in toolset called cD (in the top row with check boxes) - it stands for "connected discovery". When checked, discovering one of the squares of this trigger will discover all other trigger squares of this trigger, too. I use it to unveil big thingies (mountains, pyramids, etc.) at once (this is especially helpful when some squares could otherwise never be uncovered as they are in the center of a large landscape element)
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Sun Feb 03, 2019 8:11 pm

I have an experimental footstep sound in. I have to make it subtle enough so it does not get unnerving over time. It's a short sound and I made it low volume. Maybe, I will have it sound not on every step, but only with a chance.. mhhh, must paly around with it a bit.
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Re: Coding Task List - Before IB2 Initial Release

Postby youngneil1 » Sun Feb 03, 2019 10:01 pm

Made quite a nice improvement to the prop animation code (see eg flame or waves) - animations are much more stable in their speed and generally smoother now.
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