Slowdive's Little Daily Blog

Discuss anything in general about the IceBlink Engine + Toolset project (or anything else) here.

Re: Slowdive's Little Daily Blog

Postby slowdive » Sat Dec 01, 2018 3:21 am

I have most of the artwork converted over to a common IBbasic color palette and pixel resolution base of 24x24 (scaled to 48x48).

I added an additional image type to the 'open' and 'new' list. It is called 'Player token' and it is mostly meant for players to create custom player tokens that players can make for their party. The images will be stored in the player's 'user' folder at the root of the IBbasic directory.
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Re: Slowdive's Little Daily Blog

Postby slowdive » Sat Dec 01, 2018 10:05 pm

Added another video to the IBbasic Toolset Tutorial and created a playlist:

https://www.youtube.com/playlist?list=P ... 5iR63N8e26
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Re: Slowdive's Little Daily Blog

Postby slowdive » Mon Dec 03, 2018 12:39 am

Just posted v23 to Google Play (Android), Test Flight (iOS), and NeverwinterVault (PC).
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Mon Dec 03, 2018 6:08 am

Awesome work on the new video, Jer! I think that's the best way to explain the toolset and it is also plain fun listening to you :) .
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Mon Dec 03, 2018 8:33 am

Furthermore, you got a very competent assistant there, helping you out with the numeric stuff - very fine team work :) !
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Re: Slowdive's Little Daily Blog

Postby slowdive » Thu Dec 06, 2018 5:22 am

Worked some more on v24. I fixed a bug that was not allowing players to use custom made player tokens in game from the ones they made in the art editor. I also added more properties to the module editor that can be edited (useRationSystem, StartingWorldTime, defaultPlayerList). I also added a button on the splash screen called "SUBMIT A MODULE". This will allow you to select a "packed" module to submit to the iceblinkengine email. It will launch your email app of choice and allow you to edit the email before sending. I will then review the module and if it checks out okay, I'll added it to the downloads list for others to play. Updates can also be submitted this way. I'll try and be faster at reviewing than Apple which shouldn't be that difficult :lol: .
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Re: Slowdive's Little Daily Blog

Postby youngneil1 » Thu Dec 06, 2018 8:13 am

Hehe, no doubt about that :lol: . This is a really neat ecosystem you got up and running by now.
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Re: Slowdive's Little Daily Blog

Postby slowdive » Sat Dec 08, 2018 3:19 am

I posted v24 to Google Play which includes the fixes mentioned above and the "submit module" function. I'm still working on the Hearkenwold (ch1-2) conversion.
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Re: Slowdive's Little Daily Blog

Postby slowdive » Sat Dec 08, 2018 7:27 pm

I added a beta version of Hearkenwold (ch1-2) to the in-app download modules list. Please play test if you have time.
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Re: Slowdive's Little Daily Blog

Postby Dorateen » Sun Dec 09, 2018 5:01 pm

slowdive wrote:I added a beta version of Hearkenwold (ch1-2) to the in-app download modules list.


Really looking forward to see this in action, and hear any comments about the first two chapters.
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