Hearkenwold Beta

Discuss any Adventure Modules for the IB2 Engine

Re: Hearkenwold Beta

Postby Dorateen » Fri Jul 13, 2018 1:40 pm

One thing I just wanted to highlight is the loot placement - so far it's great. My party found a weapon with an interesting description last night. Turned out it was "just" a normal longsword, but the description of the weapon made it feel like it had so much more purpose and value. My only magic item so far is a lucky rabbits paw, which Breccia is wearing with pride. Aside from that, everyone is decked out in leather armour and short swords/a mace. Finding new items will be really rewarding.


Ah, you found the longsword, the first weapon upgrade to the original issue short swords. Wield it well!

I am kind of stingy with the loot. As you explore further, hopefully you will find a steady progression of arms and armor. More powerful items await down the road.
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Re: Hearkenwold Beta

Postby Pongo » Sat Jul 14, 2018 6:44 am

I've just found the woman that speaks in Iron Maiden lyrics... quality! :D

Edit: and the Slaughtered Lamb pub - there's some great references in this! I'm having a blast.

The bugbear lords who speak to you about the troll king - their conversation triggers again even if you have killed them.
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Re: Hearkenwold Beta

Postby Pongo » Sat Jul 14, 2018 1:41 pm

I get a consistent game-breaking crash when I fight the goblin master wizard. It happens every time he first goes to cast a spell - I get an error message and Iceblink shuts down

Edit: fourth time lucky. :) This time he cast a fireball first, killing lots of his own footsoldiers and allowing my frontline drwarves to barrel in and cut him down before he could cast his problematic spell.

There's definitely a problem somewhere in his spell repertoire though.
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Re: Hearkenwold Beta

Postby Dorateen » Sat Jul 14, 2018 3:01 pm

Pongo, thanks for the further reporting. I will look into those, and catch them in the next update.

In the meantime, I have already posted a new version of Hearkenwold, using build 116. This fixes typos and some triggers mentioned earlier, and I bumped up the saving throws on creatures.

There are a number of engine fixes, and I believe one of them may in fact address casters using self-targeting spells. It could be, that would fix the crash bug on the goblin wizard.

The new version is available here:

https://neverwintervault.org/project/ic ... earkenwold

Transferring saves from ongoing playthroughs is possible. Just copy the "Hearkenwold" folder in the previous version's saves folder, and paste it into the saves folder of IBBeta116.
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Re: Hearkenwold Beta

Postby Pongo » Sat Jul 14, 2018 4:26 pm

Quick work! :) thanks. I'll download it later.
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