IBmini In-Game Commenting System Posts (android)

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IBmini In-Game Commenting System Posts (android)

Postby slowdive » Wed Mar 01, 2017 3:57 am

I'll be posting here any comments that are received from the in-game commenting system that is now part of the android IceBlinkMini app.
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Re: IBmini In-Game Commenting System Posts (android)

Postby slowdive » Wed Mar 01, 2017 2:50 pm

Comment:20170301081452:Lanterna::UserName:Hello world :-)

Comment:20170301081636:Lanterna::youngneil1:Changed username to a sexy sounding one :-)))

Comment:20170301081745:Lanterna::youngneil1:Enjoyng my stroll around the village very much... hmm, how to open these locked doors, tempting...

Comment:20170301081920:Lanterna::youngneil1:would be cool if keeping a move arrow held down wthump would appreciateould lead to contithump would appreciate that greatly

Comment:20170301081954:Lanterna::youngneil1:over and out for now, superb job on the comment system!
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Re: IBmini In-Game Commenting System Posts (android)

Postby youngneil1 » Wed Mar 01, 2017 2:54 pm

Oh dear, an extraordinary example of my typing skills :lol: . What I tried to say was that repeated movement by holding down a move key might be a nice convenience feature, sigh ;) .
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Re: IBmini In-Game Commenting System Posts (android)

Postby slowdive » Wed Mar 01, 2017 5:23 pm

Comment:20170301103444:Hearkenwold::EdwinT:I've been playing the ice blink games the past month or so. I like the engine and the games so far. I have even started building a small module. I'll send more comments on other messages.

Comment:20170301103953:Hearkenwold::EdwinT:The new UI is better. Cleared up some space. Thanks for the smaller portraits. I did prefer the zoomed out look better. Especially in combat. Too much pann8ng for my taste. Is it possible to make that a setting choice or to allow pinch to zoom?

Comment:20170301104041:Hearkenwold::EdwinT:Harkenwold world map is so much better in the mini engine.
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Re: IBmini In-Game Commenting System Posts (android)

Postby slowdive » Wed Mar 01, 2017 5:26 pm

slowdive wrote:I did prefer the zoomed out look better. Especially in combat. Too much pann8ng for my taste. Is it possible to make that a setting choice or to allow pinch to zoom?


I like the zoomed out view in combat as well and I do plan on adding a toggle for the combat map portion of the screen to toggle between 7x7 and 11x11. The ui elements will stay the same size and only the map area will change in size.
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Re: IBmini In-Game Commenting System Posts (android)

Postby slowdive » Wed Mar 01, 2017 5:47 pm

youngneil1 wrote:Oh dear, an extraordinary example of my typing skills :lol: . What I tried to say was that repeated movement by holding down a move key might be a nice convenience feature, sigh ;) .


In the PC version, holding down the arrow keys does this. I'll look at android and see if their is a hold down event I can tap into. As of now, I only user tap down and tap up.
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Re: IBmini In-Game Commenting System Posts (android)

Postby slowdive » Sat Mar 04, 2017 7:10 pm

No comments posted on Thursday.
Friday I posted a few bug reports to the comment system:

Comment:20170303213554:Lanterna2:Caspian_197432:00002544::slowdive.fan:just testing lanterna2...need to remove the spell version of remove traps

Comment:20170303214616:Lanterna2:Caspian_197432:00003234::slowdive.fan:magic bolt didn't work. ..no log message or damage to beetle

Comment:20170303214657:Lanterna2:Caspian_197432:00003234::slowdive.fan:unconscious can cast heal spell on main map
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Re: IBmini In-Game Commenting System Posts (android)

Postby slowdive » Sun Mar 05, 2017 12:13 am

Comment:20170304165324:Hearkenwold::EdwinT:I like the ability to zoom in and out. Nice change.
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Re: IBmini In-Game Commenting System Posts (android)

Postby slowdive » Sun Mar 05, 2017 12:16 am

slowdive wrote:Comment:20170304165324:Hearkenwold::EdwinT:I like the ability to zoom in and out. Nice change.


Thanks for the suggestion to make this toggle, I really like it too. I typically leave it on the 11x11 setting for combat and 7x7 for main maps, but it is nice to be able to switch at any time in game with the toggle button.
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Re: IBmini In-Game Commenting System Posts (android)

Postby slowdive » Mon Mar 06, 2017 3:25 am

From the BETA review system through Google Play:
From an android user (these comments came in and were edited over a couple of weeks as changes were made to the ibmini engine):
"the graphics aren't scailing well, they are too small to see the icons and portraits in details and there's too much information on stats, i could just be like the former android iceblink that you guys used for lanterna and hearkenwold(the best, you guys should finish the module), actually the former engine was perfect it just needed 2 or 3 more races and classes and maybe some support for fighting with two swords for the ranger. over all i think by the time the beta is over the graphics will have improoved. just dont give up and keep going guys, and update hearkenwold. also, sneak attack and cleave are not working on 'the eldarin stone' the game i'm using for the testing of the engine. EDIT: wow, its great to hear back from you guys. about your question, the whole game seems a little smaller than the screen. not WAY small, just enough to be quite irritating TO ME, maybe others dont mind, but its very difficult to see tolkiens and portraits, however, its still playable and enjoyable, so gameplay is 10/10! EDIT: great to hear that. im just downloading the new update, its feela like its going to be a lot of fun. EDIT: just finished hearkenwold, congrats to dorateen,that was amazing! i love that we are now able to choose the zoom, so everything is scailing perfectly 10/10, also could the barbarian class from red carnival be added to elderin stone? i really like barbarians and it kinda sucks having the one race that can use the class and not being able to. all in all, this could be the definitive/ULTIMATE/finished version of the app, only thing left to do is add more modules, i congratulate and thank you, guys."
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