HealHP doesn't appear to be working as intended

Any bugs found while playing or testing the engines for both PC and Android

HealHP doesn't appear to be working as intended

Postby zach_holbrook » Fri Apr 28, 2017 3:13 pm

I'm trying to implement a power that restores SP, but it seems as if HealHP only heals HP whether set to true or false.
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Re: HealHP doesn't appear to be working as intended

Postby youngneil1 » Fri Apr 28, 2017 3:28 pm

Thank you for the heads up, Zach.

A duration 0, doHeal true, healHP false effect placed in spellEffectTagList should (theoretically ;) ) work from what I see in code.

When using (older) spellEffectTag instead of spellEffectTagList I see an ommission of mine already which I will fix.

Also when duration is greater 0 (ie not instant, but lingering heal effect) another bug is likely.

Investigating and fixing...

Edit: healSP to healHP in above text
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Re: HealHP doesn't appear to be working as intended

Postby zach_holbrook » Fri Apr 28, 2017 3:38 pm

Ah, great! I was indeed using the spellEffectTag. I used the list instead and it is indeed working properly. Many thanks!
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Re: HealHP doesn't appear to be working as intended

Postby youngneil1 » Fri Apr 28, 2017 3:49 pm

Fixed (tried to) both bugs concerning "healing" sp (old single effect tag system, lingering heals), fix will be in next beta version. I will try to get that one out soon despite being only half way through with the polishing work on trait and spell screens.
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Re: HealHP doesn't appear to be working as intended

Postby youngneil1 » Fri Apr 28, 2017 3:51 pm

Awesome to hear, Zach. I direly need to move the old systems maintained for compatibility with older modules to separate section of the properties. It's not very intuitive right now, will get better :) .
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