2017-08-17 09:09:24 :: slowdive-mobile: The font is just a sprite sheet of 8x8 pixel letters. They can be replaced with any similar sheet in the PC version or by placing replacement font sheets in the override directory on PC or Android
2017-08-16 09:09:21 :: Ahhhh the font hurts: Pls option
2017-07-25 10:38:12 :: slowdive-mobile: Most will not ever download the toolset, just those that want to make their own module. Most will probably just install the android app (IceBlinkBasic) and download/play the modules that others create. The goal is to be very goldbox in feel and play.
2017-07-25 10:07:13 :: soulglow: eager to play the new lanterna's. also, i hsve a question: how satisfying will be IBb to non-builder who only wish to play the modules and feel the nostalgia of SSI's gold box-styled rpgs?
2017-07-15 10:13:08 :: slowdive-mobile: So version 18 will be a significant change from previous versions. It will now be known as IceBlinkBasic (IBb). Similar to how there used to be basic versions of d&d, star frontiers, etc. The goal is to make the basic version and its toolset as simple and intuitive to use for future builders. The regular IB (which was being called IB2, but is now just IB) is the full version with all the bells, whistles, and flexibility. Hearkenwold and The Elderin Stone will still work fine in IBb, but I'll need to make some changes to Lanterna. Old versions of Lanterna may have a few glitches so best to update it when it is ready.
2017-06-11 12:04:48 :: slowdive-mobile: I posted an update to the android engine yesterday on Google Play. No module updates by any builders that I am aware of at this time.
2017-06-11 07:57:50 :: soulglow: come on guys, any updates for the mobile? or a new module or anything? it may even be one of the user made ones like barquest? the lack of updates is killing me slowly.
2017-05-26 08:01:38 :: slowdive-mobile: Add -> as and preying -> porting. Silly auto correct in swipe.
2017-05-26 07:59:28 :: slowdive-mobile: For the android version, I just copied all my c# code into same named classes in android studio. Java is almost exactly the same add c# for a lot of the code so I only had to fix some of the code. I then had to change the code in the centralized draw code and user input type code (also centralized). I set the code up so that preying to other languages should be easy (as much as possible).
2017-05-26 06:28:52 :: mangymagus: I'm pretty green when it comes to programming, but I know you can use Mono to migrate .NET/C# code to Linux. Maybe I'll take a look because I'm curious, but can't make any promises. :P
2017-05-26 04:53:09 :: slowdive-mobile: I don't know how to do that, but the code for the PC version of the ibmini engine is on github so if someone wants to port it to another os, they can.
2017-05-25 05:52:04 :: mangymagus: Are there any plans for a Linux port of IB or if it is feasible?
2017-05-15 06:19:53 :: Dorateen: This is in IBmini, right? I think the way maps are handled is different from the PC version, and it sounds like a bugged transition there. What is strange is that outdoorf2 is the area just outside Khyn, where you meet the guy with the eyepatch before going to the desert. Because the desert area is a completely separate location, not continuous with the other maps, I wonder if somehow the area file got deleted. Again, this is an issue in IBmini, not the PC version.
2017-05-12 13:36:57 :: Username: Here's the full text: Area: outdoorf2 does not exist in the module . . . check the spelling of the 'area.Filename'
2017-05-08 11:42:17 :: Dorateen: the issue leaving the desert sounds like there is a transition tag error. It should take you to outdoorf2. That will have to be fixed in the toolset.
2017-05-05 19:44:13 :: UserName: leaving desert kingdom gives error cant find file outdoorf.
2017-04-14 13:09:54 :: Soulglow: also, bug report(i guess...): the guides are missing spell by class. maybe its left up to the guys making the modules since spell chance from module to module. i dont know. just saying i case you guys didnt know.
2017-04-14 12:15:53 :: Soulglow: FINALLY. finished it. i killed the BBEG and the let the wizard walk. the king became evil. now im taking a thief, knowing he can use the axe, hoping i get to the end and this time i'll sell the wizard out to the demon dude and see if something changes. GREAT MODULE. replay factor = 100/10.
2017-04-14 11:52:42 :: Soulglow: ok. got past getting the elderin stone this time, but this time instead of all my party getting killed and only my thieft remaining, just one of my fighters died 'cuz the crazy mage girl throw a fireball or some other fire spell that caused 30 damage, its the first time she has ever used that spell and im kinda pissed at her/this happening. i really thought this time everyone would survive her, and as she is not the last boss i suppose i will need the extra cleave i'm lacking. all in all trading a thief for a cleric did pay off, but it was bittersweet.
2017-04-14 11:28:31 :: Soulglow: just discovered why i needed a thief in elderin stone. there's a chest i cant open. i really dont remember what was in it but im missing a ring magic resist. 60% magic resist on a fighter helped a lot. maybe having a cleric will make up for it. maybe.
2017-04-14 10:38:47 :: soulglow: i knew it. the module is great, it would be a great campaing on 5e, if a DM who is wiling to DM a nentir vale campaing still exists anywhere in the world.
2017-04-13 06:09:00 :: Dorateen: @ soulglow, when I started building the campaign for Hearkenwold, I was in the middle of reading the Nentir Vale sourcebook. I adapted several of the names and NPCs into the setting. Other references include the slavers, Xander and Tovin and company as well as the trolls, Hurly and Burly.
2017-04-12 07:41:58 :: slowdive-mobile: Great question for Dorateen :) I believe that a lot of the setting for hearkenwold was originally conceived long ago as a d&d campaign.
2017-04-11 11:48:44 :: soulglow: hey, i was reading some old D&D setting books, found out about 4th edition's nentir vale. was hearkenwold a module for 4e? Because there's a harkenwold there and a harken forest and a kalton manor. also a witchlight fens region. my mind just went boom...
2017-04-07 01:38:54 :: Soulglow: i will certainly watch it after i finish the module. im pretty confident 9 is the charm.
2017-04-06 06:08:07 :: slowdive-mobile: Yeah, if you watch any of my LP you will see that I didn't really kill it. I struggled my way through, but enjoyed the challenge all the time and found it very rewarding to complete.
2017-04-05 22:18:26 :: Soulglow: right now i kinda feel having a thief is pointless after getting in the dungeon, you just use him for sneaking, and you still fight anyway, i'll get rid of my thief and get another fighter. also, we got new portraits and tolkens, just what i needed, so thank you guys. now i will never stop playing this module, just keep rolling chars and coming up with backstories and how the group came togheter...
2017-04-05 22:04:06 :: soulglow: i do keep the tanks in the frontline and focus on having a cleric and a paladin plus getting the regeneration and minor healing from the wizard and ranger. i get the high damage dealers to go full berserk on the high hitpoint enemies, but get the minor damage dudes to hit the henchman-type enemies 'cause most times at low lvls when im finished with the bug bad im all out of spell points and at high lvls when i finish the main enemies im all out of hit points, so letting the minor peril enemies go free in favor of finishing the main dude dont strike me as a good idea. im so pissed at this module, for i truly believe im a good player, but i cant give up playing it to the end since ITS A SUPER FUN MODULE, so i always re-try. im a maniac LOL.
2017-04-05 10:45:26 :: slowdive-mobile: I did a Let's Play on YouTube of The Elderin Stone so you can watch me fumble my way through on my first play through of the module :)
2017-04-05 10:36:22 :: slowdive-mobile: There is nothing easy about The Elderin Stone, it is a fun challenge. My strategy is to have enough healing, keep the best AC characters up front, deal with big damage enemies quickly, deal with other enemies one at a time, conserve camp rations, find all those camp sites (at least one per level, some harder to find then others).
2017-04-04 21:33:07 :: soulglow: i reroll until i get at least two 18s on the class main stat. im gonna play a full cleric/paladin party and se if i get to the bottom of this sick dungeon.
2017-04-03 13:23:07 :: Cagon: I wouldn't say thet. It just be I'm obsessive when it comes to re rolling for character stats. Running trough it again and am having problems getting past the bandits. Might be because I have 3 mages.
2017-04-03 03:46:51 :: soulglow: woah. im just dumb then, LOL. i've played with a lot of diferent parties and i always got the elderin stone ,but all of the dudes die but the thief. everytime. and 2 rations left.
2017-04-01 15:35:50 :: Cagon: Eldrin Stone for me. Harkenwold and Lanterna2 are also good. I am trying out the different ways to do the bandit camp/druids. Nice to have different options. I've finished Elderin with limited rations, hard but not impossible.
2017-03-30 19:26:07 :: soulglow: oh, ok. i'll be waiting.
2017-03-30 10:26:09 :: slowdive-mobile: Dorateen is always working on new hearkenwold content. Once I have the initial release (non beta) of ibmini out, I'll finish converting Lanterna2 (converting from my nwn2 module). The Elderin Stone ration use is challenging, but I'm pretty sure that the limited amount of rations is by design (this is Pongo's wonderful creation, the creator of The Raventhal).
2017-03-30 10:20:23 :: Dorateen: @Soulglow, I am aiming to have a big update for Hearkenwold out by the end of the year. That would be for the PC, then just need to convert to IBmini
2017-03-29 19:16:06 :: Soulglow: not sre if anyone said it before but there's not enough rations in the dungeon for the elderin stone.
2017-03-29 18:34:47 :: Soulglow: any chance lanterna2 or hearkenwold are getting updates soon? finished all modules. including barquest.
2017-03-29 16:00:21 :: slowdive-mobile: Any favorite modules so far or favorite part of a module?
2017-03-25 08:45:36 :: Cagon: From Android app- I had to do a picture verification. Works well for me.
2017-03-22 10:22:08 :: slowdive-mobile: Great! Thanks for testing that Cagon. Did you only have to click on the recaptcha box or did it follow up with some riddle like click all the boxes with street signs?
2017-03-22 09:35:26 :: Cagon: Posted via android view comments section. Looks like it works.
2017-03-20 12:50:55 :: slowdive-mobile: Thanks Klaus, we've tried to make the whole system flexible enough to allow builders to create stories in various custom settings, but still keep the toolset easy to use...it is a balancing act and we are leaning as we go...it is completely a community based project now.
2017-03-20 12:35:22 :: Soulglow: thanks slowdive, always love to hear back from you guys. also, happy to hear abou the portraits and tolkens and core races.
2017-03-19 21:44:53 :: slowdive_web: Adding more portraits and tokens is easy to do. I created a tool for importing FRUA art directly from pcx files to IBmini. Builders can add portraits and tokens to their modules either by embedding them in the module file or by asking me to include them in the default graphics available for all modules.
2017-03-19 21:42:30 :: slowdive_web: Hi Klaus, The races in each module are up to each builder to create or use existing ones. For example, The Elderin Stone has a minotaur race that players can use. I'll be adding more standard classes and races to the default starting module for builders to use. Also, the system is flexible enough to create non-fantasy settings such as modern or sc-fi like star frontiers (I remade Crash on Volturnus).
2017-03-19 18:59:56 :: Soulglow: just read the other comments. i'm klaus the google beta tester, downloaded the barquest and im really liking it. also, i'll use this comment as a chance for asking: when will we get to play as half-orc? there's some cool portraits i would like to use, but if i use them as a human or something it would just be flavor/fluff with no effect on the crunch. also, i feel like we need more portraits and tolkens, maybe some out of the SSI drangonlance gold box games, but thats just me, dunno how the other feel about it. anywa great module for a great engine.
2017-03-19 11:26:32 :: slowdive-mobile: Great job Cagon so far, I'll post on the forums more detailed bugs or toolset issues that I need to fix or document better...as I play through the module...I'll probably do a short Let's Play later tonight after the kiddos go down.
2017-03-19 11:23:26 :: slowdive-mobile: For a first attempt at using the IBmini toolset with very minimal to non-existant documentation at this point, BarQuest is working very nicely so far.
2017-03-19 11:21:26 :: slowdive-mobile: Started playing a bit of Bar Quest on my phone. Downloaded the file from the forums, extracted the file from the zip, and placed into the IceBlinkMini/modules folder all directly from my phone :)
2017-03-18 21:24:32 :: slowdive: Yeah! I'm not a bot!
2017-03-18 21:24:15 :: slowdive: testing human vs. bot...
2017-03-18 15:39:36 :: slowdive-mobile: Yeah, I need to figure out how to hide the comment box when viewing from android to avoid confusion...our better yet, if I can figure out how to create a single dialog for reading and posting...we'll get there :)
2017-03-18 15:31:48 :: Cagon: Reading from the Android app works for me. I do get the name and message boxes in the view comments area. However my keyboard doesn't pop up to let me type. Had to exit and enter the comment the regular way.
2017-03-18 14:08:01 :: slowdive: With version 12 of the android app, the post comment works as it did before and now there is a new button under 'send comment' for 'view comments'. This will open up a webview dialog to the URL of this website.
2017-03-18 14:03:26 :: slowdive: So now we can post and read comments all from within the IBmini Android app. You can also enter or view them from this website for those builders that do not use android.
2017-03-18 14:00:49 :: slowdive.fan: from app: just added a time stamp to the front of all comments...older comments all got the stamp from when I created the new column in the db table.
2017-03-18 13:45:19 :: slowdive.fan: I added the ability to view comments on the website through a webview dialog box :)
2017-03-18 13:45:19 :: slowdive.fan: from android app
2017-03-18 13:45:19 :: slowdive: ah-ha...success
2017-03-18 13:45:19 :: slowdive: no luck so far...hard to debug web stuff
2017-03-18 13:45:19 :: slowdive: starting to look into how to post messages from android app...hmm, let's see...
2017-03-18 13:45:19 :: slowdive-mobile: Good morning all those who have passed the secret code :) no bots so far. I may try posting the link to here on the forums or website to see if that is how bots find us here
2017-03-18 13:45:19 :: slowdive: @Cag: we are very informal so no worries
2017-03-18 13:45:19 :: slowdive: @Cag: you can ask your questions on the forums in the toolset section. Just start a thread with a mention of IBmini (used for android) in the subject.
2017-03-18 13:45:19 :: Cag: Where should I post toolset questions? I am only interested in android/portable stuff. All I see are the regular toolset forums.
2017-03-18 13:45:19 :: slowdive: Same here. Once the kiddos go down at night, I get 1-2 hours to code and/or build :)
2017-03-18 13:45:19 :: Cagon: Yes you are both awesome. Good job on the bug fixes with the last update. I meant to send some of those in but the kids and wife only give me 2 to 3 minutes of my own at one time.
2017-03-18 13:45:19 :: slowdive-mobile: That is what my other self tells my other self all the time :)
2017-03-18 13:45:19 :: youngneil1: Hey, Jer and slowdive! The two of you are really cool, hehe!
2017-03-18 13:45:19 :: slowdive-mobile: Just testing from my phone
2017-03-18 13:45:19 :: slowdive: Then I'll add the ability to post and read comments directly from within the IceBlinkMini app (both the android and PC versions)
2017-03-18 13:45:19 :: slowdive: Next, I'll add a Google recaptcha to fend off bots and spam
2017-03-18 13:45:19 :: Jeremy: And talking to myself to make sure this works ;-)
2017-03-18 13:45:19 :: slowdive: Having fun learning a little php and mysql stuff
2017-03-18 13:45:19 :: none: Thanks
2017-03-18 13:45:19 :: none: This is super cool
2017-03-18 13:45:19 :: Jer: Hi there!
2017-03-18 13:45:19 :: slowdive: This is my first comment