Welcome to IceBlink Engine

Thanks to all our backers, we successfully funded our Kickstarter Campaign. Now our dream of creating this wonderful project is becoming a reality with the help of the IceBlink community.

IceBlink Engine on Kickstarter

IceBlink Engine Overview

This project will develop a Role Playing Game (RPG) 2D engine and toolset as well as a demo adventure game module created with the toolset. The game is inspired by a few of my favorite games; The Bard’s Tale, SSI Gold Box series games, Baldur’s Gate, and Neverwinter Nights (1 and 2). The intent is to create a game engine that results in a virtual table top, Pen and Paper type feel in a single player computer game. The game engine will be free once completed, but the toolset will initially only be available to backers of this Kickstarter project. The toolset will allow anyone to create their own adventures to share with the rest of us. Please help us complete this wonderful project. We really appreciate any support you have to offer. Thanks again!


  • Map travel: The game engine uses a grid-based system for movement and distance determination. From these maps you can transition to other maps, start conversations with other NPCs, encounter enemies, discover hidden locations, etc.
  • Conversations and Narration: The conversation system is designed to create an engaging story where the player's actions actually make a difference. To accomplish this, we are creating a conversation system (similar to that from Neverwinter Nights) that allows the player multiple dialog choices and the NPCs will react according to your actions and choices.
  • Turn Based Combat System: Encounters take place on a grid-based map in a separate window. Combat is turn-based and functions similar to the way it was with the SSI Gold Box games. Each player and enemy takes a turn to move, attack, cast spells, launch arrows, or run away screaming.
  • Encounter Scaling: NO SCALING of encounters or quests… don't try and take out the local dragon threat at level one... bad, bad decision.
  • Races, Classes, Skills: The engine and toolset allow module authors to create any Class, Race, Traits, Spells, Skills, etc. that they want. Even the ruleset can be customized by the authors with the powerful C# scripting capabilities integrated with the engine.
  • Inventory: Inventory is handled at the party level similar to the way it was done in games like Dragon Age Origins. We feel that this is a convenient and quick way to deal with equipping and using items. Future versions will allow the authors the option for party inventory or character inventory with encumberance too.
  • Toolset: A toolset will be included with the game that will allow you to create your own stories to share with others. The toolset is designed to help you easily create and edit areas, conversations, narrations, encounters, containers, items, creatures, etc.

System Requirements

The game is being developed using C# and Microsoft’s  .NET Framework 3.5. What does this mean? This means that it will run on any Windows 7 machine. It will also run on any Windows XP machine if you have installed or download and install the 3.5 .NET framework from Microsoft's website.

Donate Button Uses:

1) Pay for Toolset

2) Help us pay server fees and domain name

3) Ice Cream fund to keep development going strong